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Forums - Gaming - Dispelling the myth: The Wii market is (NOT) bigger than the HD twin market

 

So, what's your take?

News to me. 6 9.38%
 
I already knew. 58 90.63%
 
Total:64
happydolphin said:
wfz said:
You should have included the install base of PCs that can run games comparable to or above Wii standards (since that's baseline for this generation).

Good point! How could I measure that?

It'd probably be a safe bet to gather sales of all GPU's that could produce on-par graphics to the Wii or higher. Of course, that's a lot of GPU's to count, and a lot of missing sales information you won't be able to find (unless you dig really deep and get lucky).

 

^ But that's not my problem. Show me the sales!



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RolStoppable said:
happydolphin said:

(...)

2) Sony and MS pushed the "core" market, whereas Nintendo didn't. They pushed the pole opposite of that market, the casual market, via the software they published, and via their marketing.

(...)

Is that really true? Are Twilight Princess, Super Mario Galaxy and Super Smash Bros. Brawl central pillars of what you call casual gaming?

We'll glance over the marketing part, which I think we both agree on.

As for the software part of point 2, I understand that TP and SMG are top quality games, I won't go into brawl it's another type of title compared to Mario and Zelda, but for the sake of having a good convo let's throw it in, all 3 are top quality games that appeal to core gamers.

However, contrast them now to games like Gears of War, which sold on avg. 6m a piece. The people who bought COD are the people who bought GoW, the same who bought Assassin's Creed, the same for Batman AC/AA. I see that market and the TP/MG/Brawl market as cross-cutting, but more separate than not. A lot of players that like one don't like the other, most of the time.

Do you agree with that point of view? I could understand why you didn't, it is pretty selective. I'm just going by what I understand from the consumers of these products, be it online or at video game stores, even the sales results of multi-platform games (Wii+HD).



spurgeonryan said:
leo-j said:
too bad the HD twins will only continue to sell millions upon millions of more units than Wii in the next 2 years..


....that is what he said.


he said that the HD twins were a bigger market overall this gen.. I'm saying they'll continue to sell millions upon millions of more units than the wii from here on out.. for the next 2 years..



 

mM
wfz said:

It'd probably be a safe bet to gather sales of all GPU's that could produce on-par graphics to the Wii or higher. Of course, that's a lot of GPU's to count, and a lot of missing sales information you won't be able to find (unless you dig really deep and get lucky).

 

^ But that's not my problem. Show me the sales!

What about getting the sales of games that were made with graphics hard to downport to Wii, where graphics matter. (shooters esp.)

 

JWein, where did you get the 2/3 figure from, PS3 and 360 remodels?



leo-j said:
too bad the HD twins will only continue to sell millions upon millions of more units than Wii in the next 2 years..

This should just become the obvious statement thread.

(No offense, HappyD and Leo.)



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NintendoPie said:
leo-j said:
too bad the HD twins will only continue to sell millions upon millions of more units than Wii in the next 2 years..

This should just become the obvious statement thread.

(No offense, HappyD and Leo.)

Not sure what you're butthurt about



KylieDog said:
superchunk said:
oniyide said:
superchunk said:
Who ever argued the HD twins combined were a smaller market than Wii?

It should never of being a competition between them. COD proves the games (mostly all) could of been down-ported and still provided a great game. Devs and Publishers simply didn't think they'd have good returns on that investment of a down-ported engine. Again, I think CODs 1m+ with each iteration on Wii proves that idea wrong too.

I would never of bought a PS3 had they down-ported AC, Batman, RE5 and a few other 3rd party games.

those games you listed cant be downported, so lets be real.

 

OT fact is those PS360 players simply buy more games, than your person who just wants to dance and exercise. Thats just common sense. You can throw the COD crowd in their as well, most of those players are fine just playing COD. I know some people like that myself

Why not? COD are the same games in their down-ports with the exception of lower visuals and lower online multiplayer.

I don't see any reason they couldn't have done the same to those other games. The only potential issue is AC's large overworlds. However there are AC games on nonPS360s.

