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Forums - Nintendo - Least Favorite Nintendo Console

 

Least favorite?

NES 16 2.50%
 
SNES 45 7.03%
 
N64 39 6.09%
 
GCN 66 10.31%
 
Wii 196 30.63%
 
Gameboy 17 2.66%
 
Gameboy Color 15 2.34%
 
Gameboy Advance 16 2.50%
 
DS 11 1.72%
 
Virtual Boy 219 34.22%
 
Total:640
curl-6 said:
enditall727 said:

Starfox Adventures had the better puzzles.  i never felt that "oh, that's clever, it tickles my brain to see it come together like that." with Banjo and Donky Kong. I felt that way with Starfox more than them

 

and Banjo had to have the least interesting worlds out of all the Rare Adventure games on N64.

 

Starfox Adventures > DK64 > Banjo Kazooie overall

 

Starfox Adventures was a beast. idk what the fuck you're talking about..

The puzzles of adventures didn't require thought. It was just "find 3 obviously placed cogs" type stuff. Add in worlds virtually devoid of interesting features, one-dimensional combat, and horribly shallow flying sequences, and you have a dud of a game.

The only good thing about Starfox Adventures was its stellar graphics.  


The puzzles required just as much thought if not more than in DK64 and Banjo. that one dimensional combat WAS BETTER than DK64, Banjo AND conker combat so i dont know why youa re sitting her trying to complain about it. and the horribly shallow flying sequences were better than in the other aforementioned games aswell. You are just mad that it wasn't like Starfox 64

 

Starfox Adventures was a QUALITY title no matter how much you and look for things to hate about it..



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enditall727 said:
curl-6 said:
enditall727 said:

Starfox Adventures had the better puzzles.  i never felt that "oh, that's clever, it tickles my brain to see it come together like that." with Banjo and Donky Kong. I felt that way with Starfox more than them

 

and Banjo had to have the least interesting worlds out of all the Rare Adventure games on N64.

 

Starfox Adventures > DK64 > Banjo Kazooie overall

 

Starfox Adventures was a beast. idk what the fuck you're talking about..

The puzzles of adventures didn't require thought. It was just "find 3 obviously placed cogs" type stuff. Add in worlds virtually devoid of interesting features, one-dimensional combat, and horribly shallow flying sequences, and you have a dud of a game.

The only good thing about Starfox Adventures was its stellar graphics.  


The puzzles required just as much thought if not more than in DK64 and Banjo. that one dimensional combat WAS BETTER than DK64, Banjo AND conker combat so i dont know why youa re sitting her trying to complain about it. and the horribly shallow flying sequences were better than in the other aforementioned games aswell. You are just mad that it wasn't like Starfox 64

 

Starfox Adventures was a QUALITY title no matter how much you and look for things to hate about it..

In Kazooie, a good puzzle, required both thought and dexterity, like one where you had to hit a series of letters in order while dodging a ghost. In Adventures it was just "find 3 cogs hidden in plain sight."

And combat in DK64/Banjo wasn't slow paced and clunky like in Adventures; it didn't slow things to tedious crawl.

The flying sequences were a  joke. There was what, mines, asteroids, and basic enemy fighters, with no clever patterns, no variety, and no challenge.



S.T.A.G.E. said:
curl-6 said:
S.T.A.G.E. said:
curl-6 said:
S.T.A.G.E. said:

I am a core gamer so that makes the Wii the worst.

That doesn't necessarily follow. I'm a core gamer too, but I'll take the Wii over the Gamecube any day.


Eternal Darkness

MGS Twin Snakes

Killer 7

Star Wars Rogue Leader

Re remakes

Re Zero

Metroid Prime 

Beyond Good and Evil

Mario Party

Waverace

Fzero

...dude...I could go on and on about this.

It was the core Nintendo console. It didnt have as many hits as the N64....but in library quality it was more powerful than the Wii ever was in the quality that was there in all. The gamecube was a victim of a childish image that has always plagued Nintendo and Nintendos disc choice which carried less on it than the PS2 and Xbox warding third parties mostly away. You might have liked the Wii more, but compared to the Gamecube its library was disaster. Gamecube used no gimmicks and might  have been held back by its childish lunchbox design but it profited. Nintendos consoles are always affordable to make, but bthe Wii U was the least affordable.

