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Forums - Nintendo - Is Nintendo even able or willing to surprise anymore?

 

Is Nintendo even able or willing to surprise anymore?

They are not able to 105 25.30%
 
They are not willing to 65 15.66%
 
You suck, they still are 244 58.80%
 
Total:414

If Nintendo made a new IP in the scope of Zelda, Halo, or Metroid Prime and it was targeted a bit more at older players, and really utilized the Wii U's chipset -- that would shock the hell outta me, lol. Outside of X, which is basically Xenoblade 2 from the looks of it.

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RicardJulianti said:
Mazty said:
Viper1 said:
Mazty said:

Well "mechs" is pretty open ended e.g. ZoE, Hawken etc, but either way, that's the issue - Nintendo are limiting their audience by tying in game mechanics to IP's rather than create a concept and see where it goes. Their vision is limited by this and I think the Wii U will highlight this problem. 

So I give you a perfect example of how they establish a new IP to fit around a gameplay mechanic and you practically ignored it.   And you single out the Wii U for whatever reason despite this being their mind set since the late 1970's.

But nevermind.  It's Nintendo and you're going to be negative about them no matter what.

Gameplay mechanic - use the wii u pad as a console for a vehicle/mode of transport that involves numerous functions e.g. power, radar, ejection etc etc. 

Where can that be fitted into? Mario? Link, Brawl, Metroid? Nope. 
Also most of those are relatively child friendly so if the gameplay mechanic involved something serious e.g. precision damage, I doubt nintendo would ever want to make any of their IP's "mature" in that sense. They are limiting mechanics by saying that they want it to fit into an existing IP.

It's Nintendo. I loved the SNES and thought the N64 was brilliant. What I don't do however is mindlessly worship a company and unrealistically view any of their products and I'm not going to start to do so now. Nintendo admitted it sucks at core games, and those games tend to be mature in focus, ergo by sticking to it's own IP's Nintendo are limiting their options, not expanding them.

I'm guessing they would put it on Star Fox. You've got the ships, tank, submarine, and could add a mech too if they really wanted. It even featured "precision" damage by way of attacking certain parts on enemies/bosses. They don't start out saying "Okay, what can we fit into an existing idea" they start with gameplay demos, and then in order to maximize profits they see if an existing IP fits within the gameplay. Kirby's Epic Yarn originally had Prince Puff as the lead without Kirby at all, Smash Bros didn't originally feature any Nintendo characters . They added the existing franchises to them because new IP's generally do not sell very well, especially when pushed up against their usual games.

Take Pikmin for instance. They had a tech demo for the Gamecube referred to as Mario 128 that featured 128 Marios  running around picking up blocks, rolling each other off the platform and so on. That sort of gameplay mechanic truely didn't fit into any of their current franchises (Mario, Zelda, Metroid, Donkey Kong, Kirby, Star Fox etc etc) so Miyamoto came up with a new idea. He is creating a new IP for the Wii U as we speak even. Granted, it probably won't be "mature" or "gritty" or anything like that, but it doesn't need to be. If people want that, they have every other platform you could think of to get their fix.

If you start out thinking "New IP" you end up with a more difficult development than if you start out with pure gameplay ideas. When Retro first became a part of Nintendo, they made several new IP's, but they all ended up being cancelled because they were half-inspired, low quality messes. Once Retro was able to put their full effort into Metroid Prime, they worked magic.

Star fox was the one I thought of, but again the issue is that Nintendo still have this "fluffy" idea around gaming. Considering how successfuly CoD, Halo and all the other core games are, Nintendo barely have one core IP other than metroid, and that would need to be polished down rather than be as bright as it has been before. 

Nintendo like to play it safe. They like to be familiar. This will cost them dearly as gaming in the West has grown past Italian streotype plumbers and squeeking animals. 

Don't think "New IP" just think "what would fit this game?" instead of trying to shoe-horn it into the wrong/expected genre. Reggie has said nintendo struggle with core games, and I believe a reason for that is because they are too scared to actually make a mature IP. They need to do what Nolan did to Batman - make something dark. Zelda without all the shiney shit I imagine could be brilliant. Or just something new and different to the clones that are on the PS360.



richardhutnik said:

It is hard to do any sort of surprising at all anywhere, unless you decide to go new interface route like Nintendo has.  Nintendo has franchises for about everything gamers would want at this point.  And they do these franchises in new ways, utilizing the second screen.  An annoying aspect here is when Nintendo tries to do something different, out comes the complaining, "Don't want!"


Where are their major narrative based games? They've got competitive games for families and children to play on the couch with but where are they for them when they grow up? Kids don't need all the narrative in the world to play a game because their imaginations can amplify anything Nintendo creates. Nintendo creates a brand and sticks with it. They don't surprise with new IP's but redress their characters around the new consoles that they make with new gameplay styles. What has Nintendo come out with what people say, "Don't want!" I doubt it because they aren't even trying. They leave that up to third parties. They leave it up to aquisitions just like they did with Rare and now with Monolith. The day Rare left Nintendo was the day mature content on Nintendo consoles died for me.

