| ViktorBKK said: Let's take things from the start. Technically, CPU architecture refers to the instruction set of a CPU. Examples are, x86, ARM, MIPS etc. Both the 360 and Wii U use PowerPC architecture. There is no "exotic" architecture involved, like PS3's mixed-core solution. Now obviously, some people want to believe that there is immense untapped power in this system. The cold hard truth is that Nintendo's system is based on 40-45nm silicon and runs at 75 Watts during full blown game-play. 80 dollar video cards from the same process node run at 100-130 watts. If you understand the principles of semi-conductor size and power consumption, then you know what I'm talking about. There is barely any hardware inside that console. |
"Let's take things from the start. Technically, CPU architecture refers to the instruction set of a CPU. Examples are, x86, ARM, MIPS etc."
Right, this is called "ISA" (Instruction Set Architecture).
"Both the 360 and Wii U use PowerPC architecture."
Right, also PS3 (excluding the spes).
BUT: ISA means nothing. The way the instructions are implemented on the CPU, how the pipelining works, branch-prediction, cache-sizes... All this differs even with the same ISA.
Example: Pentium 4 and Pentium M. Both were "x86" but still Pentium M was faster at lower clock rates. Why? Read above.
"There is barely any hardware inside that console."
This disqualifies yourself for all future technical discussions.








