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Forums - Nintendo - Wii U won’t make Achievements Mandatory for all games.

M.U.G.E.N said:

tell the guy who keeps quoting me..I stopped already and actually having conversations with others

I understand the situation, but things were just getting a bit too heated. I'd really not want to see anyone here being moderated, as I think you're both solid contributors to this site.

Anywho, as the British would say... keep calm and carry on. ^_^



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VicViper said:
M.U.G.E.N said:


ugh how was that ever part of my argument...

ever known a handheld with pressure sensitive trigger buttons to control speed etc? No

ever known home console racers that do it? Yeah....plenty. 

All I see here is you grasping at straws to defend Ninty..for whatever reason, and failing.

And yes ports on handhelds always have adjustments made to make it more suitable for that experience. Usually this is done by simplifying things. That's how it has been...in almost all handheld racers. And again...lacking such a feature in a 'home' console really gimps the experience. The mere fact that you need to use a port on a handheld to defend this just shows the reality of it now doesn't it? Give it a rest already

Mugen, really, last post...

You just said a racer without analog triggers would not be fun. You said this. In the end it doesn't matter where a game is, a game is a game. If it's not fun on a console it's not fun on a portable.

The devs said the game would be "exactly the same" (actual quotes). There won't be tweaks and stuff, they'll just eliminate this, because there's nothing they can do about it. And the point is... it doesn't matter. If you care that about it to the point of, pardon the pun, being that ANALog, buy a wheel for wii u and never ever play a portable racer, especially a realistic one - GT Vita, for example, should (by your argument) suffer the most, I think.

BTW...  I don't even know if this feature is present in NFS... I can't seen to find any mention about it, even in FAQs. I'll trust you, cause I haven't played a NFS since the PS2 days, but even more reason for me to believe it's not a big deal.


ok I'm gonna say this as a last post as well

expecting analog triggers for a home console racer is a 'given'....especially when a lot of the popular franchises use it. There really shouldn't be a reason for you to act confused here. My point is simple...and clear. 

If you think a handheld experience is the same as a home console experience then fuckinglol...such a weak argument. 

It does matter...when the other two major consoles in the market use it...when the fans of racing games have been using it...it matters. Find me someone who complains about such things about a handheld racer? No one will. I have already explained why in detail. 

LOL OF COURSE! You honestly believe GT Vita is comparable to GT on ps3? No it's not...and no one would expect to. Now would someone like to have triggers for a home console version of a proper NFS (If Wiiu get's one unlike wii)? Yes! There is no reason to not have it ...no money saving here..no issue with making the controller too large as it's already pretty big. You have yet to give me one good reason why here..



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F0X said:

Then here's another write-up.

Nintendo isn't interested in implementing achievements into all of their games, despite the in-game achievements like ones in Super Smash Bros., Metroid Prime 3, or Xenoblade. However, third-party developers use achievements as a way to keep people actively playing a game, and the player's motivation is typically to show off to their friends what they have managed to achieve. As such, the correct path of action for Nintendo is to offer some sort of system where acievements can be made public, but at the same time not requiring every game to have achievements, because then Nintendo would either have to follow thier own policy or look as if they're a special case... maybe not a good PR move.

The question that remains is why Nintendo isn't 100% keen on achievements. I can guess that at lease one high-ranking person doesn't understand why an extra reward should be tacked on for different activities, ranging from beating a boss to jumping off a cliff. And whether or not the person has a point, many gamers have grown used to achievements being in every game, so the idea of buying a game that doesn't contribute to their virtual display of skill and time-wasting ability seems a bit strange at best.

I'm not sure if the reason for not implementing them is because someone isn't too keen on them but more of Nintendo not feeling it's necessary.



Mr Khan said:
M.U.G.E.N said:
RolStoppable said:
M.U.G.E.N said:

ugh how was that ever part of my argument...

ever known a handheld with pressure sensitive trigger buttons to control speed etc? No

ever known home console racers that do it? Yeah....plenty. 

All I see here is you grasping at straws to defend Ninty..for whatever reason, and failing.

