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Forums - Gaming - Warren Spector Said If Publishers Didn't Overcharge For Games People Wouldn't Have To Buy Them Used

That would be correct if people just waited for the price of the game to go down by itself, but no most would rather pay $50 for a used copy on launch week at Gamestop instead of just waiting a month and buy it new for $40.

I have no problem if you don't want to directly support a publisher if you have good reason and instead buy the game used, but at least have some dignity and support more than just Gamestop or any other commercial reseller.

And for the vast majority of games, $60 is not too much. Be it entertainment value or how much work it took several people to create that product.



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superchunk said:
Hell I'd go digital only (thus removing all used games) if they were only say $30 from the start. I'd even buy more games overall.


Same here! What is also frustrating is that some digital content is selling at the full retail price. 

I find myself waiting for a price drop before I buy certain games because I refuse to pay full price and don't want it used. 



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There are definitely tons of games that don't deserve the $60 price point. Maybe they would have sold better if priced at $40 or $30. We've already seen success stories at these price points such as Sly 4. A game with no marketing and years since the last release ends up selling better than all the games before it. Was the game really that good or was the price point that appealing? I think the latter.



Barozi said:

That would be correct if people just waited for the price of the game to go down by itself, but no most would rather pay $50 for a used copy on launch week at Gamestop instead of just waiting a month and buy it new for $40.

I have no problem if you don't want to directly support a publisher if you have good reason and instead buy the game used, but at least have some dignity and support more than just Gamestop or any other commercial reseller.

And for the vast majority of games, $60 is not too much. Be it entertainment value or how much work it took several people to create that product.

I see no problem with people wanting to support their favorite retailer. Publishers shouldn't either since these retailers are the ones that promote their producs.

Personally, I only buy games that I know I will like. When I'm wrong and I end up hating the game, that's $60 wasted. If games were priced lower, I'd be more likely to buy more games.



VGKing said:
Barozi said:

That would be correct if people just waited for the price of the game to go down by itself, but no most would rather pay $50 for a used copy on launch week at Gamestop instead of just waiting a month and buy it new for $40.

I have no problem if you don't want to directly support a publisher if you have good reason and instead buy the game used, but at least have some dignity and support more than just Gamestop or any other commercial reseller.

And for the vast majority of games, $60 is not too much. Be it entertainment value or how much work it took several people to create that product.

I see no problem with people wanting to support their favorite retailer. Publishers shouldn't either since these retailers are the ones that promote their producs.

Personally, I only buy games that I know I will like. When I'm wrong and I end up hating the game, that's $60 wasted. If games were priced lower, I'd be more likely to buy more games.

They can already support them by buying the game new at said retailer instead of buying digital.



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The whole used games side is now far more about propping up Gamestop than about anything else at this point. So, while there are rights issue about getting rid of content you don't want, it is really about Gamestop (or Gamestop's equivalent in other areas).



Not true for retail.

People buy used games because they are cheaper. Full stop. A used version of a brand new game is still expensive, if you can afford used games then you can afford them new, prices really don't differ that drastically, normally less than $10. On top of that Retailers promote+make more space for used games because they make them more money. Publishers cannot afford to lower game prices at retail in this climate.

Pricing of digital games however is key. If they can match and even beat the price of used games through digital prices, there will be no reason for people to buy used games.



thranx said:
superchunk said:
Hell I'd go digital only (thus removing all used games) if they were only say $30 from the start. I'd even buy more games overall.


I think somwhere between 15-30 dollars would be the sweet  spot. Not too expensive, not too cheap. Could open up gaming to more people.


lol, that is far too cheap, especially 15. Even though cheap prices will increase impulse purchases games consume a ton of time, many appeal to very specific audiences. Even If I had all the money in the world I would still only  buy 10 or so games per year, because I wouldn't have time for the rest and because I have my own unique taste in what I like. $45 day one digital is realistic and fair for huge AAA titles,  whilst AA titles could come in at $30/35.

 



VGKing said:
Barozi said:

That would be correct if people just waited for the price of the game to go down by itself, but no most would rather pay $50 for a used copy on launch week at Gamestop instead of just waiting a month and buy it new for $40.

I have no problem if you don't want to directly support a publisher if you have good reason and instead buy the game used, but at least have some dignity and support more than just Gamestop or any other commercial reseller.

And for the vast majority of games, $60 is not too much. Be it entertainment value or how much work it took several people to create that product.

I see no problem with people wanting to support their favorite retailer. Publishers shouldn't either since these retailers are the ones that promote their producs.

Personally, I only buy games that I know I will like. When I'm wrong and I end up hating the game, that's $60 wasted. If games were priced lower, I'd be more likely to buy more games.

Where do people shop where 60$ is the standard for a game? (COD/FIFA being the price in-elastic exceptions)

Also it baffles me that people treat games like they don't exist 2 months after release when they're likely 40% cheaper than what they were at lauch.



teigaga said:
VGKing said:
Barozi said:

That would be correct if people just waited for the price of the game to go down by itself, but no most would rather pay $50 for a used copy on launch week at Gamestop instead of just waiting a month and buy it new for $40.

I have no problem if you don't want to directly support a publisher if you have good reason and instead buy the game used, but at least have some dignity and support more than just Gamestop or any other commercial reseller.

And for the vast majority of games, $60 is not too much. Be it entertainment value or how much work it took several people to create that product.

I see no problem with people wanting to support their favorite retailer. Publishers shouldn't either since these retailers are the ones that promote their producs.

Personally, I only buy games that I know I will like. When I'm wrong and I end up hating the game, that's $60 wasted. If games were priced lower, I'd be more likely to buy more games.

Where do people shop where 60$ is the standard for a game? (COD/FIFA being the price in-elastic exceptions)

Also it baffles me that people treat games like they don't exist 2 months after release when they're likely 40% cheaper than what they were at lauch.

...........America. All games retail for $59.99 new.

@bold
That's because by that time there's a newer game that you are even more hyped for. So if you end up not buying that 2 month old game, its likely you will never buy it. At least in my case.