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Forums - Sony - God of War Ascension really isn't that good.

bugrimmar said:

...
actually, aside from ice breaking blocks, is there any other difference among the 4 elements? none. they all move at the same speed, they all do the same amount of damage, and they do pretty much the same combos with just different looks. the world weapons have so few actions it's ridiculous to consider them as "part of Kratos' arsenal. the relics are also bland, in that they do one click uses. does the amulet do anything else? no it doesn't. it has a long cooldown and you use it on one guy and you forget about it for 20 seconds.

compare that to previous god of war games where Kratos had an array of weapons that really did do different things. to name a few, the cestus from god of war 3 and the barbarian hammer from god of war 2 were completely different from the blades of chaos and they had a whole different set of move lists. aside from that, they required completely different timing and situational uses. kratos also had a bow, running boots, wings, not to mention that he had the blade of olympus itself.

so now which one has variety?

depends on how you want to make your list?  named weapons?  ..GoW:A will loose.  Gamplay variety?  ..GoW:A wins.

let's explore GoWIII (because pitting GoW:A against the cumlitive sum of the GoW franchise is unfair).  

you get 4 weapons: blades of exile, claw of hades, neman cestus, and nemisis whip.   ..but oh wait, the nemisis whip is a clone weapon of the blades of exile.  and here is the important fact you seems to forget..  the reason the nemisis whip is a clone weapon is because at the end of the game the blades of exile are worthless.  as you gain new weapons they are more upgrades than additions.  

the nemisis whip replaces the blades of exile while the elemental modifiers add to the blades of chaos.  

 

so which one has more variety?  if you ask me which has a more varied gameplay experience i say with 100% confidence, GoW:A hands down.



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JGarret said:
kitler53 said:

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can't argue about the story, it's a bit bland...

..but i'm going to have to rage on you about the variety in weapons.  did you not look/upgrade your elements?   each of them adds moves to the blade of chaos that are amazingly useful and varied.  ice breaks enemy blocks for instance.  it says so right in the menu.  if you are fighting enemies that block and you aren't using ice you're doing it wrong.  i'm getting the feeling that those that think this game is "too hard" just expected to hit square over and over to win.

add to that the 5 world weapons and the three relics in addition to the rage meter (of course) and you've got a metric fuckton of variety in your arsenal.  

 

graphics are great imo but i will say their aren't as many epic set peices as in GoWIII.  that's not really a dig on graphics though.  that's a dig on level design i suppose.  i have a feeling they "knew" a prequel wouldn't sell as well as a game with a "4" in it and set budget accordingly spending more time of innovating combat.  i have to say though, the combat is amazing.  ..for those that are able to play the game that is.

I´ll start playing the game soon, so could you give me an advice about the elemental weapons?...you mention ice is good for enemies that block, but what about the other elements?...what are the best specific situations to use the other three?

fire, ice, electric, soul are the options.  fire comes "pre-upgraded" btw as in when you get it there are only 3 upgrades instead of 5.

fire is a damage modifier.  it is really good when you are 1v1 and don't need the extra stuff the other elementals do.  i upgraded this one last as i used my other elementals so much i figured it was better to upgrade the base stats of the blades of chaos instead.  

for the other elements when you get them (as bugimmar says) they don't do much but change the color of the blades.  you have to upgrade them to get the useful parts of them.  the triangle move upgrades, the square move upgrades, the rage move upgrade, and the magic attack move upgrades.  all four elementals are unquie in each of these.

ice is unblockable.  there are ton of foes with shields this game.  there is a minigame to de-shield them but often time there are too many foes to be able to win this game ergo the need to use ice until the field is a bit more even.

electric damage stuns.  this is great when you have two larger foes.  when you meet two stone statues (forget their name atm) they can stun lock you if you aren't careful.  electric is amazing at keeping them subdued long enough to get in an attack otherwise you can find yourself blocking for minutes on end.

soul damage is AoE and range.  this is great when you have dozens of smaller foes all coming at once as it will hit them all.  the L1 triangle move will hit your foe regardless of where on the stage they are.  it is almost unfair how powerful this is on some of the boss fights when you can just kite and range them with this.

 

edit: and for the record i don't entirely disagree with bugimmar's overall point.  this game is a prequel so i know it is "suppose" to feel smaller but it just feels so much smaller in story and epic set pieces.  all things considered i'd still probably go with GoWIII as the "better" game.   but what they did with the combat mechanics is what really saved this game for me.  it's just really good combat which, imo, makes up for it's other shortcomings.   ..haven't tried the multiplayer yet though.  that might push it over the top.

but in the end i want a GoW 4 with the lessons learns in acensions awesome gameplay.



