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Forums - Nintendo - Least Favorite Nintendo Console

 

Least favorite?

NES 16 2.50%
 
SNES 45 7.03%
 
N64 39 6.09%
 
GCN 66 10.31%
 
Wii 196 30.63%
 
Gameboy 17 2.66%
 
Gameboy Color 15 2.34%
 
Gameboy Advance 16 2.50%
 
DS 11 1.72%
 
Virtual Boy 219 34.22%
 
Total:640
Mensrea said:
curl-6 said:
Mensrea said:

If you are going to disregard Wind Waker, then I'm distregarding Skyward Sword. In no way is SS better than WW. It's linear, has forced motion controls that add nothing, is loaded to the gills with filler, is uglier than WW, has no good sidequests, and a weak story.

WW combat is better thanks to parry system. SO much to explore, and so much to explore that is completely optional. Excellent sidequests. A simple, yet good story with the best gannondorf in the series. To top it all off, it's the best looking Zelda in the series. The dungeons get the slight edge in SS, but really it's not by a wide margin. They are all excellent. Also, lol Fi ruined the game in a lot of ways. No annoying guide in WW. 

As far as JRPG's god, Baten Kaitos is about as good of a game as Xenoblade, sure it's not quite there, but it's right up there. You can't just discredit it.  Cube also has a lot more JRPG's, and they are all pretty damn good.

TP swinging was not more fun than a button tap at all. It was fun for five minutes, but it was a gimmick that I wished I could have turned off.

Better handling? I didn't notice that at all. That is a wash like I said before.

Wii sports resort is not a really good game. It's casual garbage. I played all the minigames once, and then put it down. It merely used 1:1 motion, it's not like it used it in a way that benefitted fun gameplay. It was a glorified tech demo.

I wouldn't say absolute garbage, but alright. 

So let's count the "Masterpieces"

GCN has: Metroid Prime 1, Metroid Prime 2, Eternal Darkness, F-Zero GX, Wind Waker, Pikmin 2,

Wii has: Super Mario Galaxy 1+2 Xenoblade and Donkey Kong Country and I guess we'll count these even though I think they suck Metroid Prime 3, Skyward Sword

So am I missing something here? Cube had just as many "masterpieces", and they were IMO much higher quality.

Linearity with tight design like in Skyward Sword is better than WindWaker's big boring ocean. That andf 1:1 sword control that actually connected the player to the action, and graphics with more than Wind waker's grand total of 5-6 garish colours on screen at once.

Wii Sports Resort was terrific fun; 1:1 virtual swordplay was a quantum leap, the likes of which was envisioned at the Wii's birth but finally came to fruition with WSR. Moving a virtual sword precisely with your own hand, that was sci-fi stuff the gen before. I can't count the number of hours me, my family, and my frends sepent with that game.

Metroid Prime 2 was held back from being a masterpiece by its excessive backtracking and unbalanced difficulty.

Exploration is the core of the Zelda franchise. SS had none It ruined it for me and many others, but it's fine if you prefer it.

Connected player to the action, PR speech right there. SS combat was terrible. 

Wii Sports Resort is not what anyone wanted except casuals.

Backtracking is what makes Metroid great, seeing something, coming back and being able to interact with it with your new tools. If you don't like it, you don't like Metroid. And it was actually challenging, which was a refreshing change.

Exploration doesn't work for me unless there's something interesting around every corner, and too much of WW was empty.

Not PR speak, my experience. It felt great to cut down enemies with my own movements, and having 8 directional attacks and  stab made for more strategic fights that weren't just based on hitting A within a time window.

As a core gamer, I loved Wii Sports Resort. And so what if it's for casuals? They deserve to have their fun too.

I didn't mind the backtracking in Prime 3, (or skyward sword) because I could revisit places quickly using the ship. (or the bird) But trudging for half an hour through old zones to get to one place? That gets tedious for me. Backtracking is good when it's streamlined, in Prime 2 it was just too time consuming. And there's a difference between being challenging (e.g. Monster Hunter) and unbalanced. (Prime 2) It's still a good game, as it got most everything else right, but I feel these flaws hold it back from achieving the greatness of Prime 1 & 3.



