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Forums - Nintendo - Nintendo's down, but not out.

trestres said:
Mazty said:
curl-6 said:
Mazty said:

My point was that it was offering the same multiplatform games rather than any that have noticable improvements e.g. NFS:MW on the PS2 compared to 360. 

Also it's lacking exclusives. As Mario Karts isn't a core game, same can be said with Zelda, it means that a lot is riding on Smash Bro's which has never been a massively popular genre. 

Zelda not a core game? Why, cos it's not spraying blood everywhere and showing Zelda's breasts?

And Smash Bros Brawl sold over 10 million, if that's "not massively popular" then pretty much nothing outside of Maro, COD, Pokemon and Wii Sports is.

Nope - because it's really, really easy. 
10 million units on a console that has sold 99 million +. Proportionally, that's not very good when we consider the amount of units sold on the other consoles which have almost 30 millions less sales than the wii. 


Who is the judge when it comes to a game being easy or not? Which is the bar? You?

Is Zelda a very easy game? I really don't think it's "really easy" for the masses, it's quite difficult to complete 100% and easy to get stuck with, not for a long time follower of the series like myself or you perhaps, but yes for those just starting or not accustomed to play puzzle or quest solving games/enemy fights. And Zelda's difficulty doesn't emanate from other players, as opposed with multiplayer heavy games like COD or Halo, it comes from the imaginative and carefully crafted design by very capable and talented devs. Nintendo does try to help the player, now more than in previous gens, there are far more hints and things are easier to spot in order not to get stuck, or you have the super guide, but that's your choice, I choose not to spoil anything and continue until I overcome the hurdle. Find me any game which single player campaign lasts an average of 50 hours, JUST to finish it for the first time, not going for 100%.

By your definition no game is really hard, therefore not hardcore. Halo is easy, Assassin's Creed is easy, Prince of Persia is easy, Resident Evil is easy, Dead Space is easy. I mean, I have had no problems with those games, therefore they must becasual games, because I am the bar which needs to be followed if you want to know if a game is hardcore or not. I've found Candy Crush Saga (A facebook game) quite more difficult than Resident Evil 5 and I've proabably poured more hours into it. Hence we can conclude that RE5 is an game which should be dismissed by cores due to its inherent status of "easy", and people should definitely embrace games like Lost Bubble or Candy Crush Saga due to their superiority as they are harder. Let's just ignore the production values, the replay value, the design value of such games. If you can't finish a game, then that's a true core game. Games you can finish, wtf, they are so easy, not worth anyone's time.

Moving on, Smash Bros Brawl is definitely a failure. 11.5 million games, on a userbase of 100 million? around 10% of all potential sales is horrific. However, when this mediocre selling game number 8 in the best selling Wii exclusive list, beats single handedly all exclusive PS3 games and all but one of the 360 exclusives, then we can know for a fact that PS3 and 360 are not machines that many people want, they are niche. The only popular and acclaimed game outside of Wii's other 7 games on top of Smash, is Kinect Adventures. The 360 is clearly a casual machine, as we can conclude from this very educated and thought out post. Not our fault that we have garnered the education that was needed to see things that no one did before.

Best answer ever!!! And how do I know this? Because Mazty couldn't give a good reply back. Mazty; quote him and answer him, unless you admit he does have some points.

I see a lot of flaws in Maztys reasoning. It would seem to me that he's saying that SSB didn't sell too well on Wii because it only reached an attach rate of ~10%, but with this way of thinking most games on the PS1 and PS2 didn't sell well as well. Not even GTA: San Andreas sold well since it only reched an attach rate slightly above ~10%... And Gran Turismo on the PS1 only has an attach rate of 11%, so obviously they all sold pretty badly... Or am I missing something? By this way of thinking we can conclude that ONLY games on Nintendo consoles does well; SMB3 nearly had an attach rate of 30%, Mario Kart Wii had 30% attach rate and NSMBW has 25%. This means that none of Sony's 1st party games sell well, and that's a fact considering this reasoning.

And don't get me started on PC games... They all sell terribly bad! Like... I don't even understand why developers make games for the PC because not a single game has an attach rate above 10%. Just stop trying to get good sales on the PC because it ain't happening. Stupid developers... PC games don't sell!!



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

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curl-6 said:
Mazty said:

Nope - because it's really, really easy. 
10 million units on a console that has sold 99 million +. Proportionally, that's not very good when we consider the amount of units sold on the other consoles which have almost 30 millions less sales than the wii. 

