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Forums - Nintendo - Wii U won’t make Achievements Mandatory for all games.

M.U.G.E.N said:
F0X said:
NintendoPie said:
Ugh... I don't see how it's a stupid decision.

It isn't. Very few games actually use this feature to great effect, and there are other perfectly acceptable contol options for racing games, especially for less dedicated players. It's just a strange decision, especially considering that the GameCube control had analog triggers, which proved useful for Super Mario Sunshine at the least. There may be an explaination, but what I wonder now is if there's definitive proof that the Pro controller triggers are digital. I've actually read conflicting reports about it, strangely.


well I would argue agains the very few comment there but let's just agree to disagree on it.

But the important thing is you also understand why I am baffled by this. It's not something that's not gonna save them money or anything. I see no benefit to them. I wonder if it's something to do with the structure of the controller

I also agree about the pro controller..initial 'reports' said otherwise but later on I have seen several people contradicting it. I'm thinking it will definitely include them. 

I suppose a more defensible argument would be that only a small minority of gamers who play games that make use of analog triggers.

Then again, going back to the Pro... could the lack of analog triggers on the GamePad be a ploy to sell more Pro controllers? Maybe, but that's hard to substantiate. The structure may be an issue, but as I haven't held a GamePad in my hands as of yet, I can only make assumptions. The design is definitely different, and it's much larger than the typical controller. Maybe it's more difficult to reach the trigger, or apply the pressure needed to make proper use of analog control. Or, given the placement of the triggers, Nintendo might not have been able to have such triggers. I can imagine that since in some cases the GamePad seems to be used on the player's lap or table, like a tablet, the triggers could be pressed accidentaly. Since it's been established that analog triggers are more sensitive than digital... there could be a potential issue.

But hey, I'm just throwing out ideas. Like I said, I haven't touched a GamePad, nor do I claim to know it's inner workings.



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F0X said:
M.U.G.E.N said:
F0X said:
NintendoPie said:
Ugh... I don't see how it's a stupid decision.

It isn't. Very few games actually use this feature to great effect, and there are other perfectly acceptable contol options for racing games, especially for less dedicated players. It's just a strange decision, especially considering that the GameCube control had analog triggers, which proved useful for Super Mario Sunshine at the least. There may be an explaination, but what I wonder now is if there's definitive proof that the Pro controller triggers are digital. I've actually read conflicting reports about it, strangely.


well I would argue agains the very few comment there but let's just agree to disagree on it.

But the important thing is you also understand why I am baffled by this. It's not something that's not gonna save them money or anything. I see no benefit to them. I wonder if it's something to do with the structure of the controller

I also agree about the pro controller..initial 'reports' said otherwise but later on I have seen several people contradicting it. I'm thinking it will definitely include them. 

I suppose a more defensible argument would be that only a small minority of gamers who play games that make use of analog triggers.

Then again, going back to the Pro... could the lack of analog triggers on the GamePad be a ploy to sell more Pro controllers? Maybe, but that's hard to substantiate. The structure may be an issue, but as I haven't held a GamePad in my hands as of yet, I can only make assumptions. The design is definitely different, and it's much larger than the typical controller. Maybe it's more difficult to reach the trigger, or apply the pressure needed to make proper use of analog control. Or, given the placement of the triggers, Nintendo might not have been able to have such triggers. I can imagine that since in some cases the GamePad seems to be used on the player's lap or table, like a tablet, the triggers could be pressed accidentaly. Since it's been established that analog triggers are more sensitive than digital... there could be a potential issue.

But hey, I'm just throwing out ideas. Like I said, I haven't touched a GamePad, nor do I claim to know it's inner workings.


yeah I think you are right about the structure....that has to be it. It might have to do something with the comfort. I guess if it's uncomfrtable to use better not have it because if devs impliment them in a game and users complain about it it would be a worse scenario for everyone. But yea I think we will have a better idea about it once we have it on our hands

Do you know any info about when they plans to have some sku's set up at retailers? Really wanna try out the controller and see (hopefully a zombiu demo will be available)



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Hilarious, MUGEN, hilarious.

Overblowing something and getting caught in your double standards, then twisting it to "Nintendo fans defending Nintendo and doing damage control" to not lose face.



RolStoppable said:
M.U.G.E.N said:

-_- yes...that's why the response from racing fans have been so positive about this news. Not all Racing fans play racing games with wheels lol. It's like saying all big fighting fans buy a pad to play fighters or something. I play a ton of fighting games...pretty decent too in some of them. Don't have a fighting pad at all. Most of the people I know that buy wheels are fans of Sims. Not franchises like nfs/burnout

again..not a single reason why this is a good thing...or acceptable as a consumer. If you can't see anything negative about this then it is just damage control now. 

Since you have been going on and on about how Nintendo home consoles haven't had a decent non-Nintendo racer in a long time, that would make every single racing fan you speak of an Xbox 360 or PS3 owner. Given the recent response to Bayonetta 2's Wii U exclusivity, it's safe to assume that the vast majority of responses to the lack of analog triggers were coming from people who were simply looking for an excuse to troll the Wii U. It's similar to the lack of rumble in the Sixaxis controller, only that the lack of rumble was a bigger issue (still not really significant though).

