ethomaz said:
1) The streaming games are 720p@30fps due internet restrictions... to 1080p@60fps you will need a internet that 99% of the users in the world haven't yet. 2) The issue with Cloud computing never was the server... I said Azure can have billions servers but your internet won't change. 3) Every Cloud based service is affect by internet... you know... interct have high latencies... every online game sufers with latencies issues everytime. I think you are confusing what I was saying. PS. MS already said every Cloud based game will works without internet WITHOUT CLOUD... the exceptio is for the online multiplayer. |
1) The streaming games are 720p@30fps due internet restrictions... to 1080p@60fps you will need a internet that 99% of the users in the world haven't yet.
I do not understand what you are saying. Netfix MS video service and many more can stream a 1080p compressed video, why would MS not be able to steam the game in 1080p at 30FPS. Who said they needed to steam at 60FPS??
2) The issue with Cloud computing never was the server... I said Azure can have billions servers but your internet won't change.
are you sure about that because I am old enough to remember using 2400 baud modems to connect t the net. Even when I went to DSL and experience 200ms pings with 1.2 down. Now today you get fiber, and most major cities have 100mbs down or better. Simes like the net is changing.
PS. MS already said every Cloud based game will works without internet WITHOUT CLOUD... the exceptio is for the online multiplayer.
I believe you are not understanding what I am saying. I am talking about MS using their Cloud services like GaiKai to render the game video and send it to the client. In such a scenerio, you have to use the cloud all the time. There is nothing stopping MS or a developer for going down this route where internet connection is required. It would not be any different from playing a MMo or a service like Onlive.









