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ethomaz said:
Machiavellian said:
Birimbau said:
I really want to see cloud computing improving games graphically, it is the solution to the problem of the lack of upgrade on consoles.

I wonder if people know that Azure is what Pixar uses as their render farm for their movies.  Yes, Pixar RenderMan is in the cloud and anybody can use it.  Here is a link that talk about the setup

http://blog.seattlepi.com/microsoft/2010/10/28/pdc-why-steve-jobs-pixar-uses-microsoft-windows-azure/

People have used Azure for raytrace work and Azure is very capable of doing such things for games as well.  The problem is bandwidth which is always the issue.  MS could easily do what Gaikai does and re-render scenes using raytrace techniques and stream that video content to the user just like Giakai.  This is probably one of the differences between cloud computing and what Giakai does.  Gaikai can only stteam a game the way the game was created while MS cloud compute can actually plug into the games graphics pipline and use different rendering techniques to give a far better graphical output.

For people who are doubting this, a few google searches should ease your mind.

Render farm... it is a low latency task... you can wait the results get to the client... real-time processing graphcis in games not.

As stated, you can actually google about using Azure to do raytrace work or other graphical intensive work.  I use Pixar as an example of the work that can be done in the cloud for graphics.  Also what you forget is that MS can easily scale the output to the conditions of the work needed.  In other words they can scale the graphics to go untra deep for making a movie like UP or they can scale down the rendering for making scenes for a game which would not need as much graphical grunt.  This is the flexibiliy of MS cloud solution which gives it a huge advantage in doing stuff of this nature.

What you did not understand from what I stated is that MS can do EXACTLY what GaiKai do but it can ALTER the rendering engine of a game to do more intensive graphical features like Raytrace.  The data would be compressed into a video stream and send it to the client machine.  This can be done today and it has been done.