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Forums - Nintendo - "Wii U GPU is several generations ahead of current gen" Shin'en

Sorry, typo. "Read" not Rad.



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Sonic Worlds looks noticably better then Sonic Generations...

I think the jump from Gamecube to Wii will be a bit smaller then the jump from PS3/360 to Wii U.

When Wii came out, it's best looking game was a Gamecube port (Zelda), and many games looked like N64 games (Red Steel). However not long down the road, Mario Kart Wii, Smash Bros, and Metroid Prime pushed the console a bit, and by the end games like Skyward Sword and XenoBlade really look much better then anything possible on the Gamecube. It's hard to accept, but if you actually played a gamecube game now, you would notice the difference.



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Michael-5 said:

Sonic Worlds looks noticably better then Sonic Generations...

I think the jump from Gamecube to Wii will be a bit smaller then the jump from PS3/360 to Wii U.

When Wii came out, it's best looking game was a Gamecube port (Zelda), and many games looked like N64 games (Red Steel). However not long down the road, Mario Kart Wii, Smash Bros, and Metroid Prime pushed the console a bit, and by the end games like Skyward Sword and XenoBlade really look much better then anything possible on the Gamecube. It's hard to accept, but if you actually played a gamecube game now, you would notice the difference.

Yeah, I'm replaying Twilight Princess now and while some of its effects still look great, the textures are very muddy.

The gap from Metroid Prime 2 to Prime 3 is a good indicator of the Gamecube-Wii divide; not a huge leap, but a noticeable step up in texture quality, scale, etc.



curl-6 said:
Michael-5 said:

Sonic Worlds looks noticably better then Sonic Generations...

I think the jump from Gamecube to Wii will be a bit smaller then the jump from PS3/360 to Wii U.

When Wii came out, it's best looking game was a Gamecube port (Zelda), and many games looked like N64 games (Red Steel). However not long down the road, Mario Kart Wii, Smash Bros, and Metroid Prime pushed the console a bit, and by the end games like Skyward Sword and XenoBlade really look much better then anything possible on the Gamecube. It's hard to accept, but if you actually played a gamecube game now, you would notice the difference.

Yeah, I'm replaying Twilight Princess now and while some of its effects still look great, the textures are very muddy.

The gap from Metroid Prime 2 to Prime 3 is a good indicator of the Gamecube-Wii divide; not a huge leap, but a noticeable step up in texture quality, scale, etc.

I think Mario Kart Wii is a better example, have you tried to play Double Dash recently? Huge difference!

---

Wii U is above PS3/360, we just have to wait for a few exclusives to show that.



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The Wii U is a mystery to me now.



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Michael-5 said:
curl-6 said:
Michael-5 said:

Sonic Worlds looks noticably better then Sonic Generations...

I think the jump from Gamecube to Wii will be a bit smaller then the jump from PS3/360 to Wii U.

When Wii came out, it's best looking game was a Gamecube port (Zelda), and many games looked like N64 games (Red Steel). However not long down the road, Mario Kart Wii, Smash Bros, and Metroid Prime pushed the console a bit, and by the end games like Skyward Sword and XenoBlade really look much better then anything possible on the Gamecube. It's hard to accept, but if you actually played a gamecube game now, you would notice the difference.

Yeah, I'm replaying Twilight Princess now and while some of its effects still look great, the textures are very muddy.

The gap from Metroid Prime 2 to Prime 3 is a good indicator of the Gamecube-Wii divide; not a huge leap, but a noticeable step up in texture quality, scale, etc.

I think Mario Kart Wii is a better example, have you tried to play Double Dash recently? Huge difference!

---

Wii U is above PS3/360, we just have to wait for a few exclusives to show that.

 

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A few very nice screencaps from Miiverse, we already have some games looking better than anything on current gen consoles^^





So they're basically saying that my old 4870 was/is several generations ahead.. damn, that guy who bought it from me had the bargain of the century.



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m0ney said:
So they're basically saying that my old 4870 was/is several generations ahead.. damn, that guy who bought it from me had the bargain of the century.

Yes, your old 4870 is several generations ahead of the GPU inside the PS3/Xbox360.



ViktorBKK said:
Let's take things from the start. Technically, CPU architecture refers to the instruction set of a CPU. Examples are, x86, ARM, MIPS etc.

Both the 360 and Wii U use PowerPC architecture. There is no "exotic" architecture involved, like PS3's mixed-core solution. Now obviously, some people want to believe that there is immense untapped power in this system. The cold hard truth is that Nintendo's system is based on 40-45nm silicon and runs at 75 Watts during full blown game-play. 80 dollar video cards from the same process node run at 100-130 watts. If you understand the principles of semi-conductor size and power consumption, then you know what I'm talking about. There is barely any hardware inside that console.


"Let's take things from the start. Technically, CPU architecture refers to the instruction set of a CPU. Examples are, x86, ARM, MIPS etc."

 

Right, this is called "ISA" (Instruction Set Architecture).

 

"Both the 360 and Wii U use PowerPC architecture."

 

Right, also PS3 (excluding the spes).

BUT: ISA means nothing. The way the instructions are implemented on the CPU, how the pipelining works, branch-prediction, cache-sizes... All this differs even with the same ISA.

Example: Pentium 4 and Pentium M.  Both were "x86" but still Pentium M was faster at lower clock rates. Why? Read above.

 

"There is barely any hardware inside that console."

 

This disqualifies yourself for all future technical discussions.



m0ney said:
So they're basically saying that my old 4870 was/is several generations ahead.. damn, that guy who bought it from me had the bargain of the century.


That would be really something if WiiU (or SuperWii in that case) was designed to pack that sort of power under the hood (that's 7750 equivalent). Unfortunately, reality is that you need to divide that by 4 to get actual performance.