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enditall727 said:


nah i went on youtube and searched Starfox Adventures review and found this video

 

he tried to criticise the combat and compared it to Zelda so that's why i said that

 

and so this --> If you want to compare it, to say, rare's N64 collectathon's, okay then, my criticisms remain the same.

^^what exactly do you mean by that?

 

Edit: ..these quote trees..

I meant that eveen if the comparison is against Banjo Kazooie/Tooie and DK64 instead of against Zelda, I still feel Starfiox Adventures comes up short.



curl-6 said:
Mensrea said:
curl-6 said:
Mensrea said:

If you are going to disregard Wind Waker, then I'm distregarding Skyward Sword. In no way is SS better than WW. It's linear, has forced motion controls that add nothing, is loaded to the gills with filler, is uglier than WW, has no good sidequests, and a weak story.

WW combat is better thanks to parry system. SO much to explore, and so much to explore that is completely optional. Excellent sidequests. A simple, yet good story with the best gannondorf in the series. To top it all off, it's the best looking Zelda in the series. The dungeons get the slight edge in SS, but really it's not by a wide margin. They are all excellent. Also, lol Fi ruined the game in a lot of ways. No annoying guide in WW. 

As far as JRPG's god, Baten Kaitos is about as good of a game as Xenoblade, sure it's not quite there, but it's right up there. You can't just discredit it.  Cube also has a lot more JRPG's, and they are all pretty damn good.

TP swinging was not more fun than a button tap at all. It was fun for five minutes, but it was a gimmick that I wished I could have turned off.

Better handling? I didn't notice that at all. That is a wash like I said before.

Wii sports resort is not a really good game. It's casual garbage. I played all the minigames once, and then put it down. It merely used 1:1 motion, it's not like it used it in a way that benefitted fun gameplay. It was a glorified tech demo.

I wouldn't say absolute garbage, but alright. 

So let's count the "Masterpieces"

GCN has: Metroid Prime 1, Metroid Prime 2, Eternal Darkness, F-Zero GX, Wind Waker, Pikmin 2,

Wii has: Super Mario Galaxy 1+2 Xenoblade and Donkey Kong Country and I guess we'll count these even though I think they suck Metroid Prime 3, Skyward Sword

So am I missing something here? Cube had just as many "masterpieces", and they were IMO much higher quality.

Linearity with tight design like in Skyward Sword is better than WindWaker's big boring ocean. That andf 1:1 sword control that actually connected the player to the action, and graphics with more than Wind waker's grand total of 5-6 garish colours on screen at once.

Wii Sports Resort was terrific fun; 1:1 virtual swordplay was a quantum leap, the likes of which was envisioned at the Wii's birth but finally came to fruition with WSR. Moving a virtual sword precisely with your own hand, that was sci-fi stuff the gen before. I can't count the number of hours me, my family, and my frends sepent with that game.

Metroid Prime 2 was held back from being a masterpiece by its excessive backtracking and unbalanced difficulty.

Exploration is the core of the Zelda franchise. SS had none It ruined it for me and many others, but it's fine if you prefer it.

Connected player to the action, PR speech right there. SS combat was terrible. 

Wii Sports Resort is not what anyone wanted except casuals.

Backtracking is what makes Metroid great, seeing something, coming back and being able to interact with it with your new tools. If you don't like it, you don't like Metroid. And it was actually challenging, which was a refreshing change.

Exploration doesn't work for me unless there's something interesting around every corner, and too much of WW was empty.

Not PR speak, my experience. It felt great to cut down enemies with my own movements, and having 8 directional attacks and  stab made for more strategic fights that weren't just based on hitting A within a time window.

As a core gamer, I loved Wii Sports Resort. And so what if it's for casuals? They deserve to have their fun too.

I didn't mind the backtracking in Prime 3, (or skyward sword) because I could revisit places quickly using the ship. (or the bird) But trudging for half an hour through old zones to get to one place? That gets tedious for me. Backtracking is good when it's streamlined, in Prime 2 it was just too time consuming. And there's a difference between being challenging (e.g. Monster Hunter) and unbalanced. (Prime 2) It's still a good game, as it got most everything else right, but I feel these flaws hold it back from achieving the greatness of Prime 1 & 3.

