Kynes said:
CGI-Quality said:
PullusPardus said:
CGI-Quality said:
PullusPardus said: Why is it not in 60 FPS then? |
Probably due to time constraints, more than anything. Then again, I don't expect 60FPS from many console games in the coming gen.
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I don't think having faster frames per second has anyhting to do with time contraints, its a hardware thing, which is why when you emulate old console games on PC for example they run at higher speeds, even though they're not made to be run that fast.
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The hardware should be capable of 60FPS, thus, other factors must be considered. Time can play a role, especially for a launch title. Whether or not it's the case here is anyone's guess, but the PS4's architecture is based on mid-level PC hardware, which should be more than sufficient to pull it off.
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The PS3 is also capable of 1080P and 60 fps, the problem is what you do on every frame. The bolded phrase isn't true or false whithout context.
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Exactly - doubling fps means twice the amount of polygons rendered per second which is not done with a finger snip.