And yes ports on handhelds always have adjustments made to make it more suitable for that experience. Usually this is done by simplifying things. That's how it has been...in almost all handheld racers. And again...lacking such a feature in a 'home' console really gimps the experience. The mere fact that you need to use a port on a handheld to defend this just shows the reality of it now doesn't it? Give it a rest already

He isn't using the handheld game to defend the Wii U, he is using it to highlight your double standard.

Your current argument basically amounts to "Vita games are usually dumbed down home console games, so it's okay" when in the past you would argue that this isn't the case.


ugh yes he is. Control options of a handheld is far less limited compared to a home console. No one would expect such a thing from a vita or a 3ds. But any racing game fan would expect it from a home console.

sigh really...the lot of you would defend ninty to the teeth no matter what it seems. If the port of a home console on a handheld is gimped I will call it out as such..especially if it's not due to the hardware's limitations. NFL vita...is a horror story in that aspect. and has been called out as such. 

Fact of the matter is...it's a negative for a home console. There is no good reasoning behind it. And none of you who defends it blindly has given one either. If you actually have a decent argument as to why it's a good thing for the wiiu I'm all ears. 

Don't know how it's a negative. I had no idea any games used triggers for acceleration. It's always been the A button in every racer i've played

Similar to clickable thumbsticks, really. Pullus Pardus had to demonstrate what those were to me via video, because i just thought every controller i was using that had them was just shoddily made.


well you not knowing doesn't negate the fact it's a negative now does it? And let's face it...outside of MK...wii has not recieved many (or any?) decent racers like nfs, burnout etc.

Clickable thumbsticks are becoming more used by devs now I think. They are useful the most in shooters and action games. and it's confirmed the wiiu pad has it so it's fantastic news. I honestly think devs will start using it more and more going into next gen.

@Smeags: THAT"S A LIE! (but no seriously is that actually a british saying or did you just make it up? :P)



In-Kat-We-Trust Brigade!

"This world is Merciless, and it's also very beautiful"

For All News/Info related to the PlayStation Vita, Come and join us in the Official PSV Thread!

NintendoPie said:
F0X said:

Then here's another write-up.

Nintendo isn't interested in implementing achievements into all of their games, despite the in-game achievements like ones in Super Smash Bros., Metroid Prime 3, or Xenoblade. However, third-party developers use achievements as a way to keep people actively playing a game, and the player's motivation is typically to show off to their friends what they have managed to achieve. As such, the correct path of action for Nintendo is to offer some sort of system where acievements can be made public, but at the same time not requiring every game to have achievements, because then Nintendo would either have to follow thier own policy or look as if they're a special case... maybe not a good PR move.

The question that remains is why Nintendo isn't 100% keen on achievements. I can guess that at lease one high-ranking person doesn't understand why an extra reward should be tacked on for different activities, ranging from beating a boss to jumping off a cliff. And whether or not the person has a point, many gamers have grown used to achievements being in every game, so the idea of buying a game that doesn't contribute to their virtual display of skill and time-wasting ability seems a bit strange at best.

I'm not sure if the reason for not implementing them is because someone isn't too keen on them but more of Nintendo not feeling it's necessary.

True, but considering them as unnecessary is not very far from what I'm getting at. Or maybe it's simply a matter of freedom choice amongst Nintendo's development teams. Some may prefer to stick with an in-game system with in-game rewards, or no system at all. Maybe it depends on the game. So... I guess there's no shortage of explainations. It doesn't matter.



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F0X said:

True, but considering them as unnecessary is not very far from what I'm getting at. Or maybe it's simply a matter of freedom choice amongst Nintendo's development teams. Some may prefer to stick with an in-game system with in-game rewards, or no system at all. Maybe it depends on the game. So... I guess there's no shortage of explainations. It doesn't matter.

The bolded is what I've been trying to say for almost this whole thread, thank you.



RolStoppable said:
M.U.G.E.N said:

ugh yes he is. Control options of a handheld is far less limited compared to a home console. No one would expect such a thing from a vita or a 3ds. But any racing game fan would expect it from a home console.

sigh really...the lot of you would defend ninty to the teeth no matter what it seems. If the port of a home console on a handheld is gimped I will call it out as such..especially if it's not due to the hardware's limitations. NFL vita...is a horror story in that aspect. and has been called out as such. 

