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Forums - Sony - Full PlayStation 4 specifications

Well this looks good to me. I'm not a playstation fan but this looks like a solid console. Price will be the important factor. If they can do 399 i think they will have a winner.



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ninjablade said:
I love how sony doesn't hide its specs.

They are great specs... so why hide its?



Shinobi-san said:
goddog said:
its an odd mishmash of high end on the ram, upper mid range on the gpu, and lower midrange on the cpu ...

using the gddr5 will help hide issues in the cpu but i still feel twoards the end of its life the "eight core" (4 module ) will actually limit what the gpu can do. it will be an interesting switch form this gen where the ram and then gpus were the choke points. and due to the design of the cores, if a game is not programed to take advantage of how the 4 modules operate they could actually slow down the performance below that of a quad core as has been shown on ars in the past.

it will be interesting to see where they take this, at least programming support will be easier... though if they had used intel could have been much easier ....

stupid fake 8 cores .... but then all about arguing what makes a core....


so i guess in summary the ram is a neat choice, the gpu is not as high end as i hopped but not a POS and since its custom may have trick up its sleave
and the cpu leaves a lot to be desired (are we 100% on its clock speed yet)


WOW.

This kinda post is the perfect example of spreading the wrong information, yet making as if what you are saying is true.

whats wrong there? the 8 amd cores are 4 modules with some share resources i would suggest reading arstechnica or tomshardware for a good write up on the family. 

as far as i have seen no clock speed has been released officially thats why i asked

i consider the area around 7850-7870  pitcarin  to be upper mid current gpu 

the family of the gpu is only given as GCN and runs at 1.8, per wikipedia they 7850 runs at 1.791 TFLOPS  and the 7870 ghz runs at 2.5 Tflops

and i expressed i was pleasantly surprised  at the ram 



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goddog said:
joeorc said:
goddog said:
its an odd mishmash of high end on the ram, upper mid range on the gpu, and lower midrange on the cpu ...

using the gddr5 will help hide issues in the cpu but i still feel twoards the end of its life the "eight core" (4 module ) will actually limit what the gpu can do. it will be an interesting switch form this gen where the ram and then gpus were the choke points. and due to the design of the cores, if a game is not programed to take advantage of how the 4 modules operate they could actually slow down the performance below that of a quad core as has been shown on ars in the past.

it will be interesting to see where they take this, at least programming support will be easier... though if they had used intel could have been much easier ....

stupid fake 8 cores .... but then all about arguing what makes a core....


so i guess in summary the ram is a neat choice, the gpu is not as high end as i hopped but not a POS and since its custom may have trick up its sleave
and the cpu leaves a lot to be desired (are we 100% on its clock speed yet)

the clock speed is not really going to be that much of a problem if indeed this is a 3D stacked TSV which im pretty sure it is because the CEO over @ Sony back in jan of 2010 Confirmed it as such, and already Sony is using 3D stacked TSV design already for the PSVita.

the rummored 1.6 would not cut it. go back and look at the IPC of the liniage there yes it has imporved but it needs to be about 15-20% higher clock than comparable intel chips to get close to same leve of output (depeding on work type) even with "8 cores" you will have issues with some games playing at 1.6  . go ahead try out cpu bound games like skrim or civilization, while it will not hurt all games, it will lead to hampering the gpu and limiting the ability to use all resources (throttle a cpu back and play them its not hard to do) and in some cases make them unplayable. 

 

now if its an idle of 1.6 with throttling under load of up to say 4.x  depending on thermals that would work, but could lead to inconsistant game play among consoles 

more practically 1.6 base with a boost to 3.x  designed to keep it form any chance of throttling would work but would agian later in the gen lead to the gpu being hindered 

 

again so this is all not negative props on the gddr5 8 gig did not expect that, and it will be very interesting to see how that ends up being used and how it helps the cpu. I had been expecting at best 4 gig ddr 3 for the cpu and 2-3 gig gddr5 for the gpu , but realistically  4 gig ddr3 for the cpu and 1 gig gddr5  they blew that away and bravo to them

it would be nice to know what gpu family line the custom chip came from  tahiti or pitcarin 

upon reflection of the gpu id like to know the break down of how it was modified/clustered a bit more... it could be more powerful than we think for gaming with some of its gpucompute removed if the right optimizations were made, AMDs 7xxx series chips have left  some gaming on the table to ramp up the gpucompute and costimization could boost performance drastically . could be up to a 7890 performanc  (should have been called a 7930 to avoid chip confusion but both gpu makes seem to hate customers understanding what they are buying )

 

Sounds like you're saying; 9th gen cures all, LOL.

but can someone explain everything about 3D stack TSV to me?



ethomaz said:
ninjablade said:
I love how sony doesn't hide its specs.

They are great specs... so why hide its?

true but you should never hide your specs, customers have a right to know.



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ninjablade said:
Slimebeast said:
UltimateUnknown said:
So how does the Wii U compare to it?