The surprises have come from indy devs this gen some first party and major third party. Games like Mass Effect, Witcher 2, Journey, Unfinished Swan, Uncharted, Tall Tale games, and many other indy made games have set major standards.



S.T.A.G.E. said:
richardhutnik said:

It is hard to do any sort of surprising at all anywhere, unless you decide to go new interface route like Nintendo has.  Nintendo has franchises for about everything gamers would want at this point.  And they do these franchises in new ways, utilizing the second screen.  An annoying aspect here is when Nintendo tries to do something different, out comes the complaining, "Don't want!"


Where are their major narrative based games? They've got competitive games for families and children to play on the couch with but where are they for them when they grow up? Kids don't need all the narrative in the world to play a game because their imaginations can amplify anything Nintendo creates. Nintendo creates a brand and sticks with it. They don't surprise with new IP's but redress their characters around the new consoles that they make with new gameplay styles. What has Nintendo come out with what people say, "Don't want!" I doubt it because they aren't even trying. They leave that up to third parties. They leave it up to aquisitions just like they did with Rare and now with Monolith. The day Rare left Nintendo was the day mature content on Nintendo consoles died for me.

The surprises have come from indy devs this gen some first party and major third party. Games like Mass Effect, Witcher 2, Journey, Unfinished Swan, Uncharted, Tall Tale games, and many other indy made games have set major standards.

When has Nintendo done major narrative based games?  Nintendo does game games, that don't use lots of voice acting and so on.  Thse games are really hard to pull off and make lots of money, and cost far more to produce.  But, even then, what is going to be key IS to get major third-party titles that do narratives and so on.  Whether Nintendo has this, is up in the area at this point.



Soundwave said:

If Nintendo made a new IP in the scope of Zelda, Halo, or Metroid Prime and it was targeted a bit more at older players, and really utilized the Wii U's chipset -- that would shock the hell outta me, lol. Outside of X, which is basically Xenoblade 2 from the looks of it.


So SMTxFE, The Last Story, Zombiu, Bayonetta 2 and Project X like you already stated do not interest you or older gamers?



 

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Nintendo are possibly relying on third-parties to make innovative games for them this generation, however I wouldn't be suprised if they do give us at least one new IP which does meet these requirements.



Mazty said:
Mnementh said:
Galaki said:
Mazty said:

Pullblox...another kid focused platformer. How un-Nintendo...

I completely agree. It's a crappy platormer. You could easily find a better platformer on iOS for less than a buck.

Tsss, Galaki. It was a question. Now go and answer it.

So instead of answering simple questions you'd rather avoid it and then mock it....Claiming a game is original and then not being able to defend that claim is pretty attrotious dude. 

I wasn't mocking you. I was agreeing with you. Impossible to satisfy you? Even agreeing?



All Nintendo games are full of surprises. News "surprise" stuff is fickle and doesn't matter...



Mazty said:
Viper1 said:
Mazty said:

Well "mechs" is pretty open ended e.g. ZoE, Hawken etc, but either way, that's the issue - Nintendo are limiting their audience by tying in game mechanics to IP's rather than create a concept and see where it goes. Their vision is limited by this and I think the Wii U will highlight this problem. 

So I give you a perfect example of how they establish a new IP to fit around a gameplay mechanic and you practically ignored it.   And you single out the Wii U for whatever reason despite this being their mind set since the late 1970's.

But nevermind.  It's Nintendo and you're going to be negative about them no matter what.

Gameplay mechanic - use the wii u pad as a console for a vehicle/mode of transport that involves numerous functions e.g. power, radar, ejection etc etc. 

Where can that be fitted into? Mario? Link, Brawl, Metroid? Nope. 
Also most of those are relatively child friendly so if the gameplay mechanic involved something serious e.g. precision damage, I doubt nintendo would ever want to make any of their IP's "mature" in that sense. They are limiting mechanics by saying that they want it to fit into an existing IP.

It's Nintendo. I loved the SNES and thought the N64 was brilliant. What I don't do however is mindlessly worship a company and unrealistically view any of their products and I'm not going to start to do so now. Nintendo admitted it sucks at core games, and those games tend to be mature in focus, ergo by sticking to it's own IP's Nintendo are limiting their options, not expanding them.

See the bolded portion above because you did it again.



The rEVOLution is not being televised

Its not really about surprising but about giving an audience what they want or what you think they want. For example, some people like fitness games, so Nintendo will keep making them. Some people like dance games etc. A lot of people have shown that they like sequels, so MS, Sony, Nintendo, and every publisher will keep making them. Nintendo is basically selling what makes them money, like every other company. You cannot blame them for that. Although that doesn't mean that they stopped innovating. I see a lot of innovation in their games and hardware with the Wii and Wii U.