Though the score is lower than others have been giving it (9s and mid 8s), they have a ton of praise for it. The complaints mostly center around the hub world being clunky, and unpolished, but the actual levels and bosses are unparrelleled.
excerpt
Of course an assassin vs. assassin game would be nothing without great bosses, and No More Heroes has quite a few. Characters are serious in artistic design, but almost cartoon-like in nature, many of them feeling like they were pulled from top-tier anime productions such as Ninja Scroll, Cowboy Bebop, or the Animatrix compilation. Of course they are all original designs by Suda himself, but each one has such an exaggerated style and mood that it really does feel less like a game, and more like a living comic book. Cheesy voiceover and script work (perhaps translated poorly on purpose?) tops off in-game scripted sequences that feel larger than life, again often the reason for pooling groups of people around our desks. Like Kojima, Suda's creations actually outshine the rest of the experience, and we often found ourselves playing the game not for the crisp combat or quirky mini-games, but in hopes of finding the next oddball boss battle and accompanying skit before and after the fight itself. As a final note on boss battles, they are as difficult as they are epic, as No More Heroes doesn't just look and act "hardcore" visually, but also demands a ton from gamers in turn. You'll win battles by the skin of your teeth, put everything you have into a boss fight that you swear you'd never beat, and enjoy every second of it. This is where No More Heroes shines.
full review
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