Even if they were test games, Im sorry for saying this in advance, you must have been a fool for buying it knowing what it was. Especially from Capcom of all people. What happened to buying games because you WANT them?
Even if they were test games, Im sorry for saying this in advance, you must have been a fool for buying it knowing what it was. Especially from Capcom of all people. What happened to buying games because you WANT them?
I bought many third party games on the wii, no more heroes (1&2) madworld, RE (all), okami, Tsunokos capcom, MH
3... maybe 25+ games. I don't really care for most 3rd party offering but racing games honestly. The day Nintendo is capable of releasing 1 game every 6 weeks, then game over for every third party on their consoles. And that would be best!
Menx64
3DS code: 1289-8222-7215
NNid: Menx064

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oniyide said: |
No More Heroes sold significantly better on Wii than on the PS3 or 360. In fact, the first one sold more than three times as many copies on the Wii than it did on the PS3 and 360 combined. In fact, the sequel, despite selling fewer copies than the first game, still managed to outsell the PS3 and 360 versions combined twice over.
Madworld sold 700,000 copies on the Wii. For a niche game that was nothing but blatant blood and gore, in black and white and red, that's a pretty damn huge number.
And need I point out that I can name similar examples for the 360? How about F.E.A.R.? Sold worse than NMH, MadWorld, or The Conduit did - in fact, the best-selling version of any game in the series was F.E.A.R. for the PS3, which sold less than 500,000 copies. What about Metro 2033? The Darkness?
Hell, how about Goldeneye 007? Sold more copies on the Wii than it did on PS3 and 360 combined... in fact, the Wii version sold 75% or so more than the PS3 and 360 versions combined.
I'm sorry, but quite simply, your argument is absurd. You cherrypicked two niche titles and then chose The Conduit as your third example. The niche titles did exceptionally well, and The Conduit was mostly panned by critics due to issues unrelated to the quality of the game engine, which was the main drawing point of the game (and how it managed to sell over 500,000 copies).
Why not mention Goldeneye, which sold 1.75 million copies? Or Call of Duty 3, now at 2.17 million, well ahead of the PS3 version and not that far behind the 360 version? Why not mention Monster Hunter Tri, at 2.08 million, making it the best-selling console Monster Hunter of all time (by more than a factor of 3), well beyond what the original or sequel got on the PS2. Why not mention Epic Mickey, which sold 2.84 million, or its sequel (on Wii), which is outselling the 360 and PS3 versions combined?
Whether you look at games that came early or late in the life of the Wii, you can find examples like this, where Wii versions of games sold well, sometimes better than PS3 and/or 360, despite being the sort of game that the hardcore like to say the Wii doesn't even get. And when it comes to games like MadWorld and The Conduit, the question has to be asked - why weren't these games then put on the PS3 or 360, if those systems were such a great market for the games?
oniyide said:
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How about this one?
"When asked, Kawata then explained that the decision was made a long time ago to bring Resident Evil 5 to the PlayStation 3 and Xbox 360 platforms. As a result, Capcom is still contemplating whether or not they can or will port the game to Wii. He noted that sales of Resident Evil 4 and Umbrella Chronicles will ultimately determine the decision."
I recall it having been said more than once, but it's not easy to find a quote when you don't remember the wording of it. The point is, Capcom pretty explicitly said that the sales of RE4 and RE:UC were going to be how they would decide whether or not the Wii should get a version of RE5. Both games sold quite well, and what did we get? About 8 months after RE5 was released on PS3 and 360, the Wii got RE:DC. And Capcom then declared that, because it didn't sell a million copies in its first week, "gamers have deserted the Wii". Of course, it went on to nearly break a million copies, despite not being what gamers really wanted (they wanted another game like RE4).
Aielyn said:
No More Heroes sold significantly better on Wii than on the PS3 or 360. In fact, the first one sold more than three times as many copies on the Wii than it did on the PS3 and 360 combined. In fact, the sequel, despite selling fewer copies than the first game, still managed to outsell the PS3 and 360 versions combined twice over. Madworld sold 700,000 copies on the Wii. For a niche game that was nothing but blatant blood and gore, in black and white and red, that's a pretty damn huge number. And need I point out that I can name similar examples for the 360? How about F.E.A.R.? Sold worse than NMH, MadWorld, or The Conduit did - in fact, the best-selling version of any game in the series was F.E.A.R. for the PS3, which sold less than 500,000 copies. What about Metro 2033? The Darkness? Hell, how about Goldeneye 007? Sold more copies on the Wii than it did on PS3 and 360 combined... in fact, the Wii version sold 75% or so more than the PS3 and 360 versions combined. I'm sorry, but quite simply, your argument is absurd. You cherrypicked two niche titles and then chose The Conduit as your third example. The niche titles did exceptionally well, and The Conduit was mostly panned by critics due to issues unrelated to the quality of the game engine, which was the main drawing point of the game (and how it managed to sell over 500,000 copies). Why not mention Goldeneye, which sold 1.75 million copies? Or Call of Duty 3, now at 2.17 million, well ahead of the PS3 version and not that far behind the 360 version? Why not mention Monster Hunter Tri, at 2.08 million, making it the best-selling console Monster Hunter of all time (by more than a factor of 3), well beyond what the original or sequel got on the PS2. Why not mention Epic Mickey, which sold 2.84 million, or its sequel (on Wii), which is outselling the 360 and PS3 versions combined? Whether you look at games that came early or late in the life of the Wii, you can find examples like this, where Wii versions of games sold well, sometimes better than PS3 and/or 360, despite being the sort of game that the hardcore like to say the Wii doesn't even get. And when it comes to games like MadWorld and The Conduit, the question has to be asked - why weren't these games then put on the PS3 or 360, if those systems were such a great market for the games? |
You do realise that your cherrypicking is just as bad as his?
