By using this site, you agree to our Privacy Policy and our Terms of Use. Close
enditall727 said:
curl-6 said:
enditall727 said:
curl-6 said:
enditall727 said:

Starfox Adventures had the better puzzles.  i never felt that "oh, that's clever, it tickles my brain to see it come together like that." with Banjo and Donky Kong. I felt that way with Starfox more than them

 

and Banjo had to have the least interesting worlds out of all the Rare Adventure games on N64.

 

Starfox Adventures > DK64 > Banjo Kazooie overall

 

Starfox Adventures was a beast. idk what the fuck you're talking about..

The puzzles of adventures didn't require thought. It was just "find 3 obviously placed cogs" type stuff. Add in worlds virtually devoid of interesting features, one-dimensional combat, and horribly shallow flying sequences, and you have a dud of a game.

The only good thing about Starfox Adventures was its stellar graphics.  


The puzzles required just as much thought if not more than in DK64 and Banjo. that one dimensional combat WAS BETTER than DK64, Banjo AND conker combat so i dont know why youa re sitting her trying to complain about it. and the horribly shallow flying sequences were better than in the other aforementioned games aswell. You are just mad that it wasn't like Starfox 64

 

Starfox Adventures was a QUALITY title no matter how much you and look for things to hate about it..

In Kazooie, a good puzzle, required both thought and dexterity, like one where you had to hit a series of letters in order while dodging a ghost. In Adventures it was just "find 3 cogs hidden in plain sight."

And combat in DK64/Banjo wasn't slow paced and clunky like in Adventures; it didn't slow things to tedious crawl.

The flying sequences were a  joke. There was what, mines, asteroids, and basic enemy fighters, with no clever patterns, no variety, and no challenge.

In Kazooie, a good puzzle, required both thought and dexterity, like one where you had to hit a series of letters in order while dodging a ghost.

....wow, just wow

 

The battles were not slow paced or clunky. It still had the better combat at the end of the day

 

there was nothing wrong with those flying sequences. Dont be mad at this game because it wasn't like Starfox 64

It beat the hell out of inserting cog A into slot B in Adventures.

Combat was slow and clunky. You lock onto an enemy, they attack one at a time, and you either spam A to win with normal enemies,or with tougher ones, have wait tediously for openings. It's like Zelda combat for four-year-olds.

There's nothing really right about the flight sequences actually. Is there a variety of enemies? No. Challenge? No. Any kind of level thoughtful level design? No.