Uncharted, Call of Duty, Assassin's Creed, Halo, Mass Effect, and Skyrim are easy too, but I bet you'd call at least some of them "core" games.

And regardless of install base, 10 million plus IS a massive number for a console exclusive. And it's predecessor, Melee, sold 7 million on the 22 million selling Gamecube.

Those games are all mature though, and certainly not as easy as something like Mario Karts. 

So in a best case scenario (also read utterly implausible) SSB will help shift 8 million consoles, meaning the Wii U taps out at 10 mill. Yeah that's guarenteed 3rd place.



Mazty said:
curl-6 said:
Mazty said:

Nope - because it's really, really easy. 
10 million units on a console that has sold 99 million +. Proportionally, that's not very good when we consider the amount of units sold on the other consoles which have almost 30 millions less sales than the wii. 

Uncharted, Call of Duty, Assassin's Creed, Halo, Mass Effect, and Skyrim are easy too, but I bet you'd call at least some of them "core" games.

And regardless of install base, 10 million plus IS a massive number for a console exclusive. And it's predecessor, Melee, sold 7 million on the 22 million selling Gamecube.

Those games are all mature though, and certainly not as easy as something like Mario Karts. 

So in a best case scenario (also read utterly implausible) SSB will help shift 8 million consoles, meaning the Wii U taps out at 10 mill. Yeah that's guarenteed 3rd place.



WTH? Are You feeling Alright? Your not making any sense O.o →→→→I read your other post, in your logic 12% attach ratio is bad? Dont make me laugh! Thats absurd.



Mazty said:
curl-6 said:
Mazty said:

Nope - because it's really, really easy. 
10 million units on a console that has sold 99 million +. Proportionally, that's not very good when we consider the amount of units sold on the other consoles which have almost 30 millions less sales than the wii. 

Uncharted, Call of Duty, Assassin's Creed, Halo, Mass Effect, and Skyrim are easy too, but I bet you'd call at least some of them "core" games.

And regardless of install base, 10 million plus IS a massive number for a console exclusive. And it's predecessor, Melee, sold 7 million on the 22 million selling Gamecube.

Those games are all mature though, and certainly not as easy as something like Mario Karts. 

So in a best case scenario (also read utterly implausible) SSB will help shift 8 million consoles, meaning the Wii U taps out at 10 mill. Yeah that's guarenteed 3rd place.

Whether something is "mature" or not has nothing to do with whether it is core.

This second statement is just preposterous; you're concluding that every Wii U sold from now onwards will only be pushed by SSB? 



trestres said:
Mazty said:

Nope - because it's really, really easy. 
10 million units on a console that has sold 99 million +. Proportionally, that's not very good when we consider the amount of units sold on the other consoles which have almost 30 millions less sales than the wii. 

Who is the judge when it comes to a game being easy or not? Which is the bar? You?

Is Zelda a very easy game? I really don't think it's "really easy" for the masses, it's quite difficult to complete 100% and easy to get stuck with, not for a long time follower of the series like myself or you perhaps, but yes for those just starting or not accustomed to play puzzle or quest solving games/enemy fights. And Zelda's difficulty doesn't emanate from other players, as opposed with multiplayer heavy games like COD or Halo, it comes from the imaginative and carefully crafted design by very capable and talented devs. Nintendo does try to help the player, now more than in previous gens, there are far more hints and things are easier to spot in order not to get stuck, or you have the super guide, but that's your choice, I choose not to spoil anything and continue until I overcome the hurdle. Find me any game which single player campaign lasts an average of 50 hours, JUST to finish it for the first time, not going for 100%.

By your definition no game is really hard, therefore not hardcore. Halo is easy, Assassin's Creed is easy, Prince of Persia is easy, Resident Evil is easy, Dead Space is easy. I mean, I have had no problems with those games, therefore they must becasual games, because I am the bar which needs to be followed if you want to know if a game is hardcore or not. I've found Candy Crush Saga (A facebook game) quite more difficult than Resident Evil 5 and I've proabably poured more hours into it. Hence we can conclude that RE5 is an game which should be dismissed by cores due to its inherent status of "easy", and people should definitely embrace games like Lost Bubble or Candy Crush Saga due to their superiority as they are harder. Let's just ignore the production values, the replay value, the design value of such games. If you can't finish a game, then that's a true core game. Games you can finish, wtf, they are so easy, not worth anyone's time.

