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curl-6 said:
Kaizar said:
walsufnir said:
Kaizar said:
Otakumegane said:
It has better shaders, less poly count.

In terms of pure power, 3DS is weaker. (See DKCR being 30FPS on 3DS and 60 FPS on Wii)


The 3DS has 160 million polygons.

How many triangles could the Wii possibly have?

And there is only 1 source saying that DKRC is 30 fps on 3DS and that is just people reading into a 2D YouTube video, but YouTube only streams 2D Videos in 30 fps.

So we still don't know what Donkey Kong Country Returns 3D frame rate is until the game comes out on May 24, 2013.

The Wii only has a 729 MHz 1-core CPU, while the 3DS has a 4-core 1 GHz CPU.


OH MY GOD

"The 3DS has 160 million polygons."

And what happens if it runs out of polygons after ten seconds? ;) Where do you have this from? Also, *every* poly/sec. spec is the theoretical maximum which will close to never be achieved. Texturing, shading, other computational tasks vastly decrease polys!

The Wii only has a 729 MHz 1-core CPU, while the 3DS has a 4-core 1 GHz CPU.

What? You are still comparing CPUs by their clockrate? Really? And how do you know they use 1GHz? The spec says "up to", you read it as "runs with".

In general what are you trying to say? That 3ds is a powerhorse? No, it isn't. Does it provide better graphics than its predecessor? Of course, obviously. Is it on par with Wii? Very doubtful. There are so many things that influence performance you probably don't know of. Interconnection busses, memory bandwidth and memory interfaces (!), CPU-design, caches, memory-amount (!), GPU-architecture... So many things and especially so many things we don't know.


The 3DS CPU can't be underclock any lower then 350 MHz a core' which still puts it above the Wii.

And it seems the CPU on pre-install firmware is running no lower then 400 MHz a core.

Clock speeds are not an accurate measurement of power between different architectures.


Tru-Dat.

But I wouldn't know where to start, to compare detail of architectures, LOL.

but Nintendo does seem to always focus on architectures with each new gen system they make.