By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Warren Spector Said If Publishers Didn't Overcharge For Games People Wouldn't Have To Buy Them Used

Mummelmann said:
The only truly overcharged games are Call of Duty. Why do they cost 10 euros more than other games upon launch? Moreover, why the hell are people dumb enough to shell out for it?
CoD: Modern Warfare still costs 25 euros at Steam, that's 50% off of the value of a normal game after 5-6 years, Black Ops still costs 60 euros after a November 2011 launch... These are Steam prices by the way, hardly the most expensive store in the world.

I hate COD but isn't it kinda interesting the pricing of COD?

I mean no doubt it's a popular franchise and by Activition being so protective about the price, first they charge that $10 premium for a new COD, and they don't even seem to allow COD games that are 3-4 years old to hit bargain bin level, by doing this they keep the brand in high respect.



Around the Network
pokoko said:
I agree with him about used games supporting new games and serving to grow the industry. However, I really wish people would stop comparing other industries which use different models to generate revenue. It's kind of silly and it bugs me. The film industry, for example, gets a huge share of its revenue from the box office, which is something the gaming industry does not have. Just stop the bad comparisons already if you want people to take your reasoning seriously.

Still, yeah, if used games went away then you'd have a lot less gamers in the long run, I think. Many people just wouldn't be able to afford it. Those people would go from buying a few new games a year to dropping out of gaming, except perhaps cheap mobile games.

What this suggests to me is that publishers need to start thinking outside the box in terms of generating revenue and business models rather then complaining when about used game sales. Other industries have found different revenue streams over time so that used DVD, book or CD sales aren't that big a problem for them. It's really time the video games industry found a way to do this that is consumer friendly.



Unlikely. In reality the used copies would just be even cheaper.



Recently Completed: 
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

the2real4mafol said:
Yeah he's right, that's why it don't matter so much on steam, they are so much cheaper there

Big budget games still launch for $50-$60 on the PC.

Cheap Steam prices haven't killed piracy either.



Recently Completed: 
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Slimebeast said:
zorg1000 said:
Slimebeast said:
zorg1000 said:
DerpSandwich said:
If you factor in inflation they're still cheaper than games have ever been. I can't complain. Nobody's forced to buy at launch, either.


I dont get the whole inflation argument, thats assuming that everybody gets paid more as product prices increase.

How can you not get it?

Prices nominally go up due to inflation. This is occuring all the time in the industrialized world everywhere.

If in 1990 a typical small car cost $10,000 but today it costs $15,000 and the meal at McDonalds went from $5 to $7 and the average movie ticket from $6.50 to $9 and the salary for an average worker increased from $2,000 to $3,000, but in the same time the video game remained at $60, then surely the game got relatively cheaper.

Did the average salary go up by that percentage as well? And games cost $50 last gen.

Roughly. Of course it depends on the country, but in Sweden it has pretty much gone up by 50% between 1990 and 2013 despite all the crisises and austerities. And I would bet the rate is very similar in the US and the rest of the Western world.

Perhaps the standard price in last gen was $50 but on the other hand games in current gen drop in price very fast in just a few months after launch, and I've read many times that people say games in the Snes era cost $60 if not more. And I know for a fact that the price of games in general (PC as well as consoles) in Sweden has stayed flat since 1995.

Ok solid argument. I still feel that not all games need to cost $60, the big blockbusters its fine but devs have started thinking every game needs to try being the next big thing. Weve seen so many companies go under or lose money because they have huge budgets and need to sell millions just to break even. Maybe instead of trying to make every game have top of the line graphics and tacking on mp when its not needed and selling it at $60, they could focus more on solid gameplay and sell it for $40 thus selling more copies and making more profit.



When the herd loses its way, the shepard must kill the bull that leads them astray.

Around the Network
oniyide said:
pokoko said:

DVDs are a part of the film industry.  Also, I don't think you run into used DVDs being pushed over new DVDs the way you see with games at GameStop.  With the music industry, you have revenue from radio and video channels, plus physical CDs are all but dead.  With books, I don't think the used book market has much of an impact at all.  Are there even that many out there?  Do they have any kind of real presence?  All the ones in my area have closed down.  Books do have libraries to content with, though.  Still, that industry is moving toward digital, as well.

Funny thing is Gamestop actually does sell used dvds and blurays. Sure there isnt a dedicated store JUST for DVD movies but christ there is Amazon hundreds of mom and pop places. Physical cds are dead. Tell that to places like Best Buy or i must have imagined the last 4 cds i bought this year. THey are far from dead. Used book, tell that to students, and what not. I buy used books all the time because they are cheaper, and thats just for school. Maybe we cant see eye to eye cause frankly i have no idea where you live, but im in NY and there are various book stores, music stores, etc. Thats not even counting the comic industry which is huge and are only now getting into digital, itll be awhile before the phyiscal copies of anything go away. Still waiting for them to stop making newspapers

no, it's not a weak argument. used books clearly look used. they don't look like a brand new book which was never in the hands of someone else. especially as more people owned it. that alone differentiates a used book from a new book. and you also don't see every book store throwing used books on you like game stores do. and if the average joe will go to a gamestop and see "cod for 60 dollars new or 50 dollars used", chance is not so low that he will buy the used game because he knows it will be exactly the same. even after playing 1000 times through the campaign, the campaign won't get worse graphics.

and yes, 50m was very high and that is only for some big games but it's easily 20-30m nowadays for many games and next gen won't be cheaper. what is the risk of a publisher for books? they don't have to pay 100 people for 2-3 years to write one book. they have some big names where they know it will sell millions or they will sell books of smaller authors where they first try with a first small batch and if those sell well they release more. no "we invest 20 million before we even have our first disc (or let's say 10m) and then we have to sell minimum 1m to be break even with a little bit of advertisement"

it'S a big difference and game publisher have a big disadvantage compared to the music/movie/book industry. that's why skylanders was a really smart idea, they have at least one new revenue stream now.



So WiiU isnt an option for Forbes confirmed lol

reminds me of the GC era, which is great!



One thing people here should think about is that some games have high production costs and thus requires a high price point to pay off the costs to make the game. Of course there are plenty of games where that isn't the case, but there are more and more games where a higher price point is actually needed. Plus, pricing the games 50% lower will only yield higher profits if they sell MORE than 2x the amount they would have at full price and I'm pretty sure that for most games that wouldn't be the case.



Look at that. Not everyone in the industry is a moron. There is still at least one person that understands consumers and the market in general.



Switch Code: SW-7377-9189-3397 -- Nintendo Network ID: theRepublic -- Steam ID: theRepublic

Now Playing
Switch - Super Mario Maker 2 (2019)
3DS - Phoenix Wright: Ace Attorney (Trilogy) (2005/2014)
Mobile - Yugioh Duel Links (2017)
Mobile - Super Mario Run (2017)
PC - Deep Rock Galactic (2020)
PC - Command & Conquer Remastered Collection (1995/1996/2020)

pokoko said:
I agree with him about used games supporting new games and serving to grow the industry. However, I really wish people would stop comparing other industries which use different models to generate revenue. It's kind of silly and it bugs me. The film industry, for example, gets a huge share of its revenue from the box office, which is something the gaming industry does not have. Just stop the bad comparisons already if you want people to take your reasoning seriously


We're not going to stop the comparisons because the comparisons are apt for the points everyone's discussing. Of course you can distinguish gaming from other industries. You can distinguish anything from everything else if you want to: that's part of being unique. But it's mere sophistry to say selling a used game shouldn't be compared to selling a used movie because the movie's producer already got some money from a theatrical release, and you should be smart enough to see why.