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Forums - Nintendo Discussion - Crytek nearly launched Crysis 3 on WiiU but it had to die

Its most likely EA want full control of there own servers like they have on PC and PSN, and like they forced MS into letting them have on 360.

With Wii U selling so badly, EA are certainly holding all the cards at the moment.



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See, EA was one of the "third parties" that Nintendo was developing the WiiU to revolve around. When they first started working on the WiiU, Iwata went to a number of third-party publishers and asked them what they wanted to see in a console from Nintendo. EA was one of those companies, and they built the WiiU with their requests in mind.

Later on, EA got greedier and tried nabbing Nintendo's online service while they were at it, and Nintendo said that was a no-go. So EA got all pissy and boycotted the system. It's quite silly, really.



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hunter_alien said:
Mnementh said:
hunter_alien said:
Maybe the cost of finishing the game and publishing it would have been to high to justify the release? I mean we are looking at sales that would have probabaly been under 100k LT, and the majority would have come from bargain bin sales.

Maybe EA much rather focused that money on advertising the PC/360/PS3, and by the looks of it, the game will do decent numbers.

Are you kidding me? Epic Mickey did 100K on WiiU. Crysis should surely made more and would sell to a growing base too. And 100K are more enough to pay for a port. Some 10K should be enough for that.

Yeah, too bad that CoD is roughly a 10x as big franchise as Crysis and it still only managed to sell 170k on the WiiU thus far.

Do you even know what a porting budget costs. I mean Im certain that if we take the standard 10% + for a port, and even if Crysis 3 only cost 20 million, we are still looking at 2 million just for the porting, and at least half million more to even get them on store shelves, unadvertised, out there to die. That means, that with the fast pricedrops, the WiiU versiuon would have had to ship probably 100k to break even, and it would have not.

At the end of the day even a Vita version made more sense...

Well, Epic Mickey is a small franchise. COD is a big franchise. We can assume Epic Mickey < Crysis < COD. So Crysis should've broken 100K. Especially as early console releases tend to sell better over time than later ones.

I agree on 10% cost for a port. That is reasonable and is also my assumption. But if you expect the WiiU-port needs 100K+ for breaking even that would mean the original Crysis 3 would need 1million+ to break even. That would be risky and bad business. Most AAA-games will probably need some 100K copies to break even. Taking 10% would mean some 10K copies to break even for a port.



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Lyrikalstylez said:

Too bad it looks like it is

Wii U isn't selling poorly because of EA though. It will be much harder to get rid of Nintendo compared to Sega. This is because:

  • Nintendo isn't in a financial crisis
  • Wii U isn't the successor to a failed system
  • EA isn't as big as before
  • Nintendo's franchises are much bigger than Sega's 
  • Nintendo has the 3DS to back them up if Wii U fails

So, I don't think it will work even if EA completely ignores Wii U the whole Gen.



Cold-Flipper said:
Lyrikalstylez said:

Too bad it looks like it is

Wii U isn't selling poorly because of EA though. It will be much harder to get rid of Nintendo compared to Sega. This is because:

 

  • Nintendo isn't in a financial crisis
  • Wii U isn't the successor to a failed system
  • EA isn't as big as before
  • Nintendo's franchises are much bigger than Sega's 
  • Nintendo has the 3DS to back them up if Wii U fails

 

So, I don't think it will work even if EA completely ignores Wii U the whole Gen.

I agree on most points, but EA is probably the biggest player in the game-market at the moment. But their impact on Nintendo shouldn't be that big, as their support for Wii was also not that good.

Interesting will be take Two. So far I don't know, if they want to support Nintendo with their big games this gen.



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10 years greatest game event!

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Mnementh said:
hunter_alien said:
Maybe the cost of finishing the game and publishing it would have been to high to justify the release? I mean we are looking at sales that would have probabaly been under 100k LT, and the majority would have come from bargain bin sales.

Maybe EA much rather focused that money on advertising the PC/360/PS3, and by the looks of it, the game will do decent numbers.

Are you kidding me? Epic Mickey did 100K on WiiU. Crysis should surely made more and would sell to a growing base too. And 100K are more enough to pay for a port. Some 10K should be enough for that.

you under estimate porting cost.  QA takes a lot of effort.  even if no dev was required at all QA tests for  wiiU port would be $1-2M.  a bare bones port would need more like 50-100k to break even.  more if the game gets wiiU specific gameplay leveraging the gamepad.



Lyrikalstylez said:
Cold-Flipper said:
Didn't EA not support Sega and the Dreamcast because Sega refused to give in to EA's needs? EA played a big role in the death of Sega if I remember correctly. Now EA wants to make Nintendo pay too it seems. Too bad it won't work this time...

Too bad it looks like it is

Yep, its an entirely accurate statement that console companies need EA games to survive.