I agree about the single-player part, its just not that good. But the multi-player is what saved this game for me. It's what made me not regret that $60 purchase.

About the lack of weapon variety....it is a prequel. You can't expect Kratos to have the same arsenal as in God of War 3.



kitler53 said:
JGarret said:
kitler53 said:

...

can't argue about the story, it's a bit bland...

..but i'm going to have to rage on you about the variety in weapons.  did you not look/upgrade your elements?   each of them adds moves to the blade of chaos that are amazingly useful and varied.  ice breaks enemy blocks for instance.  it says so right in the menu.  if you are fighting enemies that block and you aren't using ice you're doing it wrong.  i'm getting the feeling that those that think this game is "too hard" just expected to hit square over and over to win.

add to that the 5 world weapons and the three relics in addition to the rage meter (of course) and you've got a metric fuckton of variety in your arsenal.  

 

graphics are great imo but i will say their aren't as many epic set peices as in GoWIII.  that's not really a dig on graphics though.  that's a dig on level design i suppose.  i have a feeling they "knew" a prequel wouldn't sell as well as a game with a "4" in it and set budget accordingly spending more time of innovating combat.  i have to say though, the combat is amazing.  ..for those that are able to play the game that is.

I´ll start playing the game soon, so could you give me an advice about the elemental weapons?...you mention ice is good for enemies that block, but what about the other elements?...what are the best specific situations to use the other three?

fire, ice, electric, soul are the options.  fire comes "pre-upgraded" btw as in when you get it there are only 3 upgrades instead of 5.

fire is a damage modifier.  it is really good when you are 1v1 and don't need the extra stuff the other elementals do.  i upgraded this one last as i used my other elementals so much i figured it was better to upgrade the base stats of the blades of chaos instead.  

for the other elements when you get them (as bugimmar says) they don't do much but change the color of the blades.  you have to upgrade them to get the useful parts of them.  the triangle move upgrades, the square move upgrades, the rage move upgrade, and the magic attack move upgrades.  all four elementals are unquie in each of these.

ice is unblockable.  there are ton of foes with shields this game.  there is a minigame to de-shield them but often time there are too many foes to be able to win this game ergo the need to use ice until the field is a bit more even.

electric damage stuns.  this is great when you have two larger foes.  when you meet two stone statues (forget their name atm) they can stun lock you if you aren't careful.  electric is amazing at keeping them subdued long enough to get in an attack otherwise you can find yourself blocking for minutes on end.

soul damage is AoE and range.  this is great when you have dozens of smaller foes all coming at once as it will hit them all.  the L1 triangle move will hit your foe regardless of where on the stage they are.  it is almost unfair how powerful this is on some of the boss fights when you can just kite and range them with this.

Thanks a lot!

I had heard enemies in Ascension block far more often than in other God of War games, so it´s true then.



JGarret said:
kitler53 said:

...

fire, ice, electric, soul are the options.  fire comes "pre-upgraded" btw as in when you get it there are only 3 upgrades instead of 5.

fire is a damage modifier.  it is really good when you are 1v1 and don't need the extra stuff the other elementals do.  i upgraded this one last as i used my other elementals so much i figured it was better to upgrade the base stats of the blades of chaos instead.  

for the other elements when you get them (as bugimmar says) they don't do much but change the color of the blades.  you have to upgrade them to get the useful parts of them.  the triangle move upgrades, the square move upgrades, the rage move upgrade, and the magic attack move upgrades.  all four elementals are unquie in each of these.

ice is unblockable.  there are ton of foes with shields this game.  there is a minigame to de-shield them but often time there are too many foes to be able to win this game ergo the need to use ice until the field is a bit more even.

electric damage stuns.  this is great when you have two larger foes.  when you meet two stone statues (forget their name atm) they can stun lock you if you aren't careful.  electric is amazing at keeping them subdued long enough to get in an attack otherwise you can find yourself blocking for minutes on end.

soul damage is AoE and range.  this is great when you have dozens of smaller foes all coming at once as it will hit them all.  the L1 triangle move will hit your foe regardless of where on the stage they are.  it is almost unfair how powerful this is on some of the boss fights when you can just kite and range them with this.

Thanks a lot!

I had heard enemies in Ascension block far more often than in other God of War games, so it´s true then.

omg, like 10x more blocking.  there is a ton more variety in foes and non of them are "easy".  i wouldn't call the game hard (or harder than III) but if you don't make full use of the various elemental attacks you won't progress in the game.  simple button mashing  square-square-square will get you killed.  ..again and again and again and again.