I really think it comes down to the cost to redo visuals and create an engine to do so. I could be done and the game would mostly have only suffered in terms of visuals.

Unfortunately it wasn't ever tried and all we got were games made from last gen engines slightly tweaked. Kinda why only Nintendo made games really pushed the visuals and overall hardware.


Dead Rising on Wii, that is what happens when you try downport a HD console game that makes real use of the system.

Sure a game with very little resources, done quick and dirty and utilized RE4's engine... an engine first used on Gamecube. Sorry, but that is not a good example.

COD games are still a far better example.



happydolphin said:
NintendoPie said:
leo-j said:
too bad the HD twins will only continue to sell millions upon millions of more units than Wii in the next 2 years..

This should just become the obvious statement thread.

(No offense, HappyD and Leo.)

Not sure what you're butthurt about

I'm not butthurt about anything...



Superchunk, time to dispel the second aspect of your self-fulfilling prophecy theory.

You mentioned that the HD market sustains sales of core games because 3rd parties created that market.

Now look at two games that cater to that market, one that came out on Wii, the other that came out on the twins. We would expect the launch-window sales to rival the launch-window sales of core market games on other platforms. In this case, let's compare Red Steel to Gears of War.

One ended up selling .5million, the other sold roughly 6m. I'll let you guess which sold what on which platform.

Fast forward a few years.

If your theory were true, here is what I would expect of their sequels. Red Steel stays flat while Gears goes radically up.

Instead, both stay at the same levels. This happens also with Assassin's Creed vs No More Heroes.



RolStoppable said:
happydolphin said:

We'll glance over the marketing part, which I think we both agree on.

As for the software part of point 2, I understand that TP and SMG are top quality games, I won't go into brawl it's another type of title compared to Mario and Zelda, but for the sake of having a good convo let's throw it in, all 3 are top quality games that appeal to core gamers.

However, contrast them now to games like Gears of War, which sold on avg. 6m a piece. The people who bought COD are the people who bought GoW, the same who bought Assassin's Creed, the same for Batman AC/AA. I see that market and the TP/MG/Brawl market as cross-cutting, but more separate than not. A lot of players that like one don't like the other, most of the time.

Do you agree with that point of view? I could understand why you didn't, it is pretty selective. I'm just going by what I understand from the consumers of these products, be it online or at video game stores, even the sales results of multi-platform games (Wii+HD).

I don't think we agree on the marketing part, because Nintendo never made the point that certain people are not welcome. However, I will say that certain people tend to be offended when they aren't the only people who are catered to.

I don't think it is true that there is a true split between gamers who appreciate games with colorful graphics and those who like games that take a more realistic approach when it comes to color selection. It seems to be the case that people who favor the latter segment aren't too fond of the former segment. However, the opposite seems to be much less often true as a well-made game is usually appreciated regardless of its tone, mood, setting etc. It's much more common to see someone being dismissive of colorful games than the other way around.

There isn't much of a conclusion we can draw from sales of multiplatform games. Firstly, there aren't many of these multiplatform games to begin with. Secondly, the Wii versions usually aren't top level efforts, but rather games that barely run at an acceptable level. If the expected standard of a core gamer who enjoys the likes of TP, SMG and SSBB is the level of quality seen in these games, then (for example) the CoD games on Wii fall far short of this standard. In such a case CoD doesn't sell notably less because it is an M-rated title, but rather because it is a game of notably lower quality.

I can't argue with your opinion of who buys what (2nd para), and I respect your opinion, as much as you respect mine. But, I will just say that I have been such a gamer that put Nintendo on a pedastal and missed out on games on the other platforms because of that bias. I only broke out of that lately, and I've seen a few on here who have a similar attitude. I'm just pointing this out to show that it exists, whether it's respectable an attitude or not. But I won't push this one until we get more discussion out of it, with time.

For the last para, the exercise then would be to find a game that is of top quality and is a multiplat. One that was released early on in the gen, one later. That would help us see if there truly is a trend and would complement well my last reply to Chunk.

For the marketing para (1), wouldn't you say that MS and Sony more effectively targetted the HD market audience, on the long run?