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walsufnir said:
Kynes said:
CGI-Quality said:
PullusPardus said:
CGI-Quality said:
PullusPardus said:
Why is it not in 60 FPS then?

Probably due to time constraints, more than anything. Then again, I don't expect 60FPS from many console games in the coming gen.


I don't think having faster frames per second has anyhting to do with time contraints, its a hardware thing, which is why when you emulate old console games on PC for example they run at higher speeds, even though they're not made to be run that fast.

The hardware should be capable of 60FPS, thus, other factors must be considered. Time can play a role, especially for a launch title. Whether or not it's the case here is anyone's guess, but the PS4's architecture is based on mid-level PC hardware, which should be more than sufficient to pull it off.

The PS3 is also capable of 1080P and 60 fps, the problem is what you do on every frame. The bolded phrase isn't true or false whithout context.

Exactly - doubling fps means twice the amount of polygons rendered per second which is not done with a finger snip. 

now I'm picturing ND trying to make a game 60fps by sitting around "snipping" their fingers




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