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bugrimmar said:


actually, aside from ice breaking blocks, is there any other difference among the 4 elements? none. they all move at the same speed, they all do the same amount of damage, and they do pretty much the same combos with just different looks. the world weapons have so few actions it's ridiculous to consider them as "part of Kratos' arsenal. the relics are also bland, in that they do one click uses. does the amulet do anything else? no it doesn't. it has a long cooldown and you use it on one guy and you forget about it for 20 seconds.

compare that to previous god of war games where Kratos had an array of weapons that really did do different things. to name a few, the cestus from god of war 3 and the barbarian hammer from god of war 2 were completely different from the blades of chaos and they had a whole different set of move lists. aside from that, they required completely different timing and situational uses. kratos also had a bow, running boots, wings, not to mention that he had the blade of olympus itself.

so now which one has variety?

 

with comments like that i honestly find it extremely hard to believe that you actually played the game

no the four elements do not move at the same speed lightning is faster than the others for example

all have effects on opponents not just breaking blocks, lightning shocks/stuns, hades releases souls etc

they ALL have different combos outside of tapping square repeated

 

but the most important new element of all is the rage meter which if you're skillful enough opens your moveset up even more with extra abilities

 

"compare that to previous god of war games where Kratos had an array of weapons that really did do different things. to name a few, the cestus from god of war 3"

nonsense beyond the cestus in 3 which of his other core weapons played vastly different to the blades? sure as hell not the whip or claws

sure he also had the bow, helios head and boots of hermes, but they offer as much in combat as the the real world weapons in ascension

then there's the fact that there was no rage meter, no stones etc

 

i'mn not even going to get into the bs about graphics or game length ( which is about the same as 3 )



Nice review I probably play it eventually still have to beat the first two and beat the third one on a higher difficulty level.



JGarret said:

I´ll start playing the game soon, so could you give me an advice about the elemental weapons?...you mention ice is good for enemies that block, but what about the other elements?...what are the best specific situations to use the other three?


its best to stick with the fire element in many situations because it allows you to build rage meter quickly

once you gain enough meter your attacks get more powerful and additional attacks open to you like shooting lightning in a wide arc from your blades



Not really sure what the OP expected. The series has never been all that fantastic. People just like the over the top nature of it.



bugrimmar said:

So I look at the review scores on metacritic, and being a GoW fan, I thought they were being unfair in saying that "it's the same old GoW" and gave it a low score. However, upon playing the thing, I recognize that it really deserves those scores, or even lower.

1.) The story is too short, and it's about something even shorter - the plot is sooooo long-winded that it's ridiculous. It details such a small part of Kratos' life, but the game forcibly renders it to go on longer and longer. There are far too many pointless areas and there are just too few story details that you can't get into what he's doing. In fact, halfway through, I didn't even understand what the hell I was doing anymore.

2.) Aside from being short, the story is simply bland and pointless - compared to other GoW games where you're actually doing something epic, such as in GoW 3 where you fought the gods themselves, this time you're just fighting 3 crazy women who keep yelling the same thing over and over: "death for you!". There's no epic boss battle to be had here, because the furies are 3 pay grades below what we've seen Kratos fighting.

3.) There's no variety in the weapons anymore - yea, Kratos gets 4 elements to his blades of chaos. Unfortunately, there's no clear cut definition on how the other 3 would be useful. They act in almost exactly the same way and the world weapons you pick up just don't cut it. You're basically blades of chaos guy with no other option.

4.) Jaggies, low definition textures, rushed production everywhere - in GoW 3, you could really go close up on Kratos and you wouldn't see anything wrong with him. In Ascension, he looks like a mess. There are very few moments where you'd be wowed by the graphics, and oftentimes you get to wonder why they put so little effort in the polish.

5.) Multiplayer is fun but not varied enough for the purchase - The single player story can be completed in about 8 hours if you're going around looking for everything. That's 8 hours of no variety nor epic moments. So basically you're buying the game for the multiplayer, but that alone isn't enough for your 60 bucks.

Conclusion: Disappointment. I was at launch day and I was in line. This time the reviewers have it right. It just isn't all that good. It's still GoW, it still has non-stop action, but it has less of everything we've seen before. I understand it's not a numbered game in the series, and it's more like a spin-off, but Santa Monica really tarnished their reputation with this one.

7.5/10


The women dont say "death for you". They tried to detain kratos to make him Ares subject once more. 

Also, this is probably the toughest GOW yet. The multiplayer was definitely their focus and it helped the actual controls which needed to boost. Its not as simple asit used to be and I feel its a welcomed change to the series. The story was the only weak point.