Call of Duty 3 is the best selling CoD game on Wii at 2.17 million. The best selling on 360 is MW3 at just shy of 15 million. Black Ops which released on both HD consoles and Wii at the sametime, doesn't paint such a pretty picture; 13.82M on 360, 11.81M on PS3 and 1.25M on Wii.
Monster Hunter has been on a upward trend on consoles but regardless of that, Tri is the first that's also released in the US and EU.
Goldeneye was marketed as a remake to the classic N64 game. Any Nintendo fan from back then should have been willing to buy it for nostalgia alone but 1.75 million isn't exactly huge considering both nostalgia and install base.
F.E.A.R on consoles was a late port of a PC game.
Metro 2033 has actually sold better than VGChartz suggests considering as of June last year it had sold over 1.5 million copies on 360 & PC (http://www.joystiq.com/2012/06/05/metro-2033-sales-reach-1-5-million/).
A lot of other games you mentioned were ported late from Wii to the HD consoles. Lower sales are to be expected whenever a late port is involved.
| Scoobes said: You do realise that your cherrypicking is just as bad as his? Call of Duty 3 is the best selling CoD game on Wii at 2.17 million. The best selling on 360 is MW3 at just shy of 15 million. Black Ops which released on both HD consoles and Wii at the sametime, doesn't paint such a pretty picture; 13.82M on 360, 11.81M on PS3 and 1.25M on Wii. Monster Hunter has been on a upward trend on consoles but regardless of that, Tri is the first that's also released in the US and EU. Goldeneye was marketed as a remake to the classic N64 game. Any Nintendo fan from back then should have been willing to buy it for nostalgia alone but 1.75 million isn't exactly huge considering both nostalgia and install base. F.E.A.R on consoles was a late port of a PC game. Metro 2033 has actually sold better than VGChartz suggests considering as of June last year it had sold over 1.5 million copies on 360 & PC (http://www.joystiq.com/2012/06/05/metro-2033-sales-reach-1-5-million/). A lot of other games you mentioned were ported late from Wii to the HD consoles. Lower sales are to be expected whenever a late port is involved. |
It's not cherrypicking when you provide opposing examples to demonstrate that someone else is cherrypicking - I didn't make the claim that the games I listed prove anything, only that they counter his claim. And they do.
For the record, CoD sales after CoD3 aren't a fair comparison, since Modern Warfare didn't release on the Wii alongside the other versions. That was the game that took CoD from a 2 million seller on a platform to a 10 million seller, and all the people who wanted to play CoD had to get the PS3 and 360 versions. That established the market on those platforms in a way that the Wii would never get. And then it took four more games for feature parity to finally be achieved in terms of the Wii version. Why would fans intentionally buy WaW on the Wii rather than the others when it lacks half of the key features, when they already own a 360 or PS3 for Modern Warfare?
Simply put, CoD was sabotaged on Wii (unintentionally... or rather, without specific intent to sabotage - it just wasn't supported at all by IW).
And how has MH been on an "upward trend on consoles"? The best-selling console MH before Wii was Monster Hunter 2 on the PS2, which sold under 650,000 copies. The Wii version is over 2 million. And even if you restrict attention to Japan, MHTri is easily the best-selling console game of the set.
And nobody is going to buy Goldeneye 007 for "nostalgia" reasons, when it wasn't a direct remake, but more of an imitation. Especially when the original creator of the N64 game was Rare, and the new one was Eurocom. And 1.75 million, not a big number? Really?
My mention of FEAR was to demonstrate that you can cherrypick examples on the 360 and PS3 as well. You can justify poor sales of any game that doesn't sell as well as you might have expected - that was my entire point. No More Heroes didn't sell amazingly on the Wii... but it's Grasshopper's best-selling game by a fair margin and did quite well for such a niche title - it did better on Wii than on the other systems. MadWorld was incredibly niche, and very gory, and still managed a very respectable number of copies - in fact, it's well beyond what I would have expected. The Conduit was a game that had potential, but failed in execution.