Mario Galaxy 1 & 2

Xenoblade Chronicles

Metroid Prime 3

Zelda Skyward Sword

Donkey Kong Country Returns

Monster Hunter Tri

Sin & Punishment 2

Dude, I could go on and on as well. The Wii's library handily beats the GCN's. As a core gamer, I sunk easily twice as much gaming time into my Wii as my GCN, simply because there were more quality games.


Those were great games but I was talking about the library. The majority of the Wii's library was terrible and the gamecubes librarand the y like the N64 was small compared to their respective playstations but they stood proud. When I was younger the N64 was the flawless core Nintendo console and even that wasnt as successful but it sold a little bit more than the Gamecube. The biggest breath of fresh air to the Wii lineup was xenoblade chronicles but again I already played Xenosaga on the Playstation so when they were actually selling well. No doubt the Wii had a handful of good games though.

I maintain that in terms of the number of high quality games, the Wii offered more than the GCN for me. I grew up with SNES myself, which was amazing, then moved onto the N64, which was a step down, but still excellent. The GCN really rubbed me the wrong way, as Nintendo's first party efforts on it were mostly subpar, but the Wii was a return to form for me, raising Nintendo's first party offerings back to the level seen on SNES and N64.



enditall727 said:
curl-6 said:
enditall727 said:

Starfox Adventures had the better puzzles.  i never felt that "oh, that's clever, it tickles my brain to see it come together like that." with Banjo and Donky Kong. I felt that way with Starfox more than them

 

and Banjo had to have the least interesting worlds out of all the Rare Adventure games on N64.

 

Starfox Adventures > DK64 > Banjo Kazooie overall

 

Starfox Adventures was a beast. idk what the fuck you're talking about..

The puzzles of adventures didn't require thought. It was just "find 3 obviously placed cogs" type stuff. Add in worlds virtually devoid of interesting features, one-dimensional combat, and horribly shallow flying sequences, and you have a dud of a game.

The only good thing about Starfox Adventures was its stellar graphics.  


The puzzles required just as much thought if not more than in DK64 and Banjo. that one dimensional combat WAS BETTER than DK64, Banjo AND conker combat so i dont know why youa re sitting her trying to complain about it. and the horribly shallow flying sequences were better than in the other aforementioned games aswell. You are just mad that it wasn't like Starfox 64

 

Starfox Adventures was a QUALITY title no matter how much you and look for things to hate about it..



Nintendo forced Rare to turn their game they were working on into a Star Fox title. It was good but Nintendo was really desperate there.



curl-6 said:
enditall727 said:
curl-6 said:
enditall727 said:

Starfox Adventures had the better puzzles.  i never felt that "oh, that's clever, it tickles my brain to see it come together like that." with Banjo and Donky Kong. I felt that way with Starfox more than them

 

and Banjo had to have the least interesting worlds out of all the Rare Adventure games on N64.

 

Starfox Adventures > DK64 > Banjo Kazooie overall

 

Starfox Adventures was a beast. idk what the fuck you're talking about..

The puzzles of adventures didn't require thought. It was just "find 3 obviously placed cogs" type stuff. Add in worlds virtually devoid of interesting features, one-dimensional combat, and horribly shallow flying sequences, and you have a dud of a game.

The only good thing about Starfox Adventures was its stellar graphics.  


The puzzles required just as much thought if not more than in DK64 and Banjo. that one dimensional combat WAS BETTER than DK64, Banjo AND conker combat so i dont know why youa re sitting her trying to complain about it. and the horribly shallow flying sequences were better than in the other aforementioned games aswell. You are just mad that it wasn't like Starfox 64

 

Starfox Adventures was a QUALITY title no matter how much you and look for things to hate about it..