Moving on, Smash Bros Brawl is definitely a failure. 11.5 million games, on a userbase of 100 million? around 10% of all potential sales is horrific. However, when this mediocre selling game number 8 in the best selling Wii exclusive list, beats single handedly all exclusive PS3 games and all but one of the 360 exclusives, then we can know for a fact that PS3 and 360 are not machines that many people want, they are niche. The only popular and acclaimed game outside of Wii's other 7 games on top of Smash, is Kinect Adventures. The 360 is clearly a casual machine, as we can conclude from this very educated and thought out post. Not our fault that we have garnered the education that was needed to see things that no one did before.


As someone who has been gaming for the better part of 2 decades, yeah, my grasp of what is easy is pretty good. Obviously my version of easy vs another persons is skewed, but I'm not ignorant to the fact that the only games that really challenge me are the likes of Dark Souls.

Zelda is a very easy game hence the reason 10 year olds can play it to completion. I remember playing Ocarina of Time around that age of having a blast. Same can't be said for Silent Hill (didn't get 10 mins into the demo even) or Gran Turismo (pingpong driving), or even Tekken (button mashing). So considering I, and my friends, were total rookies to gaming, we still did well on Zelda. 

Playing a game =/= 100% completion. That's some bizarre abritray rule you've added in. Say all you want about "challenge" - the story isn't mature, neither is the combat etc, and it's easy. It's casual. It's essentially "my first RPG". Go compare something like Zelda to FF. 

Dark Souls, GTA's, Elder Scrolls series, ME's etc etc. I'm not quite sure why you think game length has anything to do with it being core or not...Don't digress please.

Explain how by my definition no game is really hard. I'm saying a game, to be core, has to be mature and challenging to seasoned gamers.  Halo is easy? Tried anything other than easy, which is, oddly, easy? How about MP? Guessing that is easy as well? Dead Space is easy for me, but generally not easy if played on the higher difficulty settings. Please stop going off on a tangent ignoring obvious things. Give Dead Space to a child who has never played games before and watch them die mentally and in the game. Give them Mario Karts and it'll take them 15 mins to get the hang of it. 

Your asinine commet at the end shows you don't understand how one game quite obviously can't, and I'm willing to bet with you right now, won't save the Wii U. 



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tbone51 said:
Mazty said:
curl-6 said:
Mazty said:

Nope - because it's really, really easy. 
10 million units on a console that has sold 99 million +. Proportionally, that's not very good when we consider the amount of units sold on the other consoles which have almost 30 millions less sales than the wii. 

Uncharted, Call of Duty, Assassin's Creed, Halo, Mass Effect, and Skyrim are easy too, but I bet you'd call at least some of them "core" games.

And regardless of install base, 10 million plus IS a massive number for a console exclusive. And it's predecessor, Melee, sold 7 million on the 22 million selling Gamecube.

Those games are all mature though, and certainly not as easy as something like Mario Karts. 

So in a best case scenario (also read utterly implausible) SSB will help shift 8 million consoles, meaning the Wii U taps out at 10 mill. Yeah that's guarenteed 3rd place.



WTH? Are You feeling Alright? Your not making any sense O.o →→→→I read your other post, in your logic 12% attach ratio is bad? Dont make me laugh! Thats absurd.

I get the feeling that he'd think 12% attach rate was excellent if it was the attach  rate of a PS3/360 game.



curl-6 said:
Mazty said:
curl-6 said:
Mazty said:

Nope - because it's really, really easy. 
10 million units on a console that has sold 99 million +. Proportionally, that's not very good when we consider the amount of units sold on the other consoles which have almost 30 millions less sales than the wii. 

Uncharted, Call of Duty, Assassin's Creed, Halo, Mass Effect, and Skyrim are easy too, but I bet you'd call at least some of them "core" games.

And regardless of install base, 10 million plus IS a massive number for a console exclusive. And it's predecessor, Melee, sold 7 million on the 22 million selling Gamecube.

Those games are all mature though, and certainly not as easy as something like Mario Karts. 

So in a best case scenario (also read utterly implausible) SSB will help shift 8 million consoles, meaning the Wii U taps out at 10 mill. Yeah that's guarenteed 3rd place.

Whether something is "mature" or not has nothing to do with whether it is core.