As for Metro 2033, my first observation would be that most of the sales are probably the PC version, since VGChartz generally does fairly well tracking console sales (there are exceptions, but this doesn't feel like one of them), but PC versions are much harder to track. My second would be that multiple commenters in the joystiq article you linked to made the observation that it sold slowly early on, but was often seen on sites like Amazon for $5. (EDIT: Further confirmation: http://www.videogamer.com/xbox360/metro_2033/news/metro_2033_was_very_profitable_for_thq.html - "A lot of the sales were done on PC," he added, "and a lot of the sales were also done through digital mechanisms that don't get captured by any service.")
As for the late port thing... need I point out how many instances there were of Wii getting late ports of things, and people would point to the weaker sales and go "see, that's why Wii sucks". It works both ways, and that's been my entire point.
You guys still blaming yourselves huh,you will have to move on sometime look on the bright side you won 7th gen,it's about the quality of games you get on the WiU not the winning
Carl2291 said:
Really? One exclusive and a bunch of ports? |
When the fact is that those games are superior to what has been on a Nintendo home console from third parties since the SNES, yes.
I describe myself as a little dose of toxic masculinity.
Aielyn said:
It's not cherrypicking when you provide opposing examples to demonstrate that someone else is cherrypicking - I didn't make the claim that the games I listed prove anything, only that they counter his claim. And they do. For the record, CoD sales after CoD3 aren't a fair comparison, since Modern Warfare didn't release on the Wii alongside the other versions. That was the game that took CoD from a 2 million seller on a platform to a 10 million seller, and all the people who wanted to play CoD had to get the PS3 and 360 versions. That established the market on those platforms in a way that the Wii would never get. And then it took four more games for feature parity to finally be achieved in terms of the Wii version. Why would fans intentionally buy WaW on the Wii rather than the others when it lacks half of the key features, when they already own a 360 or PS3 for Modern Warfare? Simply put, CoD was sabotaged on Wii (unintentionally... or rather, without specific intent to sabotage - it just wasn't supported at all by IW). And how has MH been on an "upward trend on consoles"? The best-selling console MH before Wii was Monster Hunter 2 on the PS2, which sold under 650,000 copies. The Wii version is over 2 million. And even if you restrict attention to Japan, MHTri is easily the best-selling console game of the set. And nobody is going to buy Goldeneye 007 for "nostalgia" reasons, when it wasn't a direct remake, but more of an imitation. Especially when the original creator of the N64 game was Rare, and the new one was Eurocom. And 1.75 million, not a big number? Really? My mention of FEAR was to demonstrate that you can cherrypick examples on the 360 and PS3 as well. You can justify poor sales of any game that doesn't sell as well as you might have expected - that was my entire point. No More Heroes didn't sell amazingly on the Wii... but it's Grasshopper's best-selling game by a fair margin and did quite well for such a niche title - it did better on Wii than on the other systems. MadWorld was incredibly niche, and very gory, and still managed a very respectable number of copies - in fact, it's well beyond what I would have expected. The Conduit was a game that had potential, but failed in execution. As for Metro 2033, my first observation would be that most of the sales are probably the PC version, since VGChartz generally does fairly well tracking console sales (there are exceptions, but this doesn't feel like one of them), but PC versions are much harder to track. My second would be that multiple commenters in the joystiq article you linked to made the observation that it sold slowly early on, but was often seen on sites like Amazon for $5. As for the late port thing... need I point out how many instances there were of Wii getting late ports of things, and people would point to the weaker sales and go "see, that's why Wii sucks". It works both ways, and that's been my entire point. |
Do you touch type or something? That's a long reply in a short time. Colour me impressed.
Anyway, I'd actually argue CoD3 did more damage to the series on Wii then not having CoD4. CoD3 on Wii was a probably the worst game I've played this gen.
Thing is, the FPS/shooter genre on Wii never really semed to gain traction in the way it did on the HD consoles. There were plenty of FPS games released on Wii (Medal of Honor, Goldeneye, Conduit, Call of Duty, Red Steel), but after the first couple of years it failed to grow or fluorish as a genre. Considering the control scheme it should have been an easy genre to sell but when you compare the best sales on Wii to those of the HD twins, there's a 10-fold difference. Nothing really showed that the genre could fulfill its full potential on Wii whilst Resistance, Halo, Call of Duty and Gears all showed it was fluorishing and had a massive potential customer base on the HD twins.
There's no point cherry picking single examples on either console or pointing out possible decisions that could have swayed the market. The best way to look at this is as a whole. For every specific example there are numerous explanations as to why a game sold as well or poorly as it did. You can argue that some developers and publishers were silly for trying to compete on the HD consoles in what was an already full market (e.g. FEAR 2/3, Homefront), but the potential customer base was also a lot higher when you look at the overall sales figures of FPS'.
And Monster Hunter has been on an upward trend on consoles. First one on PS2 did shy of 200,000, second did 650,000, Tri did 1.05 M in Japan, plus the other sales from new regions. But like I said, general trends, not specific examples are more important.
Silent Hill Shattered Memories. Awesome game with great Wii remote functionality, good story, and great production values. Got ported to the PS2 and PSP (I bought it there, too) but it's awesome. If you didn't buy it, you're part of the problem.