In Kazooie, a good puzzle, required both thought and dexterity, like one where you had to hit a series of letters in order while dodging a ghost. In Adventures it was just "find 3 cogs hidden in plain sight."

And combat in DK64/Banjo wasn't slow paced and clunky like in Adventures; it didn't slow things to tedious crawl.

The flying sequences were a  joke. There was what, mines, asteroids, and basic enemy fighters, with no clever patterns, no variety, and no challenge.

In Kazooie, a good puzzle, required both thought and dexterity, like one where you had to hit a series of letters in order while dodging a ghost.

....wow, just wow

 

The battles were not slow paced or clunky. It still had the better combat at the end of the day

 

there was nothing wrong with those flying sequences. Dont be mad at this game because it wasn't like Starfox 64



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S.T.A.G.E. said:
enditall727 said:
curl-6 said:
enditall727 said:

Starfox Adventures had the better puzzles.  i never felt that "oh, that's clever, it tickles my brain to see it come together like that." with Banjo and Donky Kong. I felt that way with Starfox more than them

 

and Banjo had to have the least interesting worlds out of all the Rare Adventure games on N64.

 

Starfox Adventures > DK64 > Banjo Kazooie overall

 

Starfox Adventures was a beast. idk what the fuck you're talking about..

The puzzles of adventures didn't require thought. It was just "find 3 obviously placed cogs" type stuff. Add in worlds virtually devoid of interesting features, one-dimensional combat, and horribly shallow flying sequences, and you have a dud of a game.

The only good thing about Starfox Adventures was its stellar graphics.  


The puzzles required just as much thought if not more than in DK64 and Banjo. that one dimensional combat WAS BETTER than DK64, Banjo AND conker combat so i dont know why youa re sitting her trying to complain about it. and the horribly shallow flying sequences were better than in the other aforementioned games aswell. You are just mad that it wasn't like Starfox 64

 

Starfox Adventures was a QUALITY title no matter how much you and look for things to hate about it..



Nintendo forced Rare to turn their game they were working on into a Star Fox title. It was good but Nintendo was really desperate there.


I know it was originally supposed to be Dinosaur Planet. I'm glad they added Starfox to the game because i probably would've overlooked a good game without some known characters being there. Nintendo added them to basically make sure that the game would atleast sell decently



enditall727 said:
curl-6 said:
enditall727 said:
curl-6 said:
enditall727 said:

Starfox Adventures had the better puzzles.  i never felt that "oh, that's clever, it tickles my brain to see it come together like that." with Banjo and Donky Kong. I felt that way with Starfox more than them

 

and Banjo had to have the least interesting worlds out of all the Rare Adventure games on N64.

 

Starfox Adventures > DK64 > Banjo Kazooie overall

 

Starfox Adventures was a beast. idk what the fuck you're talking about..

The puzzles of adventures didn't require thought. It was just "find 3 obviously placed cogs" type stuff. Add in worlds virtually devoid of interesting features, one-dimensional combat, and horribly shallow flying sequences, and you have a dud of a game.

The only good thing about Starfox Adventures was its stellar graphics.  


The puzzles required just as much thought if not more than in DK64 and Banjo. that one dimensional combat WAS BETTER than DK64, Banjo AND conker combat so i dont know why youa re sitting her trying to complain about it. and the horribly shallow flying sequences were better than in the other aforementioned games aswell. You are just mad that it wasn't like Starfox 64

 

Starfox Adventures was a QUALITY title no matter how much you and look for things to hate about it..

In Kazooie, a good puzzle, required both thought and dexterity, like one where you had to hit a series of letters in order while dodging a ghost. In Adventures it was just "find 3 cogs hidden in plain sight."

And combat in DK64/Banjo wasn't slow paced and clunky like in Adventures; it didn't slow things to tedious crawl.

The flying sequences were a  joke. There was what, mines, asteroids, and basic enemy fighters, with no clever patterns, no variety, and no challenge.

In Kazooie, a good puzzle, required both thought and dexterity, like one where you had to hit a series of letters in order while dodging a ghost.

