brendude13 said:
The differences between PS3 and 360 are nothing like the differences between PS4 and One, especially when taking console architecture into consideration as well. Also, it may only be one specific part that is 50% more powerful, but in this case it's the only part that matters. |
No, the One-PS4 are much closer than 360-PS3. The PS3 has BluRay, a GPU one year advanced and a kick-ass CPU.
So, I would love to know how you are a such a expertise in hardware.
Are you a game developer? Are you a hardware engeneer?
OK, I have to say that I´m a software AND a hardware engeneer. First of all, none GPU/CPU will use its full potencial all the time.
The 1,8 or 1,2 TFLOPS are teoretical assumptions. A intructions dosen´t have to run in a single clock, some time not in two or tree... maybe six. It´s up to the developers the good use of the hardware resources. But thats not so simple. Many instructions are OS level, I would say 90% of the time a developer dosen´t have to care about the system archtecture.
The PS3 wasn´t difficult do develop becouse of the CELL, but becouse the OS and devKit were shit. But even the 360´s couldn´t manage to easy the instructions to a avagere of six clocs per instruction.
Just in the OS level or aplication level a game (or app) could be twice or tree time more efficient, regardless the archtecture.
Over time is even possiblem that the One could show better results than the PS4.










