By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Kasz216 said:

Your still missing it.  Actual numbers don't matter so much as demographics of games.

For example Disagaea games for example really don't sell well... however it's a very important series.

WAY more important than most 2-5 million selling series.  Sony cut a lot of it's diversity and speed in the first/second party, and has hurt itself.  It will need to rely on third parties to pick up the slack... it will rely on third parties to be much more impactful.  If your looking at why people buy specific consoles?  The big name games are a lot smaller part then you'd think for most.

The big number games can't make up for it.

Sony didn't really cut that much. They cut BigBig who didn't even make PS3 games to begin with, so they're not relavent to the point. They cut Liverpool, but they only made one game, a digital game, throughout the PS3's lifetime. I'd say Zipper was the only influential cut. Are you telling me that these cuts were really impactful? So, judging by what these developers did for the PS3, the only things the PS4 will be missing in comparison is: 1 digital game, a 1.2m selling game, and a 700k selling game. That's it

I think Sony's recent acquasitions (Media Molecule and Sucker Punch) more than make up for those losses. If you don't agree, then we'll just have to agree to disagree.