Kresnik said:
a) A studio which has never had a game sell more than a million copies (Psygnosis) b) A studio very much on the decline throughout the current generation (Zipper) c) A studio without much of a purpose to be honest, and no big IP (BigBig) They were very much the weak links in Sony's lineup. And if they had the same output for any other publisher (EA/Acti, even Microsoft), they'd have been shut down ages ago. I mean, don't get me wrong - I loved Studio Liverpool and WipEout is one of my favourite series ever, but from a business standpoint it has never - and will never - be big enough. And this brings me to my point. It's one thing to shut down an unproductive studio or three, because financial difficulties or not it just makes a lot of business sense. And it's a completely different issue to invest in the external development of an IP that has traditionally sold very well. Sony are in financial trouble - not denying that for a second, but they're not just going to stop making games. As I'm sure someone once said, "You have to spend money to make money!", and in the case of an exterally developed game that's got a good chance of selling well enough to make a decent profit, then obviously Sony are going to invest. |
I don't necessarily disagree, but I also think that people are not fully considering the poor financial shape of Sony ... Sony as a company is in very rough financial shape which is putting a lot of pressure on their Gaming division, and their gaming division has had a very rough several years and has many significant challenges ahead.
With that said, the core question was whether the PS4's games were going to be more influential than the PS3's games were and its difficult to see how a company that is reducing the number of developers and is (probably) looking to have existing developers reduce costs as best as they can will produce more games that have a bigger impact on hardware sales with increasing development costs and longer development timelines. From a purely number's perspective I would expect fewer games that were shorter, had less features, and were (generally) less impressive in relative terms.