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Forums - Nintendo - Is Nintendo even able or willing to surprise anymore?

 

Is Nintendo even able or willing to surprise anymore?

They are not able to 105 25.30%
 
They are not willing to 65 15.66%
 
You suck, they still are 244 58.80%
 
Total:414
Mazty said:
Mnementh said:
snip

Dude why are you refusing to answer the questions I posed? Instead of ignoring them or digressing, just answer them....Seriously, how is Kid Icarrus or that 3rd person tower defence game original? Same with the blockpull game....

Dude, why are you refusing to answer the questions I posed? Seriously, how is Heavy Rain or this other gory shooter-game original?

You said Nintendo had nothing new since SM:G. I said Kid Icarus:Uprising, Dillon's Rolling Western, Pullblox. I would add Xenoblade:Chronicles or Freakyforms. You say they are original, because it existed other games of the genre before. So did Hack&Slay exist before DMC. If you go that path we had nothing new since Wii Sports. Wait, Sport Games existed before that.

So you failed so far to show how these new games are not new in any way. So I see no point in continuing the discussion. You refuse to provide any argument, why these games don't count. So I will answer you only, if you put some substance into your post. If you start to support your biased opinion with actual proofs, I will continuing this discussion.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024, 2025 

10 years greatest game event!

bets: [GTA6]

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Mnementh said:
2nd snip

I didn't answer your questions because you decided to digress by asking me questions instead of answering the ones I had given you, and I shan't humour your digression. If you want me to answer them once you've answered your questions, I shall. 

Once again, please answer how those three games you listed are original because at the moment you are proposing they are without giving any evidence. You're opinions aren't infallible, so back them up bro.



Nintendo plugs in innovative gameplay ideas into established IPs.

They work backwards from most developers. Instead of starting with a fresh IP and then contemplating what gameplay mechanics they can come up, Nintendo comes up with gameplay mechanics first and then decides which of their IPs that gameplay mechanic would work best with.

For some, this strategy may seem like Nintendo rarely surprises with anything new.
For others, this strategy is all about new surprises with familiar friends.

And of course they bring in new IP's every now and then as well.



The rEVOLution is not being televised

Viper1 said:
Nintendo plugs in innovative gameplay ideas into established IPs.

They work backwards from most developers. Instead of starting with a fresh IP and then contemplating what gameplay mechanics they can come up, Nintendo comes up with gameplay mechanics first and then decides which of their IPs that gameplay mechanic would work best with.

For some, this strategy may seem like Nintendo rarely surprises with anything new.
For others, this strategy is all about new surprises with familiar friends.

And of course they bring in new IP's every now and then as well.


The question is when does familiar become boring? And does this idea limit them? E.g. if Nintendo wanted to make a mech game (ideal for the pads) do they really have a franchise suitable for such an idea? If they wanted to make a game with a serious storyline, again do they have a suitable series to tag this onto? (Imaging Heavy Rain with Mario actually is pretty damn awesome/hilarious in equal measure). 



Viper1 said:
Nintendo plugs in innovative gameplay ideas into established IPs.

They work backwards from most developers. Instead of starting with a fresh IP and then contemplating what gameplay mechanics they can come up, Nintendo comes up with gameplay mechanics first and then decides which of their IPs that gameplay mechanic would work best with.

For some, this strategy may seem like Nintendo rarely surprises with anything new.
For others, this strategy is all about new surprises with familiar friends.

And of course they bring in new IP's every now and then as well.

Not only now and then. The problem is, the new IPs are overshadowed by the bigger established IPs. Who notices Dillon if there is a new Zelda, who notices Pandoras Tower, if there is NSMB. It's the perception. We don't see them, because they aren't that big. But ypu cannot create a Mario-success from scratch, an IP must grow.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024, 2025 

10 years greatest game event!

bets: [GTA6]

Around the Network
Mazty said:
Viper1 said:
Nintendo plugs in innovative gameplay ideas into established IPs.

They work backwards from most developers. Instead of starting with a fresh IP and then contemplating what gameplay mechanics they can come up, Nintendo comes up with gameplay mechanics first and then decides which of their IPs that gameplay mechanic would work best with.

For some, this strategy may seem like Nintendo rarely surprises with anything new.
For others, this strategy is all about new surprises with familiar friends.

And of course they bring in new IP's every now and then as well.


The question is when does familiar become boring? And does this idea limit them? E.g. if Nintendo wanted to make a mech game (ideal for the pads) do they really have a franchise suitable for such an idea? If they wanted to make a game with a serious storyline, again do they have a suitable series to tag this onto? (Imaging Heavy Rain with Mario actually is pretty damn awesome/hilarious in equal measure). 

The first problem is that you presented a "mech game" first rather than a gameplay mechanic first.  You just started your situation as most developers would do.  Start with a game type first and then consider gameplay mechanics.

Now if you mean by gameplay mechanics that are similar to those found in common mech based games, then at current they do not have an IP that would work perfectly for that style.  In this case, they'd create a new IP or work with a 3rd/2nd party developer.

Think of how Pikmin came about.   They didn't say let's make and RTS and then come up with the gameplay, they started with gameplay concepts first which is why it plays different from most RTS games.  And it's an example of them creating a new IP to fit a new gameplay mechanic where an established IP didn't exist for it.



The rEVOLution is not being televised

OP,
you suck, they still are.

~Mod Edit~

This post has been moderated.

-Smeags



Viper1 said:
Mazty said:
Viper1 said:
Nintendo plugs in innovative gameplay ideas into established IPs.

They work backwards from most developers. Instead of starting with a fresh IP and then contemplating what gameplay mechanics they can come up, Nintendo comes up with gameplay mechanics first and then decides which of their IPs that gameplay mechanic would work best with.

For some, this strategy may seem like Nintendo rarely surprises with anything new.
For others, this strategy is all about new surprises with familiar friends.

And of course they bring in new IP's every now and then as well.


The question is when does familiar become boring? And does this idea limit them? E.g. if Nintendo wanted to make a mech game (ideal for the pads) do they really have a franchise suitable for such an idea? If they wanted to make a game with a serious storyline, again do they have a suitable series to tag this onto? (Imaging Heavy Rain with Mario actually is pretty damn awesome/hilarious in equal measure). 

The first problem is that you presented a "mech game" first rather than a gameplay mechanic first.  You just started your situation as most developers would do.  Start with a game type first and then consider gameplay mechanics.

Now if you mean by gameplay mechanics that are similar to those found in common mech based games, then at current they do not have an IP that would work perfectly for that style.  In this case, they'd create a new IP or work with a 3rd/2nd party developer.

Think of how Pikmin came about.   They didn't say let's make and RTS and then come up with the gameplay, they started with gameplay concepts first which is why it plays different from most RTS games.  And it's an example of them creating a new IP to fit a new gameplay mechanic where an established IP didn't exist for it.

Well "mechs" is pretty open ended e.g. ZoE, Hawken etc, but either way, that's the issue - Nintendo are limiting their audience by tying in game mechanics to IP's rather than create a concept and see where it goes. Their vision is limited by this and I think the Wii U will highlight this problem. 



Mazty said:

Pullblox...another kid focused platformer. How un-Nintendo...

I completely agree. It's a crappy platormer. You could easily find a better platformer on iOS for less than a buck.



Galaki said:
Sequels is lumped into remakes, too?

Only if they are on Nintendo consoles. Get it right!