Memory Cartridges on the N64 were a great choice for making the best gaming system, but CDs at the time allowed developers to tell stories through FMV ... Both were viable for storytelling, although you would use in-engine (possibly interactive) methods on the N64 while you would use pre-rendered cut scenes on the Playstation.
Honestly, with the direction the industry has moved in as far as gameplay and storytelling goes, it could be argued that Nintendo made the right choice at the wrong time. Large (for the time) seamless worlds with interactive storytelling were entirely viable on the N64, but the cartridge didn't allow for the FMV that worked so well in advertising campaigns at the time.