This second statement is just preposterous; you're concluding that every Wii U sold from now onwards will only be pushed by SSB? 



dont mind him, jus move along. He wont listen to words unless it comes from himself. Still 12% ratio = Failure? Seriously then every game failed with the exception of maybe like 30 games lmao



Mazty said:
curl-6 said:
Mazty said:

Nope - because it's really, really easy. 
10 million units on a console that has sold 99 million +. Proportionally, that's not very good when we consider the amount of units sold on the other consoles which have almost 30 millions less sales than the wii. 

Uncharted, Call of Duty, Assassin's Creed, Halo, Mass Effect, and Skyrim are easy too, but I bet you'd call at least some of them "core" games.

And regardless of install base, 10 million plus IS a massive number for a console exclusive. And it's predecessor, Melee, sold 7 million on the 22 million selling Gamecube.

Those games are all mature though, and certainly not as easy as something like Mario Karts. 

So in a best case scenario (also read utterly implausible) SSB will help shift 8 million consoles, meaning the Wii U taps out at 10 mill. Yeah that's guarenteed 3rd place.

You have such a flawed logic... Mature doesn't equel core game. Wouldn't that mean that strategy games isn't core at all? Star Craft isn't mature per say, and neither is Europa Universalis or Total War, so I guess those aren't core if a core game has to be mature... As far as I know CoD is a core game, is it not? It's mature, I'll give you that, but is it hard? No, it isn't. It's easy.



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

curl-6 said:
Mazty said:

Those games are all mature though, and certainly not as easy as something like Mario Karts. 

So in a best case scenario (also read utterly implausible) SSB will help shift 8 million consoles, meaning the Wii U taps out at 10 mill. Yeah that's guarenteed 3rd place.

Whether something is "mature" or not has nothing to do with whether it is core.

This second statement is just preposterous; you're concluding that every Wii U sold from now onwards will only be pushed by SSB? 


Yeah it does. Something like Heavy Rain is easy (can't really fail) but mature. Are you telling me that's a casual game?

Exactly my point. You are all saying that a handful of exclusives will shift the Wii U. That's absurd. Simply put the Wii U does not have a large enough line up to be successful imo as even in best case scenarios it won't shift many consoles unless something radically changes.

 

DanneSandin said:

You have such a flawed logic... Mature doesn't equel core game. Wouldn't that mean that strategy games isn't core at all? Star Craft isn't mature per say, and neither is Europa Universalis or Total War, so I guess those aren't core if a core game has to be mature... As far as I know CoD is a core game, is it not? It's mature, I'll give you that, but is it hard? No, it isn't. It's easy.


Right a game in which the story line is to do with rebellion, alien swarms, etc etc isn't mature...? How? Dawn of Wars are all mature, Sins of a Solar Empire, SupCom etc....

Recreating battles from hundreds of years ago isn't mature? Are you serious? 

Give CoD to a non-gamer, watch them struggle. Give Mario Kart to a new gamer, easy as anything. You obviously aren't remembering the scale of difficulty when you started gaming.



curl-6 said:
tbone51 said:
Mazty said:
curl-6 said:
Mazty said:

Nope - because it's really, really easy. 
10 million units on a console that has sold 99 million +. Proportionally, that's not very good when we consider the amount of units sold on the other consoles which have almost 30 millions less sales than the wii. 

Uncharted, Call of Duty, Assassin's Creed, Halo, Mass Effect, and Skyrim are easy too, but I bet you'd call at least some of them "core" games.

And regardless of install base, 10 million plus IS a massive number for a console exclusive. And it's predecessor, Melee, sold 7 million on the 22 million selling Gamecube.

Those games are all mature though, and certainly not as easy as something like Mario Karts. 

So in a best case scenario (also read utterly implausible) SSB will help shift 8 million consoles, meaning the Wii U taps out at 10 mill. Yeah that's guarenteed 3rd place.



WTH? Are You feeling Alright? Your not making any sense O.o →→→→I read your other post, in your logic 12% attach ratio is bad? Dont make me laugh! Thats absurd.

I get the feeling that he'd think 12% attach rate was excellent if it was the attach  rate of a PS3/360 game.



i kno, and wats he have to say about ssbm? thats 33% attach ratio, but that dont count cuz GCN only sold 22mil? PS2 then failed cuz all its games with the exception of 2 of them sold less than 10%