Fact of the matter is...it's a negative for a home console. There is no good reasoning behind it. And none of you who defends it blindly has given one either. If you actually have a decent argument as to why it's a good thing for the wiiu I'm all ears. 

I've already pointed out in a previous post of mine that racing fans who really care buy a steering wheel and pedals. The lack of analog triggers being a negative is not a fact. It's insignificant in the grand scheme of things and anyone who argues otherwise is simply blowing things out of proportion. I can see how the lack of analog triggers could affect a tiny minority, but most people probably won't even realize that such a feature is missing.


-_- yes...that's why the response from racing fans have been so positive about this news. Not all Racing fans play racing games with wheels lol. It's like saying all big fighting fans buy a pad to play fighters or something. I play a ton of fighting games...pretty decent too in some of them. Don't have a fighting pad at all. Most of the people I know that buy wheels are fans of Sims. Not franchises like nfs/burnout

again..not a single reason why this is a good thing...or acceptable as a consumer. If you can't see anything negative about this then it is just damage control now. 



In-Kat-We-Trust Brigade!

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For All News/Info related to the PlayStation Vita, Come and join us in the Official PSV Thread!

DareDareCaro said:
Again, nintendo going for kids and casual gamers...

PLEASE don't make a fool of yourself.

By not mandating trophies somehow they targeting kids and casuals?

If anything they are targeting the hardcore because all a hardcore player cares about is finihsing the game. If anything casual care more about trophies as causal games on android and iphone and facebook all seem to have achievements.Crap ones bu tnone the less they are achievements such as you won 10 games, you unlocked 5 wallpapers.



 

 

M.U.G.E.N said:
RolStoppable said:
M.U.G.E.N said:

ugh yes he is. Control options of a handheld is far less limited compared to a home console. No one would expect such a thing from a vita or a 3ds. But any racing game fan would expect it from a home console.

sigh really...the lot of you would defend ninty to the teeth no matter what it seems. If the port of a home console on a handheld is gimped I will call it out as such..especially if it's not due to the hardware's limitations. NFL vita...is a horror story in that aspect. and has been called out as such. 

Fact of the matter is...it's a negative for a home console. There is no good reasoning behind it. And none of you who defends it blindly has given one either. If you actually have a decent argument as to why it's a good thing for the wiiu I'm all ears. 

I've already pointed out in a previous post of mine that racing fans who really care buy a steering wheel and pedals. The lack of analog triggers being a negative is not a fact. It's insignificant in the grand scheme of things and anyone who argues otherwise is simply blowing things out of proportion. I can see how the lack of analog triggers could affect a tiny minority, but most people probably won't even realize that such a feature is missing.


-_- yes...that's why the response from racing fans have been so positive about this news. Not all Racing fans play racing games with wheels lol. It's like saying all big fighting fans buy a pad to play fighters or something. I play a ton of fighting games...pretty decent too in some of them. Don't have a fighting pad at all. Most of the people I know that buy wheels are fans of Sims. Not franchises like nfs/burnout

again..not a single reason why this is a good thing...or acceptable as a consumer. If you can't see anything negative about this then it is just damage control now. 

I'm fairly certain you're just arguing for the sake of arguing now.  Wii-U is getting one of the most realistic racing games to date.  Project C.A.R.S.  If the WIi-U controller wasn't suitable for a racing game/sim then why would they even bother making a Wii-U version?  Secondly, in games like NFS and Burnout having analog vs digital is no difference.  In arcade style games it really doesn't matter.  You're not going to be slowing down all that often, and when you are you're going to be making sudden stops, etc.   You proved yourself wrong already.  True racing sim fans will buy wheels.  Arcade racing fans won't tell a differance. 



Cobretti2 said:
DareDareCaro said:
Again, nintendo going for kids and casual gamers...

PLEASE don't make a fool of yourself.

By not mandating trophies somehow they targeting kids and casuals?

If anything they are targeting the hardcore because all a hardcore player cares about is finihsing the game. If anything casual care more about trophies as causal games on android and iphone and facebook all seem to have achievements.Crap ones bu tnone the less they are achievements such as you won 10 games, you unlocked 5 wallpapers.

I was hoping he was kidding...