osed125 said:
What do you mean by that? |
I'd also like to know, maybe he means its the first one that won since SNES because we know how important winning is.
osed125 said:
What do you mean by that? |
I'd also like to know, maybe he means its the first one that won since SNES because we know how important winning is.
| Jumpin said: People always forget that Nintendo had GBA keeping fans happy while GameCube was disgracing the company. Wii was really the first home console since SNES that really felt like a proper home console. |
How did Gamecube disgrace the company? It was an amazing console, undervalued by the market! And it still made money for Nintendo!
Oh!! Nintendo lost their greatest visionary. The man who invented NES, Gameboy, Metroid, and on and on
GUNPEI YOKOI
RIP
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oniyide said:
i can provide you some proof right now. Yamauchi admitted at the 2001 Nintendo Space World event that he had intentionally ordered the Nintendo 64 to be difficult to program games for. The idea was to repel untalented third-party developers from the console, and hence tighten the quality of third-party games. However, his plan backfired and merely increased the number of poorly developed games for the console. As a result of this, the Nintendo Gamecube was to take a step in the other direction, and provide an easy, smooth and intuitive programming environment for game developers. Grandted this might not have anything to do with the discs perse but you can see where the mindset was at at that time. Why not use Matsushita in the FIRST place? Time couldnt have been a factor with them and even if it was, they could have chose to just release later. My point is they werent "forced" to do anything. |
What exactly does that prove? That has absolutely nothing to do with the development of the game medium.
And they couldn't use Matsushita because at the time they were a competing company. Remember 3D0's M2 console? Matsushita bought the rights to it but never had could launch it. When the M2 project basically became vaporware, they teamed up with Nintendo for the N64 DD and later the GC.
The rEVOLution is not being televised
I didn't own the gamecube but loved the console, underrated in my opinion

To an old school gamer like me it's hard to imagine a Nintendo console without a 2D Mario game (and all the others classic 2D transformers). So while I can see the quality the library of the N64 and the Gamecube, they never felt like true Nintendo consoles to me.

Viper1 said:
What exactly does that prove? That has absolutely nothing to do with the development of the game medium. And they couldn't use Matsushita because at the time they were a competing company. Remember 3D0's M2 console? Matsushita bought the rights to it but never had could launch it. When the M2 project basically became vaporware, they teamed up with Nintendo for the N64 DD and later the GC. |
it has everything to do with game development. If they are making consoles that are difficult to make games for on purpose thats going to directly affect what games said system gets, which is what we saw with N64. It proves that they made a mistake and a big one back then.
fair enough, still doesnt mean they were forced to go with cartridges, they could have waited for the Matsushita situation to e done, not saying that it would have been a better option, but it is an option.
oniyide said:
fair enough, still doesnt mean they were forced to go with cartridges, they could have waited for the Matsushita situation to e done, not saying that it would have been a better option, but it is an option. |
How does admitting they made the game system difficult to devlop for indicate that they intentionally utilized cartridges over CD's? Especailly given that twice they tried to get a CD manufacturer to work with them on the system. If they were intentionally going to use carts as a means to make it difficult to develop for, they would have went with carts from day 1. It should also ne noted that by difficult, he was referring to the technical aspects of the hardware itself, not the technical limitations of the game medium. Try writing your own microcode for the N64 and you'll see what I'm talking about. Rare did it, Factor 5 did it, Boss Games Studios did it. Nobody else could. Few even tried using Nintendo's own secondary Trubo3D microcode. And fewer still actually wrote 64 bit code despite the system being 64 bit capable because it was too dman hard to make the system process it fast enough over the use of 32 bit code.
What do you mean "after the Matushita sitation was done"? Dude, Matsushita were trying to release a competing console. Was Nintendo going to wait until late 1997 for the M2 to launch and then ask them to develop a dsic drive and discs for them?
The rEVOLution is not being televised
Nintendo turned their back on CD-ROM, and in effect alienated the entire third party community and their closest allies in the Famicom/Super Famicom days (Squaresoft and Enix).
They should have compromised on the N64 and bumped the price back to $249.99, but added a 4X CD-ROM to the console and the RAM Expansion built-in (in addition to the cartridge slot) and shelved the 64DD concept entirely (waste of time).
They still had a CD-ROM partner in Philips that wanted to supply them with CD drives, so that wasn't the issue.
N64 with Mario 64, Zelda: OoT, GoldenEye, Wave Race 64, Mario Kart 64, Star Wars Rogue Squadron, and Resident Evil 2, Final Fantasy VII, Metal Gear Solid, Silent Hill, etc. (even if the third party stuff was just multiplatform) would've routed the Playstation (sorry Crash).
^ Speaking of... Resident Evil 2 was incredible on the N64, and I think proved that as long as the talent was there it was quite possible to port large games to cartridge. I feel like had the N64 lived a couple more years we would have seen it's true potential. Resident Evil 0 which was (unfortunately) moved to Gamecube also showed what you could do on the system regardless of format.


