Jay520 said:
You seem to be misintrepreting what I mean by 'impactful.' When you say the N64 killed the PS1 in terms of impactful games, you must be using games that sell well over 8m as qualifying for 'impactful'. You must have assumed that I was excluding the moderately selling games (those that sell about 2-5m), considering the PS1 destroyed the N64 in that department. However, I'm not excluding those 2-4m sellers as impactful. I recognize those as significant sales. But when it comes to the few studios that Sony shut down, they don't fall into this category. You say that things score by inches, but the games from those shut down studios weren't even inches. They were more like centimeters. Their games only sold a million - if they were lucky. Some of the studios didn't even make any retail games throughout this generation. That's why I firmly believe that their loss will mean much. EDIT: See post below to see why those games weren't impactful - - - To All: The PS4 could have a more impactful first/second party if some of the Sony's mid-level developers (like Guerrilla Games, Sucker Punch, etc) releases a 'big' game like say Uncharted or God of War. As of now, Sony really only has 3-4 big IPs, depending on how you rank LittleBigPlanet. Those are Gran Turismo, Uncharted, God of War, and maybe LittleBigPlanet. That's not a long list, so if two or three more games were to join it, then I think the outcome would be large. You also have to also consider the fact that two of those IPs, Gran Turismo (By far, Sony's biggest game) and God of War, have only graced the PS3 once each. And when they did, it wasn't until 4 years after the PS3 launched. If developers can get their games out earlier - when hardware sales are most affected by software - and more often, then Sony's software would be a lot more influential on hardware sales imo. Even if Sony doesn't establish any new big IPs, then the mere fact that Sony's current games will come out earlier and more often should have a notable effect. |
Your still missing it. Actual numbers don't matter so much as demographics of games.
For example Disagaea games for example really don't sell well... however it's a very important series.
WAY more important than most 2-5 million selling series. Sony cut a lot of it's diversity and speed in the first/second party, and has hurt itself. It will need to rely on third parties to pick up the slack... it will rely on third parties to be much more impactful. If your looking at why people buy specific consoles? The big name games are a lot smaller part then you'd think for most.
The big number games can't make up for it.








