By using this site, you agree to our Privacy Policy and our Terms of Use. Close
trestres said:
Mazty said:

Nope - because it's really, really easy. 
10 million units on a console that has sold 99 million +. Proportionally, that's not very good when we consider the amount of units sold on the other consoles which have almost 30 millions less sales than the wii. 

Who is the judge when it comes to a game being easy or not? Which is the bar? You?

Is Zelda a very easy game? I really don't think it's "really easy" for the masses, it's quite difficult to complete 100% and easy to get stuck with, not for a long time follower of the series like myself or you perhaps, but yes for those just starting or not accustomed to play puzzle or quest solving games/enemy fights. And Zelda's difficulty doesn't emanate from other players, as opposed with multiplayer heavy games like COD or Halo, it comes from the imaginative and carefully crafted design by very capable and talented devs. Nintendo does try to help the player, now more than in previous gens, there are far more hints and things are easier to spot in order not to get stuck, or you have the super guide, but that's your choice, I choose not to spoil anything and continue until I overcome the hurdle. Find me any game which single player campaign lasts an average of 50 hours, JUST to finish it for the first time, not going for 100%.

By your definition no game is really hard, therefore not hardcore. Halo is easy, Assassin's Creed is easy, Prince of Persia is easy, Resident Evil is easy, Dead Space is easy. I mean, I have had no problems with those games, therefore they must becasual games, because I am the bar which needs to be followed if you want to know if a game is hardcore or not. I've found Candy Crush Saga (A facebook game) quite more difficult than Resident Evil 5 and I've proabably poured more hours into it. Hence we can conclude that RE5 is an game which should be dismissed by cores due to its inherent status of "easy", and people should definitely embrace games like Lost Bubble or Candy Crush Saga due to their superiority as they are harder. Let's just ignore the production values, the replay value, the design value of such games. If you can't finish a game, then that's a true core game. Games you can finish, wtf, they are so easy, not worth anyone's time.

Moving on, Smash Bros Brawl is definitely a failure. 11.5 million games, on a userbase of 100 million? around 10% of all potential sales is horrific. However, when this mediocre selling game number 8 in the best selling Wii exclusive list, beats single handedly all exclusive PS3 games and all but one of the 360 exclusives, then we can know for a fact that PS3 and 360 are not machines that many people want, they are niche. The only popular and acclaimed game outside of Wii's other 7 games on top of Smash, is Kinect Adventures. The 360 is clearly a casual machine, as we can conclude from this very educated and thought out post. Not our fault that we have garnered the education that was needed to see things that no one did before.


As someone who has been gaming for the better part of 2 decades, yeah, my grasp of what is easy is pretty good. Obviously my version of easy vs another persons is skewed, but I'm not ignorant to the fact that the only games that really challenge me are the likes of Dark Souls.

Zelda is a very easy game hence the reason 10 year olds can play it to completion. I remember playing Ocarina of Time around that age of having a blast. Same can't be said for Silent Hill (didn't get 10 mins into the demo even) or Gran Turismo (pingpong driving), or even Tekken (button mashing). So considering I, and my friends, were total rookies to gaming, we still did well on Zelda. 

Playing a game =/= 100% completion. That's some bizarre abritray rule you've added in. Say all you want about "challenge" - the story isn't mature, neither is the combat etc, and it's easy. It's casual. It's essentially "my first RPG". Go compare something like Zelda to FF. 

Dark Souls, GTA's, Elder Scrolls series, ME's etc etc. I'm not quite sure why you think game length has anything to do with it being core or not...Don't digress please.

Explain how by my definition no game is really hard. I'm saying a game, to be core, has to be mature and challenging to seasoned gamers.  Halo is easy? Tried anything other than easy, which is, oddly, easy? How about MP? Guessing that is easy as well? Dead Space is easy for me, but generally not easy if played on the higher difficulty settings. Please stop going off on a tangent ignoring obvious things. Give Dead Space to a child who has never played games before and watch them die mentally and in the game. Give them Mario Karts and it'll take them 15 mins to get the hang of it. 

Your asinine commet at the end shows you don't understand how one game quite obviously can't, and I'm willing to bet with you right now, won't save the Wii U.