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Forums - Microsoft - Forza 5. Holy Crap Showfloor Gameplay. WOOOOWWW

Holy Hell Guys.

 



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Looks really good, but also confirms what I've been saying since the announcement trailer of Drive Club: The uber-detailed car models are a waste of processing power since you won't notice the details at all during actual gameplay. How the track looks is far more important (it looks stunning, btw^^).



It certainly is the best racing game I have ever seen. We'll have to wait and see if it can beat Forza 4 as the best playing racing game ever.



Wow, definitely looking good but please, devs, stop that lens-flare-shit... :(



This may be the 1st Forza I buy in a while.



Love the product, not the company. They love your money, not you.

-TheRealMafoo

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KHlover said:
Looks really good, but also confirms what I've been saying since the announcement trailer of Drive Club: The uber-detailed car models are a waste of processing power since you won't notice the details at all during actual gameplay. How the track looks is far more important (it looks stunning, btw^^).

Huh? You see them around you when you're driving.... and you see them in replays. 



Wow, that was better than I expected. The lighting in that game is simply incredible and the track as a whole, was gorgeous.

And it looked sooo fun x_x



This is going to look awesome in 1080p at 60FPS on my big screen TV

Also is it just me or does the car model take a massive dive in detail when the game transitions to the race start?



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Shinobi-san said:

Also is it just me or does the car model take a massive dive in detail when the game transitions to the race start?

Forza games uses differents LOD models (with different number of polygons) for each part of the game... one for Autovista, one for start intro, one for replay, one (or more) for the races.

Looks good but I think the Xbone can do better.



Video is EXTREEEEEEEEME!



It's just that simple.