Its most likely EA want full control of there own servers like they have on PC and PSN, and like they forced MS into letting them have on 360.
With Wii U selling so badly, EA are certainly holding all the cards at the moment.
Its most likely EA want full control of there own servers like they have on PC and PSN, and like they forced MS into letting them have on 360.
With Wii U selling so badly, EA are certainly holding all the cards at the moment.
See, EA was one of the "third parties" that Nintendo was developing the WiiU to revolve around. When they first started working on the WiiU, Iwata went to a number of third-party publishers and asked them what they wanted to see in a console from Nintendo. EA was one of those companies, and they built the WiiU with their requests in mind.
Later on, EA got greedier and tried nabbing Nintendo's online service while they were at it, and Nintendo said that was a no-go. So EA got all pissy and boycotted the system. It's quite silly, really.
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hunter_alien said:
Yeah, too bad that CoD is roughly a 10x as big franchise as Crysis and it still only managed to sell 170k on the WiiU thus far. Do you even know what a porting budget costs. I mean Im certain that if we take the standard 10% + for a port, and even if Crysis 3 only cost 20 million, we are still looking at 2 million just for the porting, and at least half million more to even get them on store shelves, unadvertised, out there to die. That means, that with the fast pricedrops, the WiiU versiuon would have had to ship probably 100k to break even, and it would have not. At the end of the day even a Vita version made more sense... |
Well, Epic Mickey is a small franchise. COD is a big franchise. We can assume Epic Mickey < Crysis < COD. So Crysis should've broken 100K. Especially as early console releases tend to sell better over time than later ones.
I agree on 10% cost for a port. That is reasonable and is also my assumption. But if you expect the WiiU-port needs 100K+ for breaking even that would mean the original Crysis 3 would need 1million+ to break even. That would be risky and bad business. Most AAA-games will probably need some 100K copies to break even. Taking 10% would mean some 10K copies to break even for a port.
Lyrikalstylez said: Too bad it looks like it is |
Wii U isn't selling poorly because of EA though. It will be much harder to get rid of Nintendo compared to Sega. This is because:
So, I don't think it will work even if EA completely ignores Wii U the whole Gen.
Cold-Flipper said:
Wii U isn't selling poorly because of EA though. It will be much harder to get rid of Nintendo compared to Sega. This is because:
So, I don't think it will work even if EA completely ignores Wii U the whole Gen. |
I agree on most points, but EA is probably the biggest player in the game-market at the moment. But their impact on Nintendo shouldn't be that big, as their support for Wii was also not that good.
Interesting will be take Two. So far I don't know, if they want to support Nintendo with their big games this gen.
Mnementh said:
Are you kidding me? Epic Mickey did 100K on WiiU. Crysis should surely made more and would sell to a growing base too. And 100K are more enough to pay for a port. Some 10K should be enough for that. |
you under estimate porting cost. QA takes a lot of effort. even if no dev was required at all QA tests for wiiU port would be $1-2M. a bare bones port would need more like 50-100k to break even. more if the game gets wiiU specific gameplay leveraging the gamepad.
Lyrikalstylez said:
Too bad it looks like it is |
Yep, its an entirely accurate statement that console companies need EA games to survive.
“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.
kitler53 said:
you under estimate porting cost. QA takes a lot of effort. even if no dev was required at all QA tests for wiiU port would be $1-2M. a bare bones port would need more like 50-100k to break even. more if the game gets wiiU specific gameplay leveraging the gamepad. |
As I see it, the art and the leveldesign/story is the most expensive these days. This should have no impact on porting.
I agree on the gamepad though. But it depends strongly on the features the gamepad is used for. And as we don't know which features the gamepad would have got, that is speculation. I think Sonic Racing has the most expensive gamepad-usage so far.
Mnementh said:
Well, Epic Mickey is a small franchise. COD is a big franchise. We can assume Epic Mickey < Crysis < COD. So Crysis should've broken 100K. Especially as early console releases tend to sell better over time than later ones. I agree on 10% cost for a port. That is reasonable and is also my assumption. But if you expect the WiiU-port needs 100K+ for breaking even that would mean the original Crysis 3 would need 1million+ to break even. That would be risky and bad business. Most AAA-games will probably need some 100K copies to break even. Taking 10% would mean some 10K copies to break even for a port. |
100k to break even for a AAA game? maybe for the GBA.
Look at THQ. They had plenty of million sellers, yet they still went under, and they where far from AAA. For a AAA HD game to break even, judging from previous articles, often not even a couple of million sales are not enough This is the drawback of pretty graphics...
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phenom08 said:
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I am not a hater, I am just looking at facts, and like it or not, most things I wrote in this thread are correct. The WiiU has issues guaranteeing itself big 3rd party multiplats, and there is no other way to say it.
Also it was speculated that the reason why the WiiU version is not getting DLC is Nintendos fault for creating a mediocre online platform. yet another segment that needs some catching up.
Again, I would like to stress that I am not hating on Nintendo, but most everyone has to admit that they played some of their cards badly thus far, and things are far from rosey.
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