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Forums - Nintendo - What happened to Nintendo between the SNES and the Wii? What went wrong~

logic56 said:
spurgeonryan said:
logic56 said:

they got competiton

They had competition before. Sega, Atari, 3DS, Phillips, etc. PC....more sega, etc.

 

Even the N64 more or less held its own against the PS. Even though it lost.

Atari was before them, they died durning the crash, now if we're talking about Arcades durning the time then yeah, and they were getting beat there until everyone else died

You forget the Atari Jaguar which competed against the N64.  That generation had the most competitors.





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foxtail said:
logic56 said:
spurgeonryan said:
logic56 said:

they got competiton

They had competition before. Sega, Atari, 3DS, Phillips, etc. PC....more sega, etc.

 

Even the N64 more or less held its own against the PS. Even though it lost.

Atari was before them, they died durning the crash, now if we're talking about Arcades durning the time then yeah, and they were getting beat there until everyone else died

You forget the Atari Jaguar which competed against the N64.  That generation had the most competitors.



it's hard to remember all the "competitors" durning that generation partly becasue so many were so niche they were nearly irrelavent but mostly becasue the PS1 dominated everyone durning that gen so bad it didn't really matter



^

Most were niche but the PSX, Saturn and N64 all had games to be remembered, they were the big 3 that generation.



oniyide said:
foxtail said:
oniyide said:

probably the same reasons why FF, Star ocean, Breath of Fire, and a bunch of other franchises jumped ship from Ninty. Not really a mystery.

Those games used FMV and pre-rendered backgrounds that needed the CD format for space.  Street Fighter Alpha series could have fit on a N64 cartridge, and Street Fighter III series on a Gamecube disc.

wouldnt getting those handrawn animations up and running on the cartridges harder than CDs?? Im just asking cause i dont really know, IMHO it think it was just a matter of being too late to the party. The first alpha game was released on PS/Saturn at the end of 95, N64 wasnt released till Sept of the next year. Now why not put the sequel out on n64? No clue, guess they figured release it on SNES instead with a bigger install base? Hell maybe they just hated the damn controller. N64 was pretty much done by the time Alpha3 was ready. THe 3 series completly missed the more popular PS1 but that might have been tech issues. Im just spitballing

Part of it was that to get it on a moderately priced cart, Capcom would have to compress things losing music or animations similar to how on even the PS1 games, they couldn't make them arcade perfect due to hardware and storage constraints.



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It's a long story which can be summed up easily, the market shifted to the mainstream and they like other market leaders made mistakes that cost them the top spot. It's essentially a precursor to the Wii situation where Sony made mistakes while the market was shifting.



osed125 said:
Jumpin said:

People always forget that Nintendo had GBA keeping fans happy while GameCube was disgracing the company. Wii was really the first home console since SNES that really felt like a proper home console.

What do you mean by that?

N64 used cartridges, and had games with very muddy graphics, the controller analog sticks wore out and broke frequently. There were also very few games released for the console, and they were extremely expensive - usually double the cost of Playstation games.

Gamecube - Rather than making an inventive or innovative console as they have with all of their other consoles, Gamecube was a PS2 made for kids - the controller with its big awkward green face button even looked like a toy for toddlers. It was an extraordinarily disappointing move from Nintendo to go in this direction. In addition, Nintendo released no standout games for this console outside of Metroid, which was much more interesting to Turok fans than actual Metroid fans.



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NoirSon said:
oniyide said:
foxtail said:
oniyide said:

probably the same reasons why FF, Star ocean, Breath of Fire, and a bunch of other franchises jumped ship from Ninty. Not really a mystery.

Those games used FMV and pre-rendered backgrounds that needed the CD format for space.  Street Fighter Alpha series could have fit on a N64 cartridge, and Street Fighter III series on a Gamecube disc.

wouldnt getting those handrawn animations up and running on the cartridges harder than CDs?? Im just asking cause i dont really know, IMHO it think it was just a matter of being too late to the party. The first alpha game was released on PS/Saturn at the end of 95, N64 wasnt released till Sept of the next year. Now why not put the sequel out on n64? No clue, guess they figured release it on SNES instead with a bigger install base? Hell maybe they just hated the damn controller. N64 was pretty much done by the time Alpha3 was ready. THe 3 series completly missed the more popular PS1 but that might have been tech issues. Im just spitballing

Part of it was that to get it on a moderately priced cart, Capcom would have to compress things losing music or animations similar to how on even the PS1 games, they couldn't make them arcade perfect due to hardware and storage constraints.

yeah, i pretty much figured that, wasnt 100% sure.



NoirSon said:
oniyide said:
foxtail said:
oniyide said:

probably the same reasons why FF, Star ocean, Breath of Fire, and a bunch of other franchises jumped ship from Ninty. Not really a mystery.

Those games used FMV and pre-rendered backgrounds that needed the CD format for space.  Street Fighter Alpha series could have fit on a N64 cartridge, and Street Fighter III series on a Gamecube disc.

wouldnt getting those handrawn animations up and running on the cartridges harder than CDs?? Im just asking cause i dont really know, IMHO it think it was just a matter of being too late to the party. The first alpha game was released on PS/Saturn at the end of 95, N64 wasnt released till Sept of the next year. Now why not put the sequel out on n64? No clue, guess they figured release it on SNES instead with a bigger install base? Hell maybe they just hated the damn controller. N64 was pretty much done by the time Alpha3 was ready. THe 3 series completly missed the more popular PS1 but that might have been tech issues. Im just spitballing

Part of it was that to get it on a moderately priced cart, Capcom would have to compress things losing music or animations similar to how on even the PS1 games, they couldn't make them arcade perfect due to hardware and storage constraints.

The Arcade (CPS2) ROM size for Street Fighter Alpha 3 is only 23 MB.  N64 carts range in size from 8 to 64 MB.  It might not of have been an Arcade perfect port on the N64 but what arcade to console games were in that era?



Creating games that will forever mark history for nintendo.....If we are talking about how much they sold, then pricing, cartridges, competition between playstation, Xbox, and Sega.