What do you think is the percentage of people who are unwilling to play a racing game without analog triggers or rather, what's the percentage of people who would enjoy racing games notably less if they couldn't use analog triggers? The way you are arguing it has to be at least 50 %.

haha way to jump to conclusions. If you like read up the neogaf thread I posted earlier. You will find many of the biggest ninty fans in there..as well as well known unbiased posters. See what they think for yourself

oh yea definitely 50% ( oh wait ...neither you nor I ..or even anyone else..will know a quantified value for this lol. What exactly did you expect from this Q exactly?)

Listen...just like achievement system (A unified one) is not liked by some...or doesn't bother some...doesn't mean there are those would like it. In the case of triggers...having them would have not bothered any one. But not having them definitely will. And without a good explanation or a reason (me and FOX were discussing the possibilities above)...it's a shame it doesn't have it. that's all



In-Kat-We-Trust Brigade!

"This world is Merciless, and it's also very beautiful"

For All News/Info related to the PlayStation Vita, Come and join us in the Official PSV Thread!

I don't get why people hate on achievements. You can ignore them if you want to! What a novel idea!

I don't think this is a huge deal, but its definitely not a positive.



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Play4Fun said:
Hilarious, MUGEN, hilarious.

Overblowing something and getting caught in your double standards, then twisting it to "Nintendo fans defending Nintendo and doing damage control" to not lose face.


yes play4fun 

that's exactly what's going here -_- you sure proved me wrong there..I apologize



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For All News/Info related to the PlayStation Vita, Come and join us in the Official PSV Thread!

errorpwns said:

I'm fairly certain you're just arguing for the sake of arguing now.  Wii-U is getting one of the most realistic racing games to date.  Project C.A.R.S.  If the WIi-U controller wasn't suitable for a racing game/sim then why would they even bother making a Wii-U version?  Secondly, in games like NFS and Burnout having analog vs digital is no difference.  In arcade style games it really doesn't matter.  You're not going to be slowing down all that often, and when you are you're going to be making sudden stops, etc.   You proved yourself wrong already.  True racing sim fans will buy wheels.  Arcade racing fans won't tell a differance. 


"Wii-U is getting one of the most realistic racing games to date.  Project C.A.R.S."

really? as a gt 5 player myself thats pretty intriguing

where are the gameplay videos, pictures, impressions etc?

ot at least some support is hinted



M.U.G.E.N said:
F0X said:

I suppose a more defensible argument would be that only a small minority of gamers who play games that make use of analog triggers.

Then again, going back to the Pro... could the lack of analog triggers on the GamePad be a ploy to sell more Pro controllers? Maybe, but that's hard to substantiate. The structure may be an issue, but as I haven't held a GamePad in my hands as of yet, I can only make assumptions. The design is definitely different, and it's much larger than the typical controller. Maybe it's more difficult to reach the trigger, or apply the pressure needed to make proper use of analog control. Or, given the placement of the triggers, Nintendo might not have been able to have such triggers. I can imagine that since in some cases the GamePad seems to be used on the player's lap or table, like a tablet, the triggers could be pressed accidentaly. Since it's been established that analog triggers are more sensitive than digital... there could be a potential issue.

But hey, I'm just throwing out ideas. Like I said, I haven't touched a GamePad, nor do I claim to know it's inner workings.


yeah I think you are right about the structure....that has to be it. It might have to do something with the comfort. I guess if it's uncomfrtable to use better not have it because if devs impliment them in a game and users complain about it it would be a worse scenario for everyone. But yea I think we will have a better idea about it once we have it on our hands

Do you know any info about when they plans to have some sku's set up at retailers? Really wanna try out the controller and see (hopefully a zombiu demo will be available)

No official word on this yet, though I assume your best chance to play ZombiU would be at a (major) dedicated game retail store, hopefully not long after launch. I imagine that few stores will have anything playable beyond NSMBU and Nintendo Land. Just a hunch.

Meanwhile, I'm crossing my fingers in hopes the Pro controller is a justifiable purchase beyond comfort and multiplayer. GameCube Virtual Console games on this controller... would be ever so nice.



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o_O.Q said:


"Wii-U is getting one of the most realistic racing games to date.  Project C.A.R.S."

really? as a gt 5 player myself thats pretty intriguing

where are the gameplay videos, pictures, impressions etc?

ot at least some support is hinted

Search it up on YouTube.

It's been covered quite a bit media-wise, I think.



o_O.Q said:
errorpwns said:

I'm fairly certain you're just arguing for the sake of arguing now.  Wii-U is getting one of the most realistic racing games to date.  Project C.A.R.S.  If the WIi-U controller wasn't suitable for a racing game/sim then why would they even bother making a Wii-U version?  Secondly, in games like NFS and Burnout having analog vs digital is no difference.  In arcade style games it really doesn't matter.  You're not going to be slowing down all that often, and when you are you're going to be making sudden stops, etc.   You proved yourself wrong already.  True racing sim fans will buy wheels.  Arcade racing fans won't tell a differance. 


"Wii-U is getting one of the most realistic racing games to date.  Project C.A.R.S."

really? as a gt 5 player myself thats pretty intriguing

where are the gameplay videos, pictures, impressions etc?

ot at least some support is hinted

Try this.
http://lmgtfy.com/?q=Project+cars+wii+u



3DS Friend Code: 0645 - 5827 - 5788
WayForward Kickstarter is best kickstarter: http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero