Kaizar said:
So the gaseous rendering also I proves with firmware updates. I'm curious on how the fog in Resident Evil: Revelations looks like on Firmware 5.1.0-11. |
The firmware improves shadows? Source?
Kaizar said:
So the gaseous rendering also I proves with firmware updates. I'm curious on how the fog in Resident Evil: Revelations looks like on Firmware 5.1.0-11. |
The firmware improves shadows? Source?
Kaizar said:
How many triangles could the Wii possibly have? And there is only 1 source saying that DKRC is 30 fps on 3DS and that is just people reading into a 2D YouTube video, but YouTube only streams 2D Videos in 30 fps. So we still don't know what Donkey Kong Country Returns 3D frame rate is until the game comes out on May 24, 2013. The Wii only has a 729 MHz 1-core CPU, while the 3DS has a 4-core 1 GHz CPU. |
OH MY GOD
"The 3DS has 160 million polygons."
And what happens if it runs out of polygons after ten seconds? ;) Where do you have this from? Also, *every* poly/sec. spec is the theoretical maximum which will close to never be achieved. Texturing, shading, other computational tasks vastly decrease polys!
The Wii only has a 729 MHz 1-core CPU, while the 3DS has a 4-core 1 GHz CPU.
What? You are still comparing CPUs by their clockrate? Really? And how do you know they use 1GHz? The spec says "up to", you read it as "runs with".
In general what are you trying to say? That 3ds is a powerhorse? No, it isn't. Does it provide better graphics than its predecessor? Of course, obviously. Is it on par with Wii? Very doubtful. There are so many things that influence performance you probably don't know of. Interconnection busses, memory bandwidth and memory interfaces (!), CPU-design, caches, memory-amount (!), GPU-architecture... So many things and especially so many things we don't know.
Kaizar said:
So the gaseous rendering also I proves with firmware updates. I'm curious on how the fog in Resident Evil: Revelations looks like on Firmware 5.1.0-11. |
WHAT? Game-engines evolve on 3ds with firmware-updates?! MMD.
curl-6 said:
The firmware improves shadows? Source? |
Well the shadows have been looking less pixelated looking in Pokédex 3D, which I have had the free one since June 2011 with firmware 2.0.0-2.
And Fire Embelm Awakening looks like the shadows got less pixelated looking on 5.1.0-11 then when I was playing on 4.5.0-10, but not by much.
Pokédex 3D is my best example.
Kaizar said:
And Fire Embelm Awakening looks like the shadows got less pixelated looking on 5.1.0-11 then when I was playing on 4.5.0-10, but not by much. Pokédex 3D is my best example. |
Are there reports, screens, etc to back up this claim?
walsufnir said:
"The 3DS has 160 million polygons." And what happens if it runs out of polygons after ten seconds? ;) Where do you have this from? Also, *every* poly/sec. spec is the theoretical maximum which will close to never be achieved. Texturing, shading, other computational tasks vastly decrease polys! The Wii only has a 729 MHz 1-core CPU, while the 3DS has a 4-core 1 GHz CPU. What? You are still comparing CPUs by their clockrate? Really? And how do you know they use 1GHz? The spec says "up to", you read it as "runs with". In general what are you trying to say? That 3ds is a powerhorse? No, it isn't. Does it provide better graphics than its predecessor? Of course, obviously. Is it on par with Wii? Very doubtful. There are so many things that influence performance you probably don't know of. Interconnection busses, memory bandwidth and memory interfaces (!), CPU-design, caches, memory-amount (!), GPU-architecture... So many things and especially so many things we don't know. |
The 3DS CPU can't be underclock any lower then 350 MHz a core' which still puts it above the Wii.
And it seems the CPU on pre-install firmware is running no lower then 400 MHz a core.
But yeah on the other stuff.
160 million is the max, so most likely won't see it outside of Puzzle Swap which comes the closest for obvious reasons when you unlock an rotating 3D image of a game.
But the Wii max is probably somewhere from 40 million to 100 million. Well I know the GameCube did more then 20 million polygons, but did no more then maybe just up to 20 million.
So even though the 3DS doesn't get it's max, neither does the Wii.
Kaizar said:
And it seems the CPU on pre-install firmware is running no lower then 400 MHz a core. |
Clock speeds are not an accurate measurement of power between different architectures.
curl-6 said:
Are there reports, screens, etc to back up this claim? |
Well you can probably find some off-screen screenshots and/or off-screen videos from 2011 of the free app showing a Pokémon from any certain angle that would show its pixelated shadow........and then you can launch the free app on your own 3DS for the same Pokémon with the same background at the same angle, zoomed in or out the same amount and compare it I suppose.
If you don't have it, then I guess use someone's 3DS who does have it, but you can also copy the free data from others SD card onto your SD card and it should still work, like the free downloadable video trailers on any 3DS without system transfer because you would just copy from one SD card to anger and it would still work for the free stuff you copied.
The zoom-ins show off the most pixelation.
curl-6 said:
Clock speeds are not an accurate measurement of power between different architectures. |
Tru-Dat.
But I wouldn't know where to start, to compare detail of architectures, LOL.
but Nintendo does seem to always focus on architectures with each new gen system they make.
walsufnir said:
WHAT? Game-engines evolve on 3ds with firmware-updates?! MMD. |
Well the 360 use to have pixelated shadows when it came out in 2005 and so did the PS3 when it came out in 2006.
Didn't they later fix these problems with firmware updates for the 360 & PS3 use to have pixelated shadows.
And the Wii U drastically improve its loading times with a firmware update.