Well, I disagree with you. But I don't have anything left to argue XD. Kudos to a good conversation.




curl-6 said:
enditall727 said:


nah i went on youtube and searched Starfox Adventures review and found this video

 

he tried to criticise the combat and compared it to Zelda so that's why i said that

 

and so this --> If you want to compare it, to say, rare's N64 collectathon's, okay then, my criticisms remain the same.

^^what exactly do you mean by that?

 

Edit: ..these quote trees..

I meant that eveen if the comparison is against Banjo Kazooie/Tooie and DK64 instead of against Zelda, I still feel Starfiox Adventures comes up short.


Have you lost your damn mind?!



RolStoppable said:
oniyide said:
cannonballZ said:

[Twilight Princess]

It was annouced as a GC game first? Im not sure but im sure knowing that it was essestianlly just a port or the GC game which meant to me that the controls were going to be tacked on...and they were which is why i just but the Cube version.

Who the hell SNES? Really? I was Sega fanboy and even i knew how good SNES was. must be trolling.

Two new tidbits of information about oniyide (at least for me).

1) No wonder that you think that the GC had good third party support, even though third parties at large began to abandon the platform in 2004. If you didn't even know that Twilight Princess was announced for the GC, then that's very telling how oblivious you were to all events back then.

2) For some reason I was always thinking that you were supposedly a Nintendo fan at some point. Good to see that this got debunked.

I knew TP was announced as a GC game. Not sure where you thought otherwise and yes GC did have good 3rd party, it was better than playing a bunch of JD ripoffs. Sorry you didnt like the library, thats on you.



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Deyon said:

Without a shadow of a doubt, It is the Nintendo Wii.

Too much casually, the poor capabilities that makes it technologically a 6th gen console, not a lot of good 3rd party games and that goddamn WiiMote!!


sorry but you can;t argue against The LEgend Of Zelda: Skyward Sword, The Mario Galaxy Series, SIn &Punishment, Wii Sports Series, Wii Fit, New Super MArio Bros, Metroid Other M, Xenoblade Chronicles, The LAst Story, Monster Hunter Tri, Sonic Colors, No More Heroes, and the list goes on. For every taste, every gamer, for everyone, not just dark games for wanna-be-mature gamers. 



cbarroso09 said:
Deyon said:

Without a shadow of a doubt, It is the Nintendo Wii.

Too much casually, the poor capabilities that makes it technologically a 6th gen console, not a lot of good 3rd party games and that goddamn WiiMote!!


sorry but you can;t argue against The LEgend Of Zelda: Skyward Sword, The Mario Galaxy Series, SIn &Punishment, Wii Sports Series, Wii Fit, New Super MArio Bros, Metroid Other M, Xenoblade Chronicles, The LAst Story, Monster Hunter Tri, Sonic Colors, No More Heroes, and the list goes on. For every taste, every gamer, for everyone, not just dark games for wanna-be-mature gamers. 

but Wii really didnt have those so it didnt have everything for every gamer. matter of fact where were the fighting games? they had like 2 good ones, where were the WRPGs. Im a huge fan of fighting games personally and i can say that Wii failed in that department, so it didnt have something for everyone.



Mensrea said:
curl-6 said:
Mensrea said:
curl-6 said:
Mensrea said:

If you are going to disregard Wind Waker, then I'm distregarding Skyward Sword. In no way is SS better than WW. It's linear, has forced motion controls that add nothing, is loaded to the gills with filler, is uglier than WW, has no good sidequests, and a weak story.

WW combat is better thanks to parry system. SO much to explore, and so much to explore that is completely optional. Excellent sidequests. A simple, yet good story with the best gannondorf in the series. To top it all off, it's the best looking Zelda in the series. The dungeons get the slight edge in SS, but really it's not by a wide margin. They are all excellent. Also, lol Fi ruined the game in a lot of ways. No annoying guide in WW. 

