Mensrea said:
If you are going to disregard Wind Waker, then I'm distregarding Skyward Sword. In no way is SS better than WW. It's linear, has forced motion controls that add nothing, is loaded to the gills with filler, is uglier than WW, has no good sidequests, and a weak story.
WW combat is better thanks to parry system. SO much to explore, and so much to explore that is completely optional. Excellent sidequests. A simple, yet good story with the best gannondorf in the series. To top it all off, it's the best looking Zelda in the series. The dungeons get the slight edge in SS, but really it's not by a wide margin. They are all excellent. Also, lol Fi ruined the game in a lot of ways. No annoying guide in WW.
As far as JRPG's god, Baten Kaitos is about as good of a game as Xenoblade, sure it's not quite there, but it's right up there. You can't just discredit it. Cube also has a lot more JRPG's, and they are all pretty damn good.
TP swinging was not more fun than a button tap at all. It was fun for five minutes, but it was a gimmick that I wished I could have turned off.
Better handling? I didn't notice that at all. That is a wash like I said before.
Wii sports resort is not a really good game. It's casual garbage. I played all the minigames once, and then put it down. It merely used 1:1 motion, it's not like it used it in a way that benefitted fun gameplay. It was a glorified tech demo.
I wouldn't say absolute garbage, but alright.
So let's count the "Masterpieces"
GCN has: Metroid Prime 1, Metroid Prime 2, Eternal Darkness, F-Zero GX, Wind Waker, Pikmin 2,
Wii has: Super Mario Galaxy 1+2 Xenoblade and Donkey Kong Country and I guess we'll count these even though I think they suck Metroid Prime 3, Skyward Sword
So am I missing something here? Cube had just as many "masterpieces", and they were IMO much higher quality.
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