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Forums - Nintendo - Nintendo can never seem to satisfy fans

Significant_leap said:
hey hey Dolphin, speak for yourself! im the most traditional gamer in the world but i can accept something new if its fun enough (Wii Resort for example)
and the wiimote just rapes every other control input for games like Tennis, bowling, golf, FPS, TPS, On-rails shooters, in the end the Wiimote, CCpro combo is the best option, but i guess people just didnt like the Wii becaues it didnt offer a significant leap on grafix ;)
if people buy games based on the image of the hw maker.... its just very sad...

@bold. Well, I strongly believe that's what it is. Why then do gamers discard the good games that came out on Wii. Why do they chose to ignore or dismiss them? IF they really didn't judge on image, wouldn't they appreciate the quality games, as few as they were? You'd think they would...

@Tennis, bowling, etc. True, the Wiimote is the way to go for those. It makes you wonder why people were dismissing them so eagerly. FPS I'll admit it can get tiresome to hold the wiimote up. Then again, isn't immersion an important aspect of game controls and gaming in general? Where did that consideration go?

On-rails shooters were always considered core games with Time Crisis and House of the Dead. But once they were incorporated on the Wii, on-rails shooters became the laughingstock of shooter games. It's quite ironic.

I'm not advocating against the existence of traditional game controls. I'm just saying its odd that the wiimote was dismissed so eagerly, despite its obvious gaming potential, especially for the genres you mentioned.

Fair, for tennis and bowling the technology is still not yet quite ready, so I can understand it being criticized. But dismissed? That's a little much imho. Once Move Sports Champions came out, suddenly the position changed. It can make a person really bitter.

As for the CCPro, it is not a good controller. It is very flimsy. A good controller needs to feel like you're holding something. Also, the D-pad on the classic controller is a shame, Nintendo is king of the D-pad, they dropped the ball with the CC imho. It's a pity. That's a place where Nintendo's at fault. Here's to hoping the WiiU Propad will not require tethering and will have a substancial weight to it, and here's to hoping Nintendo will make a trad gamer SKU (please God).



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phenom08 said:
Nintendo has no image issues they need to fix, their image is fine. The only ones complaining are PS3 and 360 gamers, who contrary to popular belief aren't who they are targeting with the WiiU. They are clearly targeting Nintendo core gamers alongside the expanded audience. Nintendo believes they lost their core to Microsoft and Sony because of the lack third party support. Obviously Nintendo knows they can win them back with another wave of first party games and keep them with the third party support while they pursue the expanded audience. With the help of the major third party companies, Nintendo doesn't have to worry about losing their core to Microsoft and Sony. This is all evident by Nintendo saying all that they have said about pleasing the core first with the 3ds. Pleasing the core to Nintendo is not pleasing hardcore gamers its pleasing Nintendo fans.

I'd like a link to an interview or a source for this PoV please. Otherwise your guess is as good as mine. Difference is, I have a link and from what I understood, they are aiming the general core. Batman AA and all the 3rd party multiplats they went after is only a sign of that.

To help clarify, my definition of core are gamers that play very regularly and play as a hobby, that take games seriously (it implies older gamers). I'm not considering the millions of frat boys that play COD.



happydolphin said:
^I have to agree with homer. Multiple buttons don't scare young gamers, kids are so intelligent they can pick anything up, honestly. Women and the elderly, that's a different story. But as Homer said with 150M PS2's sold you're bound to have a massive number of kids playing that. So, was it too complicated for them. I'd bet you millions that it was not.

So why did motion controls work in all their simplicity? Because they're just awesome, always have been. Arcades are funner with motion controls, tablets are more awesome for most applications because they're organic, they match our human natural way to do things. So, motion controls worked because they're awesome, and if not yet awesome, the potential surely is. Maybe people bought the Wii believing it would do everything they dreamed of. Maybe some regret their purchases. But motion controls as a technology, with the future in sight, is definitely here to stay.


Who made the assumption that young gamers couldn't be core? I know multiple buttons dont scare off children, their minds are rapidly growing (especially today) and they are taking in just as much information as you or I did and possibly more, but it in most cases scares off older adults who refuse to use todays growing gamerpad. For instance, tell a casual gamer to play UFC. They will like the game until the complexities and learning curve set in. They will rapidly punch and kick against a seasoned gamer who can quickly understand  complex gameplay mechanics and everything down to their movement will make them blood in the water. Games like COD equalize the gameplay to a pick up and play style where one can pick up the controller  run and gun, which is why so many people are playing. Motion controls have not been mastered and it will take a while to do so intuitively if they wish to continue, the games are simple and require simple use, so casuals take to it as if a baby learning to crawl before it walks. Take me for instance, If I never had Mario, Zelda, Donkey Kong or Metroid I would've never had a smooth progression for Contra, Castlevania, Final Fantasy and other third party titles mentally. Nintendo titles are not only household names, but they are the building blocks of gaming in my eyes preparing gamers for the next level.