....wow, just wow

 

The battles were not slow paced or clunky. It still had the better combat at the end of the day

 

there was nothing wrong with those flying sequences. Dont be mad at this game because it wasn't like Starfox 64

It beat the hell out of inserting cog A into slot B in Adventures.

Combat was slow and clunky. You lock onto an enemy, they attack one at a time, and you either spam A to win with normal enemies,or with tougher ones, have wait tediously for openings. It's like Zelda combat for four-year-olds.

There's nothing really right about the flight sequences actually. Is there a variety of enemies? No. Challenge? No. Any kind of level thoughtful level design? No.



enditall727 said:
S.T.A.G.E. said:
enditall727 said:
curl-6 said:
enditall727 said:

Starfox Adventures had the better puzzles.  i never felt that "oh, that's clever, it tickles my brain to see it come together like that." with Banjo and Donky Kong. I felt that way with Starfox more than them

 

and Banjo had to have the least interesting worlds out of all the Rare Adventure games on N64.

 

Starfox Adventures > DK64 > Banjo Kazooie overall

 

Starfox Adventures was a beast. idk what the fuck you're talking about..

The puzzles of adventures didn't require thought. It was just "find 3 obviously placed cogs" type stuff. Add in worlds virtually devoid of interesting features, one-dimensional combat, and horribly shallow flying sequences, and you have a dud of a game.

The only good thing about Starfox Adventures was its stellar graphics.  


The puzzles required just as much thought if not more than in DK64 and Banjo. that one dimensional combat WAS BETTER than DK64, Banjo AND conker combat so i dont know why youa re sitting her trying to complain about it. and the horribly shallow flying sequences were better than in the other aforementioned games aswell. You are just mad that it wasn't like Starfox 64

 

Starfox Adventures was a QUALITY title no matter how much you and look for things to hate about it..



Nintendo forced Rare to turn their game they were working on into a Star Fox title. It was good but Nintendo was really desperate there.


I know it was originally supposed to be Dinosaur Planet. I'm glad they added Starfox to the game because i probably would've overlooked a good game without some known characters being there. Nintendo added them to basically make sure that the game would atleast sell decently


LOL I read up on Nintendo and Rares parting of ways and this game was around the time it happened. Rare worked hard on the title and then Miyamoto was overseeing it. Once Miyamoto saw the game he was like...."Yeah, put starfox on the cover". I would've paid to see Rares face (WTF does starfox have to do with this game?). LOL Good ol' Miyamoto.



RazorDragon said:
oniyide said:
cbarroso09 said:
Deyon said:

Without a shadow of a doubt, It is the Nintendo Wii.

Too much casually, the poor capabilities that makes it technologically a 6th gen console, not a lot of good 3rd party games and that goddamn WiiMote!!


sorry but you can;t argue against The LEgend Of Zelda: Skyward Sword, The Mario Galaxy Series, SIn &Punishment, Wii Sports Series, Wii Fit, New Super MArio Bros, Metroid Other M, Xenoblade Chronicles, The LAst Story, Monster Hunter Tri, Sonic Colors, No More Heroes, and the list goes on. For every taste, every gamer, for everyone, not just dark games for wanna-be-mature gamers. 

but Wii really didnt have those so it didnt have everything for every gamer. matter of fact where were the fighting games? they had like 2 good ones, where were the WRPGs. Im a huge fan of fighting games personally and i can say that Wii failed in that department, so it didnt have something for everyone.


You think so? It had Tatsunoko vs Capcom, Guilty Gear XX, SSBB, DBZ Budokai Tenkaichi 2/3, KoF Collection, Naruto Clash of Ninja, MK Armageddon and Castlevania Judgment(which was great, IMO). Of course, PS3 and 360 had more, but it's not like they had THAT many fighters. Also, the best DBZ and Naruto fighting games of this generation are on the Wii.

that is a piss poor list of fighters. Tvs.C is good, but its not Marvel vs. Capcom3 or I would go so far to say SF vs. Tekken was better as well, both games did not appear on Wii. Guilty Gear was a port of an older game, DBZ same thing, KOF collection? the fact that we need a compilation of old ass KOF games tells me how sad the library is as a whole. PS360 got two NEW KOF games. and those old games are on PSN(not sure about live), Naruto on Wii cant even wipe Ultimate Ninja storm's ass. MK again another port, where was the new MK, hell where was MKvsDC? Castlevania was a terrible game. DBZ port again where were the new games?

