RolStoppable said:
happydolphin said:
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2) Sony and MS pushed the "core" market, whereas Nintendo didn't. They pushed the pole opposite of that market, the casual market, via the software they published, and via their marketing.
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Is that really true? Are Twilight Princess, Super Mario Galaxy and Super Smash Bros. Brawl central pillars of what you call casual gaming?
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We'll glance over the marketing part, which I think we both agree on.
As for the software part of point 2, I understand that TP and SMG are top quality games, I won't go into brawl it's another type of title compared to Mario and Zelda, but for the sake of having a good convo let's throw it in, all 3 are top quality games that appeal to core gamers.
However, contrast them now to games like Gears of War, which sold on avg. 6m a piece. The people who bought COD are the people who bought GoW, the same who bought Assassin's Creed, the same for Batman AC/AA. I see that market and the TP/MG/Brawl market as cross-cutting, but more separate than not. A lot of players that like one don't like the other, most of the time.
Do you agree with that point of view? I could understand why you didn't, it is pretty selective. I'm just going by what I understand from the consumers of these products, be it online or at video game stores, even the sales results of multi-platform games (Wii+HD).