S.T.A.G.E. said:
Cobretti2 said:
you guys do realise this is a forum?

if you want to debate 10 pages of what a gimmick is go somewhere else.

I come here to read relevant posts.


on a side note to STAGE:
motion controls are a natrual progression too.


They are a natural progression if they push gaming forward in an intuitive manner and can control the complex as well as simple tasks. The role of the wii-mote was to give non-gamers a chance to join in on the fun they never seemed to get a chance to be apart of. They had their fun, lets see if they take the next step.

True, but I would say Nintendo had the traditional games in mind also, if Red Steel (Nintendo asked it from Ubisoft that much should be apparent) and Metroid Prime 3 (Retro's first Wii game) are any indicator. Also, TP for Wii made extensive use of the Wiimote, and was definitely aimed at older gamers (much darker theme and more epic proportion in general).



phenom08 said:
Nintendo has no image issues they need to fix, their image is fine. The only ones complaining are PS3 and 360 gamers, who contrary to popular belief aren't who they are targeting with the WiiU. They are clearly targeting Nintendo core gamers alongside the expanded audience. Nintendo believes they lost their core to Microsoft and Sony because of the lack third party support. Obviously Nintendo knows they can win them back with another wave of first party games and keep them with the third party support while they pursue the expanded audience. With the help of the major third party companies, Nintendo doesn't have to worry about losing their core to Microsoft and Sony. This is all evident by Nintendo saying all that they have said about pleasing the core first with the 3ds. Pleasing the core to Nintendo is not pleasing hardcore gamers its pleasing Nintendo fans.

Batman Arkham City, Crysis 3, Tekken, and other third party titles would like to have a word with your logic if you dont think Nintendo wants the stable core group. This is a new generation and they want a stable fanbase to support their games. They can do it if they think hard enough truthfully. We dont want another Gamecube situation.



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Significant_leap said:
Halo sells more cause its based on mp and live, it has a social appeal Prime lacks
Prime is truly a core game , while Halo is the perfect example of a core/casual game


Smh. You don't play Halo competitively do you?



S.T.A.G.E. said:
happydolphin said:
^I have to agree with homer. Multiple buttons don't scare young gamers, kids are so intelligent they can pick anything up, honestly. Women and the elderly, that's a different story. But as Homer said with 150M PS2's sold you're bound to have a massive number of kids playing that. So, was it too complicated for them. I'd bet you millions that it was not.

So why did motion controls work in all their simplicity? Because they're just awesome, always have been. Arcades are funner with motion controls, tablets are more awesome for most applications because they're organic, they match our human natural way to do things. So, motion controls worked because they're awesome, and if not yet awesome, the potential surely is. Maybe people bought the Wii believing it would do everything they dreamed of. Maybe some regret their purchases. But motion controls as a technology, with the future in sight, is definitely here to stay.


Who made the assumption that young gamers couldn't be core? I know multiple buttons dont scare off children, their minds are rapidly growing (especially today) and they are taking in just as much information as you or I did and possibly more, but it in most cases scares off older adults who refuse to use todays growing gamerpad. For instance, tell a casual gamer to play UFC. They will like the game until the complexities and learning curve set in. They will rapidly punch and kick against a seasoned gamer who can quickly understand  complex gameplay mechanics and everything down to their movement will make them blood in the water. Games like COD equalize the gameplay to a pick up and play style where one can pick up the controller  run and gun, which is why so many people are playing. Motion controls have not been mastered and it will take a while to do so intuitively if they wish to continue, the games are simple and require simple use, so casuals take to it as if a baby learning to crawl before it walks. Take me for instance, If I never had Mario, Zelda, Donkey Kong or Metroid I would've never had a smooth progression for Contra, Castlevania, Final Fantasy and other third party titles mentally. Nintendo titles are not only household names, but they are the building blocks of gaming in my eyes preparing gamers for the next level.

See, here's the PoV you mentioned that I don't understand. You see Nintendo as the building blocks, but that isn't an objective reality, it's purely subjective. For example, I can tell you that Castlevania is an easier game than Super Mario Bros. I just beat Castlevania the other day, but I struggle at beating Super Mario Bros. Have you ever played the B quest in Zelda? It's really tough!