No PS360 had more fighters by a country mile. Half those games you listed were ports of old games. I didnt even get into the BlazBlue, Dead or ALives, Tekkens, Soul Caliburs, freaking Street Fighter. and those are just retail. What about the online store? Skullgirls, Battle Fantasia just to name two. Not to mention the old fighters that got completly redone visuals and online components that actually add to the game. SSBB is the only thing that stands out, that was released in 07, thats pathetic, and even then the PS3 has an equivilant in that stlye of gameplay(its not better, but it is something). I mean the system doesnt even have a Street Fighter game, a fan of the genre Wii was horrible for fighting games, hell GC was better. 



curl-6 said:
enditall727 said:
curl-6 said:
enditall727 said:
curl-6 said:
enditall727 said:

Starfox Adventures had the better puzzles.  i never felt that "oh, that's clever, it tickles my brain to see it come together like that." with Banjo and Donky Kong. I felt that way with Starfox more than them

 

and Banjo had to have the least interesting worlds out of all the Rare Adventure games on N64.

 

Starfox Adventures > DK64 > Banjo Kazooie overall

 

Starfox Adventures was a beast. idk what the fuck you're talking about..

The puzzles of adventures didn't require thought. It was just "find 3 obviously placed cogs" type stuff. Add in worlds virtually devoid of interesting features, one-dimensional combat, and horribly shallow flying sequences, and you have a dud of a game.

The only good thing about Starfox Adventures was its stellar graphics.  


The puzzles required just as much thought if not more than in DK64 and Banjo. that one dimensional combat WAS BETTER than DK64, Banjo AND conker combat so i dont know why youa re sitting her trying to complain about it. and the horribly shallow flying sequences were better than in the other aforementioned games aswell. You are just mad that it wasn't like Starfox 64

 

Starfox Adventures was a QUALITY title no matter how much you and look for things to hate about it..

In Kazooie, a good puzzle, required both thought and dexterity, like one where you had to hit a series of letters in order while dodging a ghost. In Adventures it was just "find 3 cogs hidden in plain sight."

And combat in DK64/Banjo wasn't slow paced and clunky like in Adventures; it didn't slow things to tedious crawl.

The flying sequences were a  joke. There was what, mines, asteroids, and basic enemy fighters, with no clever patterns, no variety, and no challenge.

In Kazooie, a good puzzle, required both thought and dexterity, like one where you had to hit a series of letters in order while dodging a ghost.

....wow, just wow

 

The battles were not slow paced or clunky. It still had the better combat at the end of the day

 

there was nothing wrong with those flying sequences. Dont be mad at this game because it wasn't like Starfox 64

It beat the hell out of inserting cog A into slot B in Adventures.

Combat was slow and clunky. You lock onto an enemy, they attack one at a time, and you either spam A to win with normal enemies,or with tougher ones, have wait tediously for openings. It's like Zelda combat for four-year-olds.

There's nothing really right about the flight sequences actually. Is there a variety of enemies? No. Challenge? No. Any kind of level thoughtful level design? No.


It beat the hell out of inserting cog A into slot B in Adventures.

 

....

 

That's like saying the only thing you do in Zelda is get small key A to unlock door B

 

yea.. you haven't played Starfox Adventures..

 

Combat was slow and clunky. You lock onto an enemy, they attack one at a time, and you either spam A to win with normal enemies,or with tougher ones, have wait tediously for openings. It's like Zelda combat for four-year-olds.

 

it was still better than the combat in their previous adventure games..

 

There's nothing really right about the flight sequences actually. Is there a variety of enemies? No. Challenge? No. Any kind of level thoughtful level design? No.

 

this also was still better than what was in their previous games

 

sorry ;)