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Forums - Sony - Killzone developer 'PS4 has no performance bottlenecks'

Th3PANO said:
thats why it runs at 30 fps....lol

No bottleneck =/= unlimited power

He simply means they can take advantage of every part to the fullest instead of a PS3 scenario where little RAM caused the CPU to not be fully utilized (some devs managed to get more than others out of it but 3rd parties couldn't be bothered to optimize for it).

30fps could be upped to 60 by launch but the more likely scenario is they were going for more effects and such rather than framerate which can't be used to show off a console quite as well (I love it in gameplay but unfortunately the mass audience is going to notice bigger and shinier more).




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CGI-Quality said:
PullusPardus said:
Why is it not in 60 FPS then?

Probably due to time constraints, more than anything. Then again, I don't expect 60FPS from many console games in the coming gen.


I don't think having faster frames per second has anyhting to do with time contraints, its a hardware thing, which is why when you emulate old console games on PC for example they run at higher speeds, even though they're not made to be run that fast.



Sounds good..  It is still limited in how powerfull it is compared to PC but it is nice to see that they developed an efficient system which won't have wasted power! Sounds like a very smart console design. I'm intersted to see what the Durango will be.



CGI-Quality said:
PullusPardus said:
CGI-Quality said:
PullusPardus said:
Why is it not in 60 FPS then?

Probably due to time constraints, more than anything. Then again, I don't expect 60FPS from many console games in the coming gen.


I don't think having faster frames per second has anyhting to do with time contraints, its a hardware thing, which is why when you emulate old console games on PC for example they run at higher speeds, even though they're not made to be run that fast.

The hardware should be capable of 60FPS, thus, other factors must be considered. Time can play a role, especially for a launch title. Whether or not it's the case here is anyone's guess, but the PS4's architecture is based on mid-level PC hardware, which should be more than sufficient to pull it off.

The PS3 is also capable of 1080P and 60 fps, the problem is what you do on every frame. The bolded phrase isn't true or false whithout context.



Kynes said:
CGI-Quality said:
PullusPardus said:
CGI-Quality said:
PullusPardus said:
Why is it not in 60 FPS then?

Probably due to time constraints, more than anything. Then again, I don't expect 60FPS from many console games in the coming gen.


I don't think having faster frames per second has anyhting to do with time contraints, its a hardware thing, which is why when you emulate old console games on PC for example they run at higher speeds, even though they're not made to be run that fast.

The hardware should be capable of 60FPS, thus, other factors must be considered. Time can play a role, especially for a launch title. Whether or not it's the case here is anyone's guess, but the PS4's architecture is based on mid-level PC hardware, which should be more than sufficient to pull it off.

The PS3 is also capable of 1080P and 60 fps, the problem is what you do on every frame. The bolded phrase isn't true or false whithout context.

Exactly - doubling fps means twice the amount of polygons rendered per second which is not done with a finger snip. 



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walsufnir said:
Kynes said:
CGI-Quality said:
PullusPardus said:
CGI-Quality said:
PullusPardus said:
Why is it not in 60 FPS then?

Probably due to time constraints, more than anything. Then again, I don't expect 60FPS from many console games in the coming gen.


I don't think having faster frames per second has anyhting to do with time contraints, its a hardware thing, which is why when you emulate old console games on PC for example they run at higher speeds, even though they're not made to be run that fast.

The hardware should be capable of 60FPS, thus, other factors must be considered. Time can play a role, especially for a launch title. Whether or not it's the case here is anyone's guess, but the PS4's architecture is based on mid-level PC hardware, which should be more than sufficient to pull it off.

The PS3 is also capable of 1080P and 60 fps, the problem is what you do on every frame. The bolded phrase isn't true or false whithout context.

Exactly - doubling fps means twice the amount of polygons rendered per second which is not done with a finger snip. 

now I'm picturing ND trying to make a game 60fps by sitting around "snipping" their fingers




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CGI-Quality said:
Kynes said:
CGI-Quality said:
PullusPardus said:
CGI-Quality said:
PullusPardus said:
Why is it not in 60 FPS then?

Probably due to time constraints, more than anything. Then again, I don't expect 60FPS from many console games in the coming gen.


I don't think having faster frames per second has anyhting to do with time contraints, its a hardware thing, which is why when you emulate old console games on PC for example they run at higher speeds, even though they're not made to be run that fast.

The hardware should be capable of 60FPS, thus, other factors must be considered. Time can play a role, especially for a launch title. Whether or not it's the case here is anyone's guess, but the PS4's architecture is based on mid-level PC hardware, which should be more than sufficient to pull it off.

The PS3 is also capable of 1080P and 60 fps, the problem is what you do on every frame. The bolded phrase isn't true or false whithout context.

Sure it is, but not without heavy corner-cutting. This go-around, between the X720 and PS4, I don't think hardware will be the issue. I just think more devs will pusher for higher poly counts over frames.


In two-three years time, the PS4 and nextbox will have the equivalent to a mid-low graphics card, and a CPU of a high performance tablet. Do you really think that you will have the same graphics than the top PC games of 2015-2016 on the PS4 and the Nextbox, on 1080P and 60 fps?



I think people need to read up on what bottleneck means before posting.

Of course the PS4 is going to reach point where certain pieces of hardware is going to bottleneck the rest.. but this won't happen for a while.

And he was NOT talking about overall power (resolution, FPS and all that jank), but was explaining about the technical decisions made to create the machine. Sony created a balanced piece of hardware with efficiency in mind. That is all.



hinch said:

I think people need to read up on what bottleneck means before posting.

Of course the PS4 is going to reach point where some parts of certain pieces of hardware is going to bottleneck the rest.. but this won't happen for a while.

And he was NOT talking about overall power (resolution, FPS and all that jank), but was explaining about the technical decisions made to create for the machine. Sony created a balanced piece of hardware with efficiency in mind. That is all.

read: they built a console, like many did before.



^ console, whatever.