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This seems to sum up their feelings on it pretty well

from Matt Casamassina
Like Killer 7 before it, No More Heroes is a game with style over substance. The thing is, it's got so much style and so much raw pop-culture appeal that it becomes easy to overlook its shortcomings in favor of its accomplishments. It's a game you want to like because it's original and just a little bit crazy, too. (The main character drops his pants and sits on the toilet when you save a game, for crying out loud.) And if it were just comprised of battle missions and assassinations, which are well polished, ridiculously cinematic and gory, it would be a pretty amazing affair, I have to admit.

But Suda 51 has overextended No More Heroes' adequate, but hardly dazzling 3D game engine and endeavored to create a sandbox, open-world style experience in which you can drive from place to place. It's clunky and, frankly, it looks dated directly from the start. Filled with mundane tasks and sloppily executed mission structures (the process of restarting a failed mission is stupid), it's just more trouble than it's worth, especially considering that all that style I talked about falls elsewhere.

Get No More Heroes for the cult appeal -- the crazy characters, unpredictable dialog, and stunning amounts of over-the-top gore -- but beware of its technical limitations. When you're fighting with your Wii remote or engaged in a grotesque cinematic, you're golden. But getting there can be a chore.


Suda 51 is very much a cult game maker. The game will be a blast, but low budget, with the obvious technical limitations that come from being a low budget studio.



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