haxxiy said:
sethnintendo said:
I agree on new IPs (they have a lot of new IPs on 3DS eshop but not too much at retail, still more than people usually assume). However, I disagree with you on core consumer base. How has Nintendo yet to prove it has a large core base when their IPs outsell Sony and Microsoft IPs by a large margin.
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Nintendo IPs sold well when the hardware did well. You can hardly say the same for the GC.
Look at how NSMB Wii-U is doing when 2D Marios where supposed to have an Apple-like appeal when it comes to sales.
Also, a polarized user base where the most of the top games are all owned by a single company isn't exactly an attractive environment to other devs, is it?
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I'd say 1.72 NSMB WiiU out of 2.92 systems sold = 59% of user base is pretty decent sell through. Sure it didn't light the sales on fire like the one of the Wii, but it didn't fail completely when compared to Wii version (26.80/99.21 = 27%). Sure you can attribute the higher sell rate due to it being a launch game with only a few decent titles to choose from. However, I'd be more concerned if NSMB Wii U numbers were less than 40% sell through rate up to end of next holiday season.
Can't blame Nintendo for releasing games that sell. Sure a few third party developers put a few decent games but most were just shovelware or downgraded versions. Third party companies were awarded sometimes if they actually put some effort into their game. MH3 sold over 2m which makes it the highest selling MH home console title. Epic Mickey sold 2.86m which has to be pretty good (their second titled failed though). RE4 which was a decent port with added Wiimote+nunchuck controls sold over 2m. All CoD titles sold over 1m (I know not the greatest feat but not too bad for downgraded ports) except MW3. Basically, not too many third party companies even tried.