  



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

kitler53 said:
Mnementh said:
hunter_alien said:
Maybe the cost of finishing the game and publishing it would have been to high to justify the release? I mean we are looking at sales that would have probabaly been under 100k LT, and the majority would have come from bargain bin sales.

Maybe EA much rather focused that money on advertising the PC/360/PS3, and by the looks of it, the game will do decent numbers.

Are you kidding me? Epic Mickey did 100K on WiiU. Crysis should surely made more and would sell to a growing base too. And 100K are more enough to pay for a port. Some 10K should be enough for that.

you under estimate porting cost.  QA takes a lot of effort.  even if no dev was required at all QA tests for  wiiU port would be $1-2M.  a bare bones port would need more like 50-100k to break even.  more if the game gets wiiU specific gameplay leveraging the gamepad.

As I see it, the art and the leveldesign/story is the most expensive these days. This should have no impact on porting.

I agree on the gamepad though. But it depends strongly on the features the gamepad is used for. And as we don't know which features the gamepad would have got, that is speculation. I think Sonic Racing has the most expensive gamepad-usage so far.



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10 years greatest game event!

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Mnementh said:
hunter_alien said:
Mnementh said:
hunter_alien said:
Maybe the cost of finishing the game and publishing it would have been to high to justify the release? I mean we are looking at sales that would have probabaly been under 100k LT, and the majority would have come from bargain bin sales.

Maybe EA much rather focused that money on advertising the PC/360/PS3, and by the looks of it, the game will do decent numbers.

Are you kidding me? Epic Mickey did 100K on WiiU. Crysis should surely made more and would sell to a growing base too. And 100K are more enough to pay for a port. Some 10K should be enough for that.

Yeah, too bad that CoD is roughly a 10x as big franchise as Crysis and it still only managed to sell 170k on the WiiU thus far.

Do you even know what a porting budget costs. I mean Im certain that if we take the standard 10% + for a port, and even if Crysis 3 only cost 20 million, we are still looking at 2 million just for the porting, and at least half million more to even get them on store shelves, unadvertised, out there to die. That means, that with the fast pricedrops, the WiiU versiuon would have had to ship probably 100k to break even, and it would have not.

At the end of the day even a Vita version made more sense...

Well, Epic Mickey is a small franchise. COD is a big franchise. We can assume Epic Mickey < Crysis < COD. So Crysis should've broken 100K. Especially as early console releases tend to sell better over time than later ones.

I agree on 10% cost for a port. That is reasonable and is also my assumption. But if you expect the WiiU-port needs 100K+ for breaking even that would mean the original Crysis 3 would need 1million+ to break even. That would be risky and bad business. Most AAA-games will probably need some 100K copies to break even. Taking 10% would mean some 10K copies to break even for a port.

100k to break even for a AAA game? maybe for the GBA.

Look at THQ. They had plenty of million sellers, yet they still went under, and they where far from AAA. For a AAA HD game to break even, judging from previous articles, often not even a couple of million sales are not enough This is the drawback of pretty graphics...



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phenom08 said:
hunter_alien said:
Mnementh said:
hunter_alien said:
Maybe the cost of finishing the game and publishing it would have been to high to justify the release? I mean we are looking at sales that would have probabaly been under 100k LT, and the majority would have come from bargain bin sales.

Maybe EA much rather focused that money on advertising the PC/360/PS3, and by the looks of it, the game will do decent numbers.

Are you kidding me? Epic Mickey did 100K on WiiU. Crysis should surely made more and would sell to a growing base too. And 100K are more enough to pay for a port. Some 10K should be enough for that.

 

Yeah, too bad that CoD is roughly a 10x as big franchise as Crysis and it still only managed to sell 170k on the WiiU thus far.

Do you even know what a porting budget costs. I mean Im certain that if we take the standard 10% + for a port, and even if Crysis 3 only cost 20 million, we are still looking at 2 million just for the porting, and at least half million more to even get them on store shelves, unadvertised, out there to die. That means, that with the fast pricedrops, the WiiU versiuon would have had to ship probably 100k to break even, and it would have not.

At the end of the day even a Vita version made more sense...


10x bigger on other plats which have been out for years. CoD selling as much as it has on WiiU is a miracle. No dlc yet and it released after the other versions. If you're just a WiiU hater why post in WiiU threads? Nothing better to do?

 

I am not a hater, I am just looking at facts, and like it or not, most things I wrote in this thread are correct. The WiiU has issues guaranteeing itself big 3rd party multiplats, and there is no other way to say it.

Also it was speculated that the reason why the WiiU version is not getting DLC is Nintendos fault for creating a mediocre online platform. yet another segment that needs some catching up.

Again, I would like to stress that I am not hating on Nintendo, but most everyone has to admit that they played some of their cards badly thus far, and things are far from rosey.



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