curl-6 said:
Kaizar said:
curl-6 said:
Kaizar said:
curl-6 said:
NintendoPie said: "gaseous object rendering" Wait, what? Are we talking about Saturn or something? (I've heard around the webs that the 3DS has more "modern techniques" but not updated engines and such. I don't know how that possibly works out, but whatever.) |
Gaseous rendering on the Saturn? It struggled just to do trasparencies. The fog is Resident Evil Revelatons is the kind of rendering they mean.
Basically, the 3DS can't draw as many polygons or pixels as the Wii, but it comes with more modern lighting effects.
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Well I know the shadows improve with even every single minor firmware update.
So the gaseous rendering also improves with firmware updates. I'm curious on how the fog in Resident Evil: Revelations looks like on Firmware 5.1.0-11.
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The firmware improves shadows? Source?
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Well the shadows have been looking less pixelated looking in Pokédex 3D, which I have had the free one since June 2011 with firmware 2.0.0-2.
And Fire Embelm Awakening looks like the shadows got less pixelated looking on 5.1.0-11 then when I was playing on 4.5.0-10, but not by much.
Pokédex 3D is my best example.
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Are there reports, screens, etc to back up this claim?
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Well you can probably find some off-screen screenshots and/or off-screen videos from 2011 of the free app showing a Pokémon from any certain angle that would show its pixelated shadow........and then you can launch the free app on your own 3DS for the same Pokémon with the same background at the same angle, zoomed in or out the same amount and compare it I suppose.
If you don't have it, then I guess use someone's 3DS who does have it, but you can also copy the free data from others SD card onto your SD card and it should still work, like the free downloadable video trailers on any 3DS without system transfer because you would just copy from one SD card to anger and it would still work for the free stuff you copied.
The zoom-ins show off the most pixelation.