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happydolphin said:
^I have to agree with homer. Multiple buttons don't scare young gamers, kids are so intelligent they can pick anything up, honestly. Women and the elderly, that's a different story. But as Homer said with 150M PS2's sold you're bound to have a massive number of kids playing that. So, was it too complicated for them. I'd bet you millions that it was not.

So why did motion controls work in all their simplicity? Because they're just awesome, always have been. Arcades are funner with motion controls, tablets are more awesome for most applications because they're organic, they match our human natural way to do things. So, motion controls worked because they're awesome, and if not yet awesome, the potential surely is. Maybe people bought the Wii believing it would do everything they dreamed of. Maybe some regret their purchases. But motion controls as a technology, with the future in sight, is definitely here to stay.


Who made the assumption that young gamers couldn't be core? I know multiple buttons dont scare off children, their minds are rapidly growing (especially today) and they are taking in just as much information as you or I did and possibly more, but it in most cases scares off older adults who refuse to use todays growing gamerpad. For instance, tell a casual gamer to play UFC. They will like the game until the complexities and learning curve set in. They will rapidly punch and kick against a seasoned gamer who can quickly understand  complex gameplay mechanics and everything down to their movement will make them blood in the water. Games like COD equalize the gameplay to a pick up and play style where one can pick up the controller  run and gun, which is why so many people are playing. Motion controls have not been mastered and it will take a while to do so intuitively if they wish to continue, the games are simple and require simple use, so casuals take to it as if a baby learning to crawl before it walks. Take me for instance, If I never had Mario, Zelda, Donkey Kong or Metroid I would've never had a smooth progression for Contra, Castlevania, Final Fantasy and other third party titles mentally. Nintendo titles are not only household names, but they are the building blocks of gaming in my eyes preparing gamers for the next level.