It seems that profilers won't be needed on PS4. I'm sure most developers will be very happy about this.
It seems that profilers won't be needed on PS4. I'm sure most developers will be very happy about this.
hinch said: ^ console, whatever. |
not what i meant - the design decisions were always to put together hardware for efficiency, because the hardware is dedicated to gaming. like it was before.
Kynes said: It seems that profilers won't be needed on PS4. I'm sure most developers will be very happy about this. |
no profiling? are you kidding?
its obvious that he mean't that for his current project he hasn't run into bottlenecks so far...
are people really trying to make a big deal out of this?
walsufnir said:
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I'm very serious, if there are no bottlenecks, why would you need profiling? Amirite?
Kynes said:
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ok, if there are no bottlenecks... yes, this would be good for devs :) sadly, they will still (have to) use it ;) (not that profiling wouldn't be fun - optimizing can indeed be fun).
Kynes said: That's the stupidest thing a developer could say, it's clearly a PR catchphrase that parrots will repeat. Every system has bottlenecks, wider or narrower, but you always find components that limit you. You can have more than one bottleneck, and they can be different bottlenecks depending of the engine and game. Sometimes it can be the memory subsystem, sometimes the cpu, sometimes the gpu. You can even have bottlenecks inside the gpu, in the shading power, TMUs, tessellation units... |
Exactly what I was going to say, but better said.
But people will still argue.
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walsufnir said:
ok, if there are no bottlenecks... yes, this would be good for devs :) sadly, they will still (have to) use it ;) (not that profiling wouldn't be fun - optimizing can indeed be fun). |
And rewarding
Kynes said:
And rewarding |
If you are interested, take a look at this:
http://fgiesen.wordpress.com/2013/02/17/optimizing-sw-occlusion-culling-index/
http://fgiesen.wordpress.com/2013/03/10/optimizing-software-occlusion-culling-the-reckoning/
Sometimes a little bit hard to understand but outstanding deep technical knowledge from that guy.
walsufnir said:
If you are interested, take a look at this: http://fgiesen.wordpress.com/2013/02/17/optimizing-sw-occlusion-culling-index/ http://fgiesen.wordpress.com/2013/03/10/optimizing-software-occlusion-culling-the-reckoning/ Sometimes a little bit hard to understand but outstanding deep technical knowledge from that guy. |
I'm not sure but I think it's not the first time that I've seen that blog. Have you linked to it before?
I love reading the explanation of different graphic algorithms that Humus do on his blog: http://www.humus.name/