kitler53 said:
you under estimate porting cost. QA takes a lot of effort. even if no dev was required at all QA tests for wiiU port would be $1-2M. a bare bones port would need more like 50-100k to break even. more if the game gets wiiU specific gameplay leveraging the gamepad. |
As I see it, the art and the leveldesign/story is the most expensive these days. This should have no impact on porting.
I agree on the gamepad though. But it depends strongly on the features the gamepad is used for. And as we don't know which features the gamepad would have got, that is speculation. I think Sonic Racing has the most expensive gamepad-usage so far.







