CGI-Quality said:
Kynes said:
CGI-Quality said:
PullusPardus said:
CGI-Quality said:
PullusPardus said: Why is it not in 60 FPS then? |
Probably due to time constraints, more than anything. Then again, I don't expect 60FPS from many console games in the coming gen.
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I don't think having faster frames per second has anyhting to do with time contraints, its a hardware thing, which is why when you emulate old console games on PC for example they run at higher speeds, even though they're not made to be run that fast.
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The hardware should be capable of 60FPS, thus, other factors must be considered. Time can play a role, especially for a launch title. Whether or not it's the case here is anyone's guess, but the PS4's architecture is based on mid-level PC hardware, which should be more than sufficient to pull it off.
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The PS3 is also capable of 1080P and 60 fps, the problem is what you do on every frame. The bolded phrase isn't true or false whithout context.
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Sure it is, but not without heavy corner-cutting. This go-around, between the X720 and PS4, I don't think hardware will be the issue. I just think more devs will pusher for higher poly counts over frames.
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In two-three years time, the PS4 and nextbox will have the equivalent to a mid-low graphics card, and a CPU of a high performance tablet. Do you really think that you will have the same graphics than the top PC games of 2015-2016 on the PS4 and the Nextbox, on 1080P and 60 fps?