nice to see that the most important part of this hack is being able to play bluray movies.
I think ill just use my ps3 and bluray player for that lol.
nice to see that the most important part of this hack is being able to play bluray movies.
I think ill just use my ps3 and bluray player for that lol.
SxyxS said:
i've always thought:the more power a system has the more complicated the security and the harder the encryption codes to be cracked. to hack a 10bit encription or a 100bit encryption should make some difference. |
Usually yes. But a) the more powerful console could implement a weaker encryption algorithm and b) usually it is taken advantage of a bug instead of breaking the encryption. Breaking the encryption nearly never happens. This was the case for DVD-DRM (called CSS), but CSS was a pretty weak encryption to begin with.


Piracy is a blight on gaming, a few spoiled pricks spoil it for everyone but demotivating the production of high level games. It's already fucked up the PC scene, hopefully the console scene won't be similarly wrecked by pirate's selfish greed.
Usually game and hardware sales are enough to survive piracy, but the WiiU hasn't really found it's feet yet, so this could be extremely unfortunate depending on how it plays out - If the hardware mod is expensive, it should be okay for a while, but if the ability to decrypt the filesystem leads to a software exploit being found, putting piracy into the hands of anyone with the disposition to do so, it could spell out a very difficult situation where the slew of first party support everyone has been waiting patiently for, gets pirated to hell and back.
SxyxS said:
i've always thought:the more power a system has the more complicated the security and the harder the encryption codes to be cracked. to hack a 10bit encription or a 100bit encryption should make some difference. |
no, power of a system has no correlation with encryption. and yes, 10bit encryption and 100bit encryption is a difference and especially not "some" :) but the problem is that more bits doesn't necessarily mean more security. the main problem is mostly a bad implementation of crypto-standards which is what happened to early ps3's.

Mnementh said:
LOL, so in difference to the Wii Nintendo was able to secure the WiiU enough, that only pirated games can be played, but successfully avoided homebrew. Well done. |
That's exactly the same situation as with the modchips before the Twilight Hack was released and with the NDS flashcards. All of them enabled piracy, but none of them enabled homebrew.
Regarding your above comment: I also have no interest in this thing. Without homebrew, without me. I want a PS2 emulator with Off-TV support *-*
KHlover said:
Regarding your above comment: I also have no interest in this thing. Without homebrew, without me. I want a PS2 emulator with Off-TV support *-* |
No offence but if after several years of development, PC ps2 emulators are incomplete and buggy for many games, i seriously doubt the WiiU has the beans to run PS2 games any time soon unless sony themselves coded the thing
sethnintendo said:
I had a lot of fun with my GC. Sure it ended in last but Nintendo made decent profit with the GC along with GBA/DS. Xbox might have sold more but they took huge losses. Sony took huge losses with PS3. I'd argue that profit is more important than sales. Nintendo will survive. I can't say the same about Sony or Microsoft game division. If Microsoft wasn't a huge company with deep pockets then they would be bankrupt. |
Well that's the thing. Nintendo said that they make profit with what? One, two, three games bought with each console, they said? They are not making profit with each console as I understand this is the opposite to their approach for previous gens with their previous consoles. Nintendo is in a different situation with the launch of the WiiU than that of the GC. Nintendo took this generation with the approach of the competition that some Nintendo fans have previously criticized: try to absorb loses.
If the WiiU is not making loses with each console sold and if Nintendo has indeed released consoles at a loss before, then someone please clarify with data, as that is how I've known things to be.
What does this mean? That Nintendo is doomed? I don't know. Maybe for sensible people in here I will just say that they may be in a less happy situation.
SxyxS said:
what i don't understand.the wii u has far more power than the 3ds but was hacked in a shorter period.I always thought:the more powerful a system,the harder to hack.Seems I was wrong. |
That is kinda wrong man, and a little far-fetched and shows that you lack actual knowledge of the console development process. We all know that the speed in which a console is hacked depends entirely on the developers' decision of how many mousetraps they put inside the console's box.

Nintendo is selling their IPs to Microsoft and this is true because:
http://gamrconnect.vgchartz.com/thread.php?id=221391&page=1
walsufnir said:
no, power of a system has no correlation with encryption. and yes, 10bit encryption and 100bit encryption is a difference and especially not "some" :) but the problem is that more bits doesn't necessarily mean more security. the main problem is mostly a bad implementation of crypto-standards which is what happened to early ps3's. |
maybe the answer is:the more powerfull a system is the more complicated it becomes,the more complicated it is the bigger the chance for mistakes/bugs etc that can missused by hackers.
@abbath
i think you are right.the reason why epic mickey2 sold only few copies on consoles are these mousetraps.
KHlover said:
Regarding your above comment: I also have no interest in this thing. Without homebrew, without me. I want a PS2 emulator with Off-TV support *-* |
I don't know about the Wii-modchips, I only know Twilight-hack, but I had homebrew running on my DS. Many cool applications like DSOrganize and lmpng made my DS into a MP3-player. Some games like Meteora also. That all with a flashcard.