ViktorBKK said: The ports that are in the market now, wouldn't even exist, if the Wii U was a massively different platform. It is not identical to 360, but it's not something entirely different either. A truly different system would be for example: ARM CPU, GPU with separate vertex & pixel shaders, seperate pools of ram. Keep in mind that PS4 & XOne will be on 28nm silicon, and they will probably be in the 150W range, possibly more. We 've seen the XOne, and that thing is massive for a reason. Power consumption, combined with fabrication proccess are a very good indicator of expected performance, as well as cooling requirements. |
I don't think that's entirely true, newer systems would be able to accomodate ports of older systems I recall hearing that 360 assets could be translated to the U quite easily it's justs developers didn't account for how the hardware operates due to the architecture. It's a case of the the architecture itself recognizes the old system's approach but doesn't run as effectively with it because it's best performance is obtained through it's prefered approach which the components are tailored to.