Viper1 said:
The first problem is that you presented a "mech game" first rather than a gameplay mechanic first. You just started your situation as most developers would do. Start with a game type first and then consider gameplay mechanics. Now if you mean by gameplay mechanics that are similar to those found in common mech based games, then at current they do not have an IP that would work perfectly for that style. In this case, they'd create a new IP or work with a 3rd/2nd party developer. Think of how Pikmin came about. They didn't say let's make and RTS and then come up with the gameplay, they started with gameplay concepts first which is why it plays different from most RTS games. And it's an example of them creating a new IP to fit a new gameplay mechanic where an established IP didn't exist for it. |
Well "mechs" is pretty open ended e.g. ZoE, Hawken etc, but either way, that's the issue - Nintendo are limiting their audience by tying in game mechanics to IP's rather than create a concept and see where it goes. Their vision is limited by this and I think the Wii U will highlight this problem.







