walsufnir said:
"The 3DS has 160 million polygons." And what happens if it runs out of polygons after ten seconds? ;) Where do you have this from? Also, *every* poly/sec. spec is the theoretical maximum which will close to never be achieved. Texturing, shading, other computational tasks vastly decrease polys! The Wii only has a 729 MHz 1-core CPU, while the 3DS has a 4-core 1 GHz CPU. What? You are still comparing CPUs by their clockrate? Really? And how do you know they use 1GHz? The spec says "up to", you read it as "runs with". In general what are you trying to say? That 3ds is a powerhorse? No, it isn't. Does it provide better graphics than its predecessor? Of course, obviously. Is it on par with Wii? Very doubtful. There are so many things that influence performance you probably don't know of. Interconnection busses, memory bandwidth and memory interfaces (!), CPU-design, caches, memory-amount (!), GPU-architecture... So many things and especially so many things we don't know. |
The 3DS CPU can't be underclock any lower then 350 MHz a core' which still puts it above the Wii.
And it seems the CPU on pre-install firmware is running no lower then 400 MHz a core.
But yeah on the other stuff.
160 million is the max, so most likely won't see it outside of Puzzle Swap which comes the closest for obvious reasons when you unlock an rotating 3D image of a game.
But the Wii max is probably somewhere from 40 million to 100 million. Well I know the GameCube did more then 20 million polygons, but did no more then maybe just up to 20 million.
So even though the 3DS doesn't get it's max, neither does the Wii.