Wii U is 1.5 x X360 (barely)

PS4 is 5.5 x Wii U


thats only if your counting gflops, what about CPU, ram speed, amount of ram and type of ram, it's more like a 10x jump.

In most games the GPU will be the bottleneck, especially in next gen (and especially if devs make 1080p the standard), so I wouldn't dare to say the PS4 in general is 10 times more powerful than the Wii U.



Absolute godly specs for a console

The graphics this thing will push out 3 years from now when all game engines are optomized will be mind blowing



joeorc said:
goddog said:



the rummored 1.6 would not cut it. go back and look at the IPC of the liniage there yes it has imporved but it needs to be about 15-20% higher clock than comparable intel chips to get close to same leve of output (depeding on work type) even with "8 cores" you will have issues with some games playing at 1.6  . go ahead try out cpu bound games like skrim or civilization, while it will not hurt all games, it will lead to hampering the gpu and limiting the ability to use all resources (throttle a cpu back and play them its not hard to do) and in some cases make them unplayable. 

 

now if its an idle of 1.6 with throttling under load of up to say 4.x  depending on thermals that would work, but could lead to inconsistant game play among consoles 

more practically 1.6 base with a boost to 3.x  designed to keep it form any chance of throttling would work but would agian later in the gen lead to the gpu being hindered 

 

again so this is all not negative props on the gddr5 8 gig did not expect that, and it will be very interesting to see how that ends up being used and how it helps the cpu. I had been expecting at best 4 gig ddr 3 for the cpu and 2-3 gig gddr5 for the gpu , but realistically  4 gig ddr3 for the cpu and 1 gig gddr5  they blew that away and bravo to them

it would be nice to know what gpu family line the custom chip came from  tahiti or pitcarin 

upon reflection of the gpu id like to know the break down of how it was modified/clustered a bit more... it could be more powerful than we think for gaming with some of its gpucompute removed if the right optimizations were made, AMDs 7xxx series chips have left  some gaming on the table to ramp up the gpucompute and costimization could boost performance drastically . could be up to a 7890 performanc  (should have been called a 7930 to avoid chip confusion but both gpu makes seem to hate customers understanding what they are buying )

 

while what your saying may have a bearing, and like you stated we do not know how its set yet in the design, what i do know is if it's anything like they did with the PSVita's 3D TSV i do not think the process will be bottlenecked due to the fact that since the GPU is in the same Die as the CPU and the Ram is also a 3D stacked TSV inside the same SOC package connected via a powerful High speed wide Bus there really would not be a real bottle neck to offload the problem to say a n. or S. bridge like you Have in some designs because every connection is less stepping cycles required.

Im not talking about a ram bottle neck or a data feed bottle neck of any kind to the cpu or gpu. the bottle neck I am afraid of later in the gen has more to do with the cpu simply not being able to keep up. we can see already in games such as skyrim take this http://www.tomshardware.com/reviews/gaming-processor-frame-rate-performance,3427-6.html pay attention to the fx-8350 i know *edited for clarity* ps4 cpu will have better IPC than the fx-8350 but it the same 8 core 4 modual set up... these were all tested with a gtx 680  see the bottle neck



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Shinobi-san said:
People are even dumb enough to do comparisons with a hd6950...sigh. Please tell me how many GCN's does a 6950 have?

Oh thats right...ITS A COMPLETELY DIFFERENT ARCHITECTURE.

PS4 GPU have 18 CUs... GCN or GCN2... why? because the offical specs says '"GPU : 1.84 TFLOPS, AMD next-generation Radeon™ based"... next-generation is GCN2 to be released in Q3 2013 but for comparison pourpose I will use GCN cores...

PS4: 18 CUs @ 800Mhz (1.84 TFLOPS)

HD 7850: 16 CUs @ 860Mhz (1.76 TFLOPS)
HD 7870: 20 CUs @ 1000Mhz (2.56 TFLOPS)
HD 7970M: 20 CUs @ 850Mhz (2.17 TFLOS)

So the PS4's is between HD 7850 and HD 7870... it's like a HD 7970M (mobile edition) with two CUs disabled.



Slimebeast said:
ninjablade said:
Slimebeast said:
UltimateUnknown said:
So how does the Wii U compare to it?

Wii U is 1.5 x X360 (barely)

PS4 is 5.5 x Wii U


thats only if your counting gflops, what about CPU, ram speed, amount of ram and type of ram, it's more like a 10x jump.

In most games the GPU will be the bottleneck, especially in next gen (and especially if devs make 1080p the standard), so I wouldn't dare to say the PS4 in general is 10 times more powerful than the Wii U.

anything could be a bottleneck if its weak, you ps4 bandwidth which 14x faster then wiiu, and then you have the cpu which is 10x more power ful then wiiu, how can those  very important factors not be counted, and i almost forgot you have 7gb for games vs 1 gb for games.