disolitude said:
Machiavellian said:
Birimbau said: I really want to see cloud computing improving games graphically, it is the solution to the problem of the lack of upgrade on consoles. |
I wonder if people know that Azure is what Pixar uses as their render farm for their movies. Yes, Pixar RenderMan is in the cloud and anybody can use it. Here is a link that talk about the setup
http://blog.seattlepi.com/microsoft/2010/10/28/pdc-why-steve-jobs-pixar-uses-microsoft-windows-azure/
People have used Azure for raytrace work and Azure is very capable of doing such things for games as well. The problem is bandwidth which is always the issue. MS could easily do what Gaikai does and re-render scenes using raytrace techniques and stream that video content to the user just like Giakai. This is probably one of the differences between cloud computing and what Giakai does. Gaikai can only stteam a game the way the game was created while MS cloud compute can actually plug into the games graphics pipline and use different rendering techniques to give a far better graphical output.
For people who are doubting this, a few google searches should ease your mind.
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I love posts like this... Factual and interesting information passed in a coherent manner. Thumbs up.
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Yes very good post indeed.
Sadly, it will not change the fact that wanaba-developpers/internet readers will still come in this thread and call it a PR bullshit or compare it to something like Gaikai :)
The cloud computing is the future and Microsoft has been working for quite a time on this now; they are leader with Azure (alongside with Amazon) in this technology and I'm very glad to start seing some demo and "working" proof of concept like this.