curl-6 said:
I believe that, like NSMBU, 3D World on Wii U will fail to live up to series sales standards, because:
-The "core" will see it as lazy and rehashed due to its modest audiovisual presentation and conservative style compared to the Galaxy games.
- The "casuals" won't see the a significant difference between it and NSMBU and 3D Land.
- Both will be put off by Mario fatigue, with this being the 4th Mario platformer in 2 years.
Nintendo is killing its biggest mascot with these safe, unadventurous, and lately over-abundant entries.
I predict 3D World will land beteen 4m and 5m lifetime sales. For comparison, the current lowest, Mario Sunshine, sold 6.3m, Mario Galaxy is approaching 11m, Galaxy 2 is at 7m, and Mario 64 sold 11.9m.
|
Nintendo is in both the console and handheld market (where they are still EXTREMELY successful). They aren't going to represent their biggest franchise on one hardware and not the other. Also, they aren't going to release the exact same game for home and portable, which I think is a good thing. So, their 2 next gen systems have each gotten one 2D (3DS 2012, Wii U 2012) and one 3D Mario game (3DS 2011, Wii U 2013). So, I don't see that as oversaturation considering this is Nintendo's mascot franchise.
And, why compare this game to the Galaxy games in the first place? This isn't and was never supposed to be considered Galaxy 3. It's entirely in it's own branch of the Mario franchise. And as far as "lazyness" or "the scope of the game" are concerned, people are talking like they've played completed versions of the entire game from start to finish rather than having only seen a couple of minutes long trailer. The reason NSMBU's sales seem low is because the Wii U's hardware sales are currently low. The game's attach rate to the system itself is great. I bought a Wii U, and I bought and played NSMBU, and I think it's much better New Super Mario Bros. I think a lot of the people bashing it are people who haven't even played it, which makes little sense to me. If you don't want the game (not you specifically mind you) don't buy the game. But, don't bash the game itself, and Nintendo for making it just because it's not what you want. There are other people who do want it, and will buy it. And, if those people happen to think it's good and enjoyable, does that mean their standards are lower than yours? I think it's a bit heavy handed to take that approach. Let the people who are actually going to play the game be the ones to determine if it's good or not. Not the people who have their own pre-conceived notions about it with no intentions of trying it in the first place. Not every Mario title is going to bring 40 million units sold, which is why I laugh when one sells over 6 mil and people call it a "failure". Otherwise, why not hold the other company's exclusives to that sales standard?