As far as JRPG's god, Baten Kaitos is about as good of a game as Xenoblade, sure it's not quite there, but it's right up there. You can't just discredit it.  Cube also has a lot more JRPG's, and they are all pretty damn good.

TP swinging was not more fun than a button tap at all. It was fun for five minutes, but it was a gimmick that I wished I could have turned off.

Better handling? I didn't notice that at all. That is a wash like I said before.

Wii sports resort is not a really good game. It's casual garbage. I played all the minigames once, and then put it down. It merely used 1:1 motion, it's not like it used it in a way that benefitted fun gameplay. It was a glorified tech demo.

I wouldn't say absolute garbage, but alright. 

So let's count the "Masterpieces"

GCN has: Metroid Prime 1, Metroid Prime 2, Eternal Darkness, F-Zero GX, Wind Waker, Pikmin 2,

Wii has: Super Mario Galaxy 1+2 Xenoblade and Donkey Kong Country and I guess we'll count these even though I think they suck Metroid Prime 3, Skyward Sword

So am I missing something here? Cube had just as many "masterpieces", and they were IMO much higher quality.

Linearity with tight design like in Skyward Sword is better than WindWaker's big boring ocean. That andf 1:1 sword control that actually connected the player to the action, and graphics with more than Wind waker's grand total of 5-6 garish colours on screen at once.

Wii Sports Resort was terrific fun; 1:1 virtual swordplay was a quantum leap, the likes of which was envisioned at the Wii's birth but finally came to fruition with WSR. Moving a virtual sword precisely with your own hand, that was sci-fi stuff the gen before. I can't count the number of hours me, my family, and my frends sepent with that game.

Metroid Prime 2 was held back from being a masterpiece by its excessive backtracking and unbalanced difficulty.

Exploration is the core of the Zelda franchise. SS had none It ruined it for me and many others, but it's fine if you prefer it.

Connected player to the action, PR speech right there. SS combat was terrible. 

Wii Sports Resort is not what anyone wanted except casuals.

Backtracking is what makes Metroid great, seeing something, coming back and being able to interact with it with your new tools. If you don't like it, you don't like Metroid. And it was actually challenging, which was a refreshing change.

Exploration doesn't work for me unless there's something interesting around every corner, and too much of WW was empty.

Not PR speak, my experience. It felt great to cut down enemies with my own movements, and having 8 directional attacks and  stab made for more strategic fights that weren't just based on hitting A within a time window.

As a core gamer, I loved Wii Sports Resort. And so what if it's for casuals? They deserve to have their fun too.

I didn't mind the backtracking in Prime 3, (or skyward sword) because I could revisit places quickly using the ship. (or the bird) But trudging for half an hour through old zones to get to one place? That gets tedious for me. Backtracking is good when it's streamlined, in Prime 2 it was just too time consuming. And there's a difference between being challenging (e.g. Monster Hunter) and unbalanced. (Prime 2) It's still a good game, as it got most everything else right, but I feel these flaws hold it back from achieving the greatness of Prime 1 & 3.

Well, I disagree with you. But I don't have anything left to argue XD. Kudos to a good conversation.

Ditto, to each their own. :)



enditall727 said:
curl-6 said:
enditall727 said:


nah i went on youtube and searched Starfox Adventures review and found this video

 

he tried to criticise the combat and compared it to Zelda so that's why i said that

 

and so this --> If you want to compare it, to say, rare's N64 collectathon's, okay then, my criticisms remain the same.

^^what exactly do you mean by that?

 

Edit: ..these quote trees..

I meant that eveen if the comparison is against Banjo Kazooie/Tooie and DK64 instead of against Zelda, I still feel Starfiox Adventures comes up short.


Have you lost your damn mind?!

Banjo Kazooie and Tooie were worlds ahead of Starfox Adventures in terms of structure and design. Even DK64 was a cut above. Their puzzles and worlds were more well thought out, and there was a creativity altogether lacking in Adventures. They also didn't suffer its identity crisis.



I'm amazed at the number of people in here who have played the Virtual Boy! Amazing! I guess most of the 750k worldwide owners have a vgchartz account and have been waiting for a poll like this to show their disgust and fury!