About kids and complex controls, I brought it up because you said that Nintendo is your building blocks, and that the 2-button layout was simpler and hence as a kid that's where you started off and today as an adult you're on an 8-button, 2 analog + 1 dpad controller on the Playstation. But as I said, the # of buttons doesn't matter, kids can pick them up quickly (as you acknowledged too). I'm just saying that your paradigm is based off a subjective reality and not off an objective one, as I tried to show, the NES had some very difficult games even by today's standards, be they first party or 3rd party. I still to this day struggle at beating Mike Tyson. When we were littler, the game genie and such devices were almost necessary to get through a game.

I see where you're coming from on the building blocks perspective, but I really disagree, and I am mostly a classic gamer personally. To me, the NES was a console for skilled gamers, 1st and 3rd party games included. The 1st level of Kid icarus is really hard. There are lots of other Nintendo 1st party games that were hard. Have you ever played Ice Climbers? The game is tough.



@happydolphin that makes no sense, how are games that the PS3 and 360 already have, going to grab Ps3 and 360 gamers. If you and me both know that, you think Nintendo doesn't? My proof is in the 3ds lol. They have said they are targeting the core first with the 3ds right or wrong? 2 Mario games have been released and many more are also coming. The first game they show off at both conferences running on the WiiU just happen to be Mario games lol and you still believe they are targeting the hardcore lol. Im not saying they wouldn't like some of the hardcore gamers but this belief of Nintendo is targeting the hardcore is only mess hardcore gamers want to believe to make it seem as if Nintendo is admitting they were wrong about targeting the expanded audience.



happydolphin said:
S.T.A.G.E. said:
Cobretti2 said:
you guys do realise this is a forum?

if you want to debate 10 pages of what a gimmick is go somewhere else.

I come here to read relevant posts.


on a side note to STAGE:
motion controls are a natrual progression too.


They are a natural progression if they push gaming forward in an intuitive manner and can control the complex as well as simple tasks. The role of the wii-mote was to give non-gamers a chance to join in on the fun they never seemed to get a chance to be apart of. They had their fun, lets see if they take the next step.

True, but I would say Nintendo had the traditional games in mind also, if Red Steel (Nintendo asked it from Ubisoft that much should be apparent) and Metroid Prime 3 (Retro's first Wii game) are any indicator. Also, TP for Wii made extensive use of the Wiimote, and was definitely aimed at older gamers (much darker theme and more epic proportion in general).


Whether Ubisoft asked Nintendo or not they are seemingly the best publishers to take the task of any gimmick Nintendo comes with and makes it seem like a fluent and fluid experience. Ubisoft blew me away with their demonstration of Zombie U. That is about the only game I am excited for on the Wii u. Ubisoft even managed to make ghost recon demos look pretty good for Kinect even though they were the least intuitive of all of the multiplat versions. No doubt they are up to the task. Metroid prime on the Wii was pretty fun, but again its and experience like COD on the Wii was for me, but it didnt feel like a natural progression, just a fun way to enjoy quick point and shoot kills until I went to play COD or Battlefield. Battlefield is another game that I doubt would make sense on the Wii U unless Nintendo gets headsets. It requires a serious team or else you're screwed.



S.T.A.G.E. said:
happydolphin said:
S.T.A.G.E. said:
Cobretti2 said:
you guys do realise this is a forum?

if you want to debate 10 pages of what a gimmick is go somewhere else.

I come here to read relevant posts.


on a side note to STAGE:
motion controls are a natrual progression too.


They are a natural progression if they push gaming forward in an intuitive manner and can control the complex as well as simple tasks. The role of the wii-mote was to give non-gamers a chance to join in on the fun they never seemed to get a chance to be apart of. They had their fun, lets see if they take the next step.

True, but I would say Nintendo had the traditional games in mind also, if Red Steel (Nintendo asked it from Ubisoft that much should be apparent) and Metroid Prime 3 (Retro's first Wii game) are any indicator. Also, TP for Wii made extensive use of the Wiimote, and was definitely aimed at older gamers (much darker theme and more epic proportion in general).


Whether Ubisoft asked Nintendo or not they are seemingly the best publishers to take the task of any gimmick Nintendo comes with and makes it seem like a fluent and fluid experience. Ubisoft blew me away with their demonstration of Zombie U. That is about the only game I am excited for on the Wii u. Ubisoft even managed to make ghost recon demos look pretty good for Kinect even though they were the least intuitive of all of the multiplat versions. No doubt they are up to the task. Metroid prime on the Wii was pretty fun, but again its and experience like COD on the Wii was for me, but it didnt feel like a natural progression, just a fun way to enjoy quick point and shoot kills until I went to play COD or Battlefield. Battlefield is another game that I doubt would make sense on the Wii U unless Nintendo gets headsets. It requires a serious team or else you're screwed.

Nah, I beasted at those shooters and I didn't care to talk or what ever. Pure skill is good enough, but people like myself won't see the Wii(anything) as a primary console of choice for shooters. Not this gen, or the next.