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NoirSon said:
oniyide said:
foxtail said:
oniyide said:

probably the same reasons why FF, Star ocean, Breath of Fire, and a bunch of other franchises jumped ship from Ninty. Not really a mystery.

Those games used FMV and pre-rendered backgrounds that needed the CD format for space.  Street Fighter Alpha series could have fit on a N64 cartridge, and Street Fighter III series on a Gamecube disc.

wouldnt getting those handrawn animations up and running on the cartridges harder than CDs?? Im just asking cause i dont really know, IMHO it think it was just a matter of being too late to the party. The first alpha game was released on PS/Saturn at the end of 95, N64 wasnt released till Sept of the next year. Now why not put the sequel out on n64? No clue, guess they figured release it on SNES instead with a bigger install base? Hell maybe they just hated the damn controller. N64 was pretty much done by the time Alpha3 was ready. THe 3 series completly missed the more popular PS1 but that might have been tech issues. Im just spitballing

Part of it was that to get it on a moderately priced cart, Capcom would have to compress things losing music or animations similar to how on even the PS1 games, they couldn't make them arcade perfect due to hardware and storage constraints.

The Arcade (CPS2) ROM size for Street Fighter Alpha 3 is only 23 MB.  N64 carts range in size from 8 to 64 MB.  It might not of have been an Arcade perfect port on the N64 